📄 gl2opengl.h
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/* gl.h GL to OpenGL translator. If you include this, you might be able to port old GL programs. There are also much better emulators available on the net.*/#include <FL/gl.h>#include "gl_draw.H"inline void clear() {glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);}#define RGBcolor(r,g,b) glColor3ub(r,g,b)#define bgnline() glBegin(GL_LINE_STRIP)#define bgnpolygon() glBegin(GL_POLYGON)#define bgnclosedline() glBegin(GL_LINE_LOOP)#define endline() glEnd()#define endpolygon() glEnd()#define endclosedline() glEnd()#define v2f(v) glVertex2fv(v)#define v2s(v) glVertex2sv(v)#define cmov(x,y,z) glRasterPos3f(x,y,z)#define charstr(s) gl_draw(s)#define fmprstr(s) gl_draw(s)typedef float Matrix[4][4];inline void pushmatrix() {glPushMatrix();}inline void popmatrix() {glPopMatrix();}inline void multmatrix(Matrix m) {glMultMatrixf((float *)m);}inline void color(int n) {glIndexi(n);}inline void rect(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}inline void rectf(int x,int y,int r,int t) {glRectf(x,y,r+1,t+1);}inline void recti(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);}inline void rects(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}inline void rectfs(int x,int y,int r,int t) {glRects(x,y,r+1,t+1);}
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