📄 lua.dsp
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# Microsoft Developer Studio Project File - Name="lua" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=lua - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "lua.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "lua.mak" CFG="lua - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "lua - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "lua - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "lua - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "lua - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "E:\DownLoads\SoftWare\lua-5.0.2\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "lua - Win32 Release"
# Name "lua - Win32 Debug"
# Begin Source File
SOURCE=.\lapi.c
# End Source File
# Begin Source File
SOURCE=.\lapi.h
# End Source File
# Begin Source File
SOURCE=.\lib\lauxlib.c
# End Source File
# Begin Source File
SOURCE=.\lib\lbaselib.c
# End Source File
# Begin Source File
SOURCE=.\lcode.c
# End Source File
# Begin Source File
SOURCE=.\lcode.h
# End Source File
# Begin Source File
SOURCE=.\lib\ldblib.c
# End Source File
# Begin Source File
SOURCE=.\ldebug.c
# End Source File
# Begin Source File
SOURCE=.\ldebug.h
# End Source File
# Begin Source File
SOURCE=.\ldo.c
# End Source File
# Begin Source File
SOURCE=.\ldo.h
# End Source File
# Begin Source File
SOURCE=.\ldump.c
# End Source File
# Begin Source File
SOURCE=.\lfunc.c
# End Source File
# Begin Source File
SOURCE=.\lfunc.h
# End Source File
# Begin Source File
SOURCE=.\lgc.c
# End Source File
# Begin Source File
SOURCE=.\lgc.h
# End Source File
# Begin Source File
SOURCE=.\lib\liolib.c
# End Source File
# Begin Source File
SOURCE=.\llex.c
# End Source File
# Begin Source File
SOURCE=.\llex.h
# End Source File
# Begin Source File
SOURCE=.\llimits.h
# End Source File
# Begin Source File
SOURCE=.\lib\lmathlib.c
# End Source File
# Begin Source File
SOURCE=.\lmem.c
# End Source File
# Begin Source File
SOURCE=.\lmem.h
# End Source File
# Begin Source File
SOURCE=.\lib\loadlib.c
# End Source File
# Begin Source File
SOURCE=.\lobject.c
# End Source File
# Begin Source File
SOURCE=.\lobject.h
# End Source File
# Begin Source File
SOURCE=.\lopcodes.c
# End Source File
# Begin Source File
SOURCE=.\lopcodes.h
# End Source File
# Begin Source File
SOURCE=.\lparser.c
# End Source File
# Begin Source File
SOURCE=.\lparser.h
# End Source File
# Begin Source File
SOURCE=.\lstate.c
# End Source File
# Begin Source File
SOURCE=.\lstate.h
# End Source File
# Begin Source File
SOURCE=.\lstring.c
# End Source File
# Begin Source File
SOURCE=.\lstring.h
# End Source File
# Begin Source File
SOURCE=.\lib\lstrlib.c
# End Source File
# Begin Source File
SOURCE=.\ltable.c
# End Source File
# Begin Source File
SOURCE=.\ltable.h
# End Source File
# Begin Source File
SOURCE=.\lib\ltablib.c
# End Source File
# Begin Source File
SOURCE=.\ltm.c
# End Source File
# Begin Source File
SOURCE=.\ltm.h
# End Source File
# Begin Source File
SOURCE=.\lua\lua.c
# End Source File
# Begin Source File
SOURCE=.\lundump.c
# End Source File
# Begin Source File
SOURCE=.\lundump.h
# End Source File
# Begin Source File
SOURCE=.\lvm.c
# End Source File
# Begin Source File
SOURCE=.\lvm.h
# End Source File
# Begin Source File
SOURCE=.\lzio.c
# End Source File
# Begin Source File
SOURCE=.\lzio.h
# End Source File
# End Target
# End Project
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