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📄 me.lst

📁 LCD彩显驱动 nokia 6100 LCD
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(0153)         if (x1 < x2) {dx = x2 - x1; sx = +1;}
    0297 8C0A      LDD	R0,Y+26
    0298 1406      CP	R0,R6
    0299 F438      BCC	0x02A1
    029A 2C26      MOV	R2,R6
    029B 1820      SUB	R2,R0
    029C 822D      STD	Y+5,R2
    029D 2400      CLR	R0
    029E 9403      INC	R0
    029F 860B      STD	Y+11,R0
    02A0 C005      RJMP	0x02A6
(0154)           else {dx = x1 - x2; sx = -1;}
    02A1 8C2A      LDD	R2,Y+26
    02A2 1826      SUB	R2,R6
    02A3 822D      STD	Y+5,R2
    02A4 EF8F      LDI	R24,0xFF
    02A5 878B      STD	Y+11,R24
(0155)         if (y1 < y2) {dy = y2 - y1; sy = +1;}
    02A6 8C0C      LDD	R0,Y+28
    02A7 1408      CP	R0,R8
    02A8 F438      BCC	0x02B0
    02A9 2C28      MOV	R2,R8
    02AA 1820      SUB	R2,R0
    02AB 8629      STD	Y+9,R2
    02AC 2400      CLR	R0
    02AD 9403      INC	R0
    02AE 820E      STD	Y+6,R0
    02AF C005      RJMP	0x02B5
(0156)           else {dy = y1 - y2; sy = -1;}
    02B0 8C2C      LDD	R2,Y+28
    02B1 1828      SUB	R2,R8
    02B2 8629      STD	Y+9,R2
    02B3 EF8F      LDI	R24,0xFF
    02B4 838E      STD	Y+6,R24
(0157) 
(0158) 
(0159)         if(dx > dy)swap=0;
    02B5 8409      LDD	R0,Y+9
    02B6 810D      LDD	R16,Y+5
    02B7 1600      CP	R0,R16
    02B8 F418      BCC	0x02BC
    02B9 2400      CLR	R0
    02BA 860C      STD	Y+12,R0
    02BB C003      RJMP	0x02BF
(0160)         else swap= 1;
    02BC 2400      CLR	R0
    02BD 9403      INC	R0
    02BE 860C      STD	Y+12,R0
(0161)         if (swap) {
    02BF 840C      LDD	R0,Y+12
    02C0 2000      TST	R0
    02C1 F061      BEQ	0x02CE
(0162)           glcdDoSwapCoord(x1, y1);
    02C2 8D4A      LDD	R20,Y+26
    02C3 8C0C      LDD	R0,Y+28
    02C4 8E0A      STD	Y+26,R0
    02C5 8F4C      STD	Y+28,R20
(0163)           glcdDoSwapCoord(dx, dy);
    02C6 814D      LDD	R20,Y+5
    02C7 8409      LDD	R0,Y+9
    02C8 820D      STD	Y+5,R0
    02C9 8749      STD	Y+9,R20
(0164)           glcdDoSwapCoord(sx, sy);
    02CA 854B      LDD	R20,Y+11
    02CB 800E      LDD	R0,Y+6
    02CC 860B      STD	Y+11,R0
    02CD 834E      STD	Y+6,R20
(0165)         }
(0166) 
(0167)         e = dy - dx + dy;
    02CE 802D      LDD	R2,Y+5
    02CF 2433      CLR	R3
    02D0 8449      LDD	R4,Y+9
    02D1 2455      CLR	R5
    02D2 1842      SUB	R4,R2
    02D3 0853      SBC	R5,R3
    02D4 8429      LDD	R2,Y+9
    02D5 2433      CLR	R3
    02D6 0C42      ADD	R4,R2
    02D7 1C53      ADC	R5,R3
    02D8 825C      STD	Y+4,R5
    02D9 824B      STD	Y+3,R4
(0168)         x3 = x1;
    02DA 8C0A      LDD	R0,Y+26
    02DB 820F      STD	Y+7,R0
(0169)         y3 = y1;
    02DC 8C0C      LDD	R0,Y+28
    02DD 8608      STD	Y+8,R0
(0170)         x2 = x1;
    02DE 8C6A      LDD	R6,Y+26
(0171)         y2 = y1;
    02DF 8C8C      LDD	R8,Y+28
(0172) /* Diese Loop ist suboptimal. Man k鰊nte mehr rausholen wenn man die Hardware besser ausnutzen w黵de, aber
(0173)    dann w鋜e diese Routine eben nicht mehr Hardwareunabh鋘gig so wie jetzt. */
(0174)         for (i = 0; i <= dx; i++) {
    02E0 2400      CLR	R0
    02E1 860A      STD	Y+10,R0
    02E2 C071      RJMP	0x0354
(0175)           if ((x1 != x2) & (y1 != y2)) {
    02E3 8C0A      LDD	R0,Y+26
    02E4 1406      CP	R0,R6
    02E5 F021      BEQ	0x02EA
    02E6 E081      LDI	R24,1
    02E7 E090      LDI	R25,0
    02E8 016C      MOVW	R12,R24
    02E9 C002      RJMP	0x02EC
    02EA 24CC      CLR	R12
    02EB 24DD      CLR	R13
    02EC 8C0C      LDD	R0,Y+28
    02ED 1408      CP	R0,R8
    02EE F021      BEQ	0x02F3
    02EF E081      LDI	R24,1
    02F0 E090      LDI	R25,0
    02F1 015C      MOVW	R10,R24
    02F2 C002      RJMP	0x02F5
    02F3 24AA      CLR	R10
    02F4 24BB      CLR	R11
    02F5 0116      MOVW	R2,R12
    02F6 202A      AND	R2,R10
    02F7 203B      AND	R3,R11
    02F8 2022      TST	R2
    02F9 F411      BNE	0x02FC
    02FA 2033      TST	R3
    02FB F131      BEQ	0x0322
(0176)             if (swap) {
    02FC 840C      LDD	R0,Y+12
    02FD 2000      TST	R0
    02FE F049      BEQ	0x0308
(0177)               glcdDoSwapCoord(x2, y2);
    02FF 866D      STD	Y+13,R6
    0300 2C68      MOV	R6,R8
    0301 848D      LDD	R8,Y+13
(0178)               glcdDoSwapCoord(x3, y3);
    0302 800F      LDD	R0,Y+7
    0303 860E      STD	Y+14,R0
    0304 8408      LDD	R0,Y+8
    0305 820F      STD	Y+7,R0
    0306 840E      LDD	R0,Y+14
    0307 8608      STD	Y+8,R0
(0179)             }
(0180)             glcdDoCheckCoord(x2, x3);
    0308 800F      LDD	R0,Y+7
    0309 1406      CP	R0,R6
    030A F420      BCC	0x030F
    030B 866F      STD	Y+15,R6
    030C 806F      LDD	R6,Y+7
    030D 840F      LDD	R0,Y+15
    030E 820F      STD	Y+7,R0
(0181)             glcdDoCheckCoord(y2, y3);
    030F 8408      LDD	R0,Y+8
    0310 1408      CP	R0,R8
    0311 F418      BCC	0x0315
    0312 2D68      MOV	R22,R8
    0313 2C80      MOV	R8,R0
    0314 8768      STD	Y+8,R22
(0182)             glcdDoFillRect(x2, y2, x3, y3);
    0315 8408      LDD	R0,Y+8
    0316 820A      STD	Y+2,R0
    0317 800F      LDD	R0,Y+7
    0318 8208      STD	Y+0,R0
    0319 2D28      MOV	R18,R8
    031A 2D06      MOV	R16,R6
    031B 930F      PUSH	R16
    031C 932F      PUSH	R18
    031D DDC8      RCALL	_glcdDoFillRect
    031E 908F      POP	R8
    031F 906F      POP	R6
(0183)             x2 = x1;
    0320 8C6A      LDD	R6,Y+26
(0184)             y2 = y1;
    0321 8C8C      LDD	R8,Y+28
(0185)           };
(0186)           x3 = x1;
    0322 8C0A      LDD	R0,Y+26
    0323 820F      STD	Y+7,R0
(0187)           y3 = y1;
    0324 8C0C      LDD	R0,Y+28
    0325 8608      STD	Y+8,R0
    0326 C012      RJMP	0x0339
(0188)           while (e >= 0) {
(0189)             y1 += sy;
    0327 8C0C      LDD	R0,Y+28
    0328 810E      LDD	R16,Y+6
    0329 0E00      ADD	R0,R16
    032A 8E0C      STD	Y+28,R0
(0190)             e  -= dx;
    032B 802D      LDD	R2,Y+5
    032C 2433      CLR	R3
    032D 800B      LDD	R0,Y+3
    032E 801C      LDD	R1,Y+4
    032F 1802      SUB	R0,R2
    0330 0813      SBC	R1,R3
    0331 821C      STD	Y+4,R1
    0332 820B      STD	Y+3,R0
(0191)             e  -= dx;
    0333 802D      LDD	R2,Y+5
    0334 2433      CLR	R3
    0335 1802      SUB	R0,R2
    0336 0813      SBC	R1,R3
    0337 821C      STD	Y+4,R1
    0338 820B      STD	Y+3,R0
    0339 818B      LDD	R24,Y+3
    033A 819C      LDD	R25,Y+4
    033B 3080      CPI	R24,0
    033C E0E0      LDI	R30,0
    033D 079E      CPC	R25,R30
    033E F744      BGE	0x0327
(0192)           }
(0193)           x1 += sx;
    033F 8C0A      LDD	R0,Y+26
    0340 850B      LDD	R16,Y+11
    0341 0E00      ADD	R0,R16
    0342 8E0A      STD	Y+26,R0
(0194)           e  += dy;
    0343 8429      LDD	R2,Y+9
    0344 2433      CLR	R3
    0345 800B      LDD	R0,Y+3
    0346 801C      LDD	R1,Y+4
    0347 0C02      ADD	R0,R2
    0348 1C13      ADC	R1,R3
    0349 821C      STD	Y+4,R1
    034A 820B      STD	Y+3,R0
(0195)           e  += dy;
    034B 8429      LDD	R2,Y+9
    034C 2433      CLR	R3
    034D 0C02      ADD	R0,R2
    034E 1C13      ADC	R1,R3
    034F 821C      STD	Y+4,R1
    0350 820B      STD	Y+3,R0
    0351 840A      LDD	R0,Y+10
    0352 9403      INC	R0
    0353 860A      STD	Y+10,R0
    0354 800D      LDD	R0,Y+5
    0355 850A      LDD	R16,Y+10
    0356 1600      CP	R0,R16
    0357 F008      BCS	0x0359
    0358 CF8A      RJMP	0x02E3
(0196)         }
(0197)         if (swap) {
    0359 840C      LDD	R0,Y+12
    035A 2000      TST	R0
    035B F039      BEQ	0x0363
(0198)           glcdDoSwapCoord(x2, y2);
    035C 2D46      MOV	R20,R6
    035D 2C68      MOV	R6,R8
    035E 2E84      MOV	R8,R20
(0199)           glcdDoSwapCoord(x3, y3);
    035F 80EF      LDD	R14,Y+7
    0360 8408      LDD	R0,Y+8
    0361 820F      STD	Y+7,R0
    0362 86E8      STD	Y+8,R14
(0200)         }
(0201)         glcdDoCheckCoord(x2, x3);
    0363 800F      LDD	R0,Y+7
    0364 1406      CP	R0,R6
    0365 F418      BCC	0x0369
    0366 2CE6      MOV	R14,R6
    0367 2C60      MOV	R6,R0
    0368 82EF      STD	Y+7,R14
(0202)         glcdDoCheckCoord(y2, y3);
    0369 8408      LDD	R0,Y+8
    036A 1408      CP	R0,R8
    036B F418      BCC	0x036F
    036C 2CE8      MOV	R14,R8
    036D 2C80      MOV	R8,R0
    036E 86E8      STD	Y+8,R14
(0203)         glcdDoFillRect(x2, y2, x3, y3);
    036F 8408      LDD	R0,Y+8
    0370 820A      STD	Y+2,R0
    0371 800F      LDD	R0,Y+7
    0372 8208      STD	Y+0,R0
    0373 2D28      MOV	R18,R8
    0374 2D06      MOV	R16,R6
    0375 DD70      RCALL	_glcdDoFillRect
(0204)       }
(0205)     }
(0206) }
    0376 9660      ADIW	R28,0x10
    0377 D91D      RCALL	pop_gset5
    0378 9624      ADIW	R28,4
    0379 9508      RET
_glcdDoPixelLine:
  fill                 --> Y+15
  y                    --> R22
  x2                   --> R10
  x1                   --> R20
    037A D93C      RCALL	push_gset5
    037B 0159      MOVW	R10,R18
    037C 01A8      MOVW	R20,R16
    037D 9723      SBIW	R28,3
    037E 856D      LDD	R22,Y+13
    037F 857E      LDD	R23,Y+14
(0207) 
(0208) /* Hilfsfunktion f黵 Ellipsen */
(0209) void glcdDoPixelLine(unsigned int x1, unsigned int x2, unsigned int y, unsigned char fill) {
(0210) 
(0211)     if ((y >= glcd_Clip.Y1 ) & (y <= glcd_Clip.Y2)) {
    0380 90200070  LDS	R2,_glcd_Clip+1
    0382 2433      CLR	R3
    0383 1562      CP	R22,R2
    0384 0573      CPC	R23,R3
    0385 F020      BCS	0x038A
    0386 E081      LDI	R24,1
    0387 E090      LDI	R25,0
    0388 017C      MOVW	R14,R24
    0389 C002      RJMP	0x038C
    038A 24EE      CLR	R14
    038B 24FF      CLR	R15
    038C 90200072  LDS	R2,_glcd_Clip+3
    038E 2433      CLR	R3
    038F 1626      CP	R2,R22
    0390 0637      CPC	R3,R23
    0391 F020      BCS	0x0396
    0392 E081      LDI	R24,1
    0393 E090      LDI	R25,0
    0394 016C      MOVW	R12,R24
    0395 C002      RJMP	0x0398
    0396 24CC      CLR	R12
    0397 24DD      CLR	R13
    0398 0117      MOVW	R2,R14
    0399 202C      AND	R2,R12
    039A 203D      AND	R3,R13
    039B 2022      TST	R2
    039C F419      BNE	0x03A0
    039D 2033      TST	R3
    039E F409      BNE	0x03A0
    039F C05E      RJMP	0x03FE
(0212)       if (x1 < glcd_Clip.X1) {x1 = glcd_Clip.X1;} else {
    03A0 9020006F  LDS	R2,_glcd_Clip
    03A2 2433      CLR	R3
    03A3 1542      CP	R20,R2
    03A4 0553      CPC	R21,R3
    03A5 F418      BCC	0x03A9
    03A6 2D42      MOV	R20,R2
    03A7 2755      CLR	R21
    03A8 C014      RJMP	0x03BD
(0213)         if (x1 > glcd_Clip.X2) {return;} else {
    03A9 90200071  LDS	R2,_glcd_Clip+2
    03AB 2433      CLR	R3
    03AC 1624      CP	R2,R20
    03AD 0635      CPC	R3,R21
    03AE F408      BCC	0x03B0
    03AF C04E      RJMP	0x03FE
(0214)           if (cfg&0x8000) {
    03B0 9020006B  LDS	R2,_cfg
    03B2 9030006C  LDS	R3,_cfg+1
    03B4 FE37      SBRS	R3,7
    03B5 C005      RJMP	0x03BB
(0215)           	RGBToChar(cfg);
    03B6 0181      MOVW	R16,R2
    03B7 D803      RCALL	_RGBToChar
(0216)             point(x1, y);
    03B8 019B      MOVW	R18,R22
    03B9 018A      MOVW	R16,R20
    03BA D808      RCALL	_point
(0217)           }
(0218)           x1++;
    03BB 5F4F      SUBI	R20,0xFF
    03BC 4F5F      SBCI	R21,0xFF
(0219)         }
(0220)       }
(0221)       if (x2 < glcd_Clip.X1) {return;} else {
    03BD 9020006F  LDS	R2,_glcd_Clip
    03BF 2433      CLR	R3
    03C0 14A2      CP	R10,R2
    03C1 04B3      CPC	R11,R3
    03C2 F408      BCC	0x03C4
    03C3 C03A      RJMP	0x03FE
(0222)         if (x2 > glcd_Clip.X2) {x2 = glcd_Clip.X2;} else {
    03C4 90200071  LDS	R2,_glcd_Clip+2
    03C6 2433      CLR	R3
    03C7 142A      CP	R2,R10
    03C8 043B      CPC	R3,R11
    03C9 F418      BCC	0x03CD
    03CA 2CA2      MOV	R10,R2
    03CB 24BB      CLR	R11
    03CC C00E      RJMP	0x03DB
(0223)           if (cfg&0x8000) {
    03CD 9020006B  LDS	R2,_cfg
    03CF 9030006C  LDS	R3,_cfg+1
    03D1 FE37      SBRS	R3,7
    03D2 C005      RJMP	0x03D8
(0224)           	RGBToChar(cfg);
    03D3 0181      MOVW	R16,R2
    03D4 D7E6      RCALL	_RGBToChar
(0225)             point(x2, y);
    03D5 019B      MOVW	R18,R22
    03D6 0185      MOVW	R16,R10
    03D7 D7EB      RCALL	_point
(0226)           }
(0227)           x2--;
    03D8 01C5      MOVW	R24,R10
    03D9 9701      SBIW	R24,1
    03DA 015C      MOVW	R10,R24
(0228)         }
(0229)       }
(0230)       if ((fill) & (cbk&0x8000) & (x1 <= x2)) {
    03DB 16A4      CP	R10,R20
    03DC 06B5      CPC	R11,R21
    03DD F020      BCS	0x03E2
    03DE E081      LDI	R24,1
    03DF E090      LDI	R25,0
    03E0 016C      MOVW	R12,R24
    03E1 C002      RJMP	0x03E4
    03E2 24CC      CLR	R12
    03E3 24DD      CLR	R13
    03E4 9180006D  LDS	R24,_cbk
    03E6 9190006E  LDS	R25,_cbk+1
    03E8 7080      ANDI	R24,0
    03E9 7890      ANDI	R25,0x80
    03EA 842F      LDD	R2,Y+15
    03EB 2433      CLR	R3
    03EC 2228      AND	R2,R24
    03ED 2239      AND	R3,R25
    03EE 202C      AND	R2,R12
    03EF 203D      AND	R3,R13
    03F0 2022      TST	R2
    03F1 F411      BNE	0x03F4
    03F2 2033      TST	R3

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