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📄 key.c

📁 ucosII在TMS320LF2407成功移植的源代码
💻 C
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/*
*********************************************************************************************************
*                                   Shanghai Maritime University
*                                                 Pudong Avenue 1550#
*
*                                        (c)Copyright 2005,SMSC,Shanghai,China
*                                                    All Rights Reserved
*
*
* Filename   : KEY.C
* Programmer : Jason Chen (Refer to Jean J. Labrosse's Matrix keyboard driver)
*********************************************************************************************************
*/

/*
*********************************************************************************************************
*                                              INCLUDE FILES
*********************************************************************************************************
*/

#include "key_cfg.h"
/*
*********************************************************************************************************
*                                           FUNCTION PROTOTYPES
*********************************************************************************************************
*/

void    KeyFlush(void);                /* Flush the keyboard buffer                                    */
INT8U   KeyGetKey(INT16U to);          /* Get a key scan code from driver if one is present, -1 else   */
INT32U  KeyGetKeyDownTime(void);       /* Get how long key has been pressed (in milliseconds)          */
BOOLEAN KeyHit(void);                  /* See if a key has been pressed (TRUE if so, FALSE if not)     */
void    KeyInit(void);                 /* Initialize the keyboard handler                              */
void    KeyInitPort(void);             /* Initialize I/O ports                                         */
INT16U  KeyGetPort(void);

/*
*********************************************************************************************************
*                                       LOCAL FUNCTION PROTOTYPES
*********************************************************************************************************
*/

static  void      KeyBufIn(INT8U code);     /* Insert scan code into keyboard buffer                   */
static  INT8U     KeyDecode(void);          /* Get scan code from current key pressed                  */
static  BOOLEAN   KeyIsKeyDown(void);       /* See if key has been pressed                             */
static  void      KeyScanTask(void *data);  /* Keyboard scanning task                                  */
static void Delay(INT16U counts);

/*
**************************************************************************
*                                           Dummy for a Period of  Time
*
* Description :  This function is used to delay a period and cpu can do nothing.
* Arguments  :  'counts' is the dummy counts.                                 
* Returns      :   None.                  
**************************************************************************
*/

static void Delay(INT16U counts)
{
	int i;
	for(i=0;i<counts;i++);	
}

/*
*********************************************************************************************************
*                                INSERT KEY CHARACTER INTO KEYBOARD BUFFER
*
* Description : This function inserts a key character into the keyboard buffer
* Arguments   : code    is the keyboard scan code to insert into the buffer
* Returns     : none
*********************************************************************************************************
*/

static  void  KeyBufIn (INT8U code)
{
    OS_ENTER_CRITICAL();                         /* Start of critical section of code, disable ints    */
    if (KeyNRead < KEY_BUF_SIZE) {               /* Make sure that we don't overflow the buffer        */
        KeyNRead++;                              /* Increment the number of keys read                  */
        KeyBuf[KeyBufInIx++] = code;             /* Store the scan code into the buffer                */
        if (KeyBufInIx >= KEY_BUF_SIZE) {        /* Adjust index to the next scan code to put in buffer*/
            KeyBufInIx = 0;
        }
        OS_EXIT_CRITICAL();                      /* End of critical section of code                    */
#if MULTITASK == 1
        xOSSemGive(KeySemPtr);                    /* Signal sem if scan code inserted in the buffer     */
#endif
    } else {                                     /* Buffer is full, key scan code is lost              */
        OS_EXIT_CRITICAL();                      /* End of critical section of code                    */
    }
}

/*
*********************************************************************************************************
*                                           DECODE KEYBOARD
*
* Description : This function is called to determine the key scan code(index of the key character map table) of the key pressed.
* Arguments   : none
* Returns     : the key scan code(index of the key character map table)
*********************************************************************************************************
*/
static  INT8U  KeyDecode (void)
{
   INT16U portvalue=KeyGetPort();
   INT8U ixcode;
   switch(portvalue>>4)
   	{
   	       case 1: ixcode=0; break;
		case 2: ixcode=4; break;
		case 4: ixcode=8; break;
		case 8: ixcode=12; break;
   	}
   switch ( portvalue&0x0F )
	{
		case 1: ixcode+=3; break;
		case 2: ixcode+=2; break;
		case 4: ixcode+=1; break;
	}
  return(ixcode);
}

/*
*********************************************************************************************************
*                                         FLUSH KEYBOARD BUFFER
*
* Description : This function clears the keyboard buffer
* Arguments   : none
* Returns     : none
*********************************************************************************************************
*/

void  KeyFlush (void)
{
    while (KeyHit()) {                           /* While there are keys in the buffer...              */
        KeyGetKey(0);                            /* ... extract the next key from the buffer           */
    }
}


/*
*********************************************************************************************************
*                                                 GET KEY
*
* Description : Get a keyboard scan code from the keyboard driver.
* Arguments   : 'to'     is the amount of time KeyGetKey() will wait (in number of ticks) for a key to be
*                        pressed.  A timeout of '0' means that the caller is willing to wait forever for
*                        a key to be pressed.
* Returns     : != 0xFF  is the key scan code of the key pressed
*               == 0xFF  indicates that there is no key in the buffer within the specified timeout
*********************************************************************************************************
*/

INT8U  KeyGetKey (INT16U to)
{
    INT8U code;
    INT8U err;

#if MULTITASK == 1
    xOSSemTake(KeySemPtr, to, &err);              /* Wait for a key to be pressed                       */
#endif
    OS_ENTER_CRITICAL();                         /* Start of critical section of code, disable ints    */
    if (KeyNRead > 0) {                          /* See if we have keys in the buffer                  */
        KeyNRead--;                              /* Decrement the number of keys read                  */
        code = KeyBuf[KeyBufOutIx];              /* Get scan code from the buffer                      */
        KeyBufOutIx++;
        if (KeyBufOutIx >= KEY_BUF_SIZE) {       /* Adjust index into the keyboard buffer              */
            KeyBufOutIx = 0;
        }
        OS_EXIT_CRITICAL();                      /* End of critical section of code                    */
        return (code);                           /* Return the scan code of the key pressed            */
    } else {
        OS_EXIT_CRITICAL();                      /* End of critical section of code                    */
        return (0xFF);                           /* No scan codes in the buffer, return -1             */
    }
}

/*
*********************************************************************************************************
*                                  GET HOW LONG KEY HAS BEEN PRESSED
*
* Description : This function returns the amount of time the key has been pressed.
* Arguments   : none
* Returns     : key down time in 'milliseconds'
*********************************************************************************************************
*/

INT32U  KeyGetKeyDownTime (void)
{
    INT16U tmr;


    OS_ENTER_CRITICAL();
    tmr = KeyDownTmr;
    OS_EXIT_CRITICAL();
    return (tmr * KEY_SCAN_TASK_DLY);
}

/*
*********************************************************************************************************
*                                        SEE IF ANY KEY IN BUFFER
*
* Description : This function checks to see if a key was pressed
* Arguments   : none
* Returns     : TRUE   if a key has been pressed
*               FALSE  if no key pressed
*********************************************************************************************************
*/

BOOLEAN  KeyHit (void)
{
    BOOLEAN hit;


    OS_ENTER_CRITICAL();
    hit = (BOOLEAN)(KeyNRead > 0) ? TRUE : FALSE;
    OS_EXIT_CRITICAL();
    return (hit);

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