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📄 gl.c

📁 brew 3D 上的扩展包,是openGL ES的底层API
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/*=================================================================================
FILE:       GL.c

SERVICES:   OpenGL-ES 3D graphics interfaces
            EGL windowing interfaces
  
DESCRIPTION:
                              
                  
        Copyright (c) 2003 QUALCOMM Incorporated.
               All Rights Reserved.
            QUALCOMM Proprietary/GTDR
=================================================================================*/
////
////
////   DO NOT EDIT THIS FILE
////
////


/*-------------------------------------------------------------------------------*
 *                      I N C L U D E   F I L E S                                *
 *-------------------------------------------------------------------------------*/
#include "AEEGL.h"


/*-------------------------------------------------------------------------------*
 *                            G L O B A L S                                      *
 *-------------------------------------------------------------------------------*/
#if defined(__ARMCC_VERSION) && !defined(AEE_STATIC)
IGL *const gpIGL;
#define GPIGL (*(IGL**)&gpIGL)
IEGL *const gpIEGL;
#define GPIEGL (*(IEGL**)&gpIEGL)
#else
IGL *gpIGL;
#define GPIGL (gpIGL)
IEGL *gpIEGL;
#define GPIEGL (gpIEGL)
#endif


/*-------------------------------------------------------------------------------*
 *                      I N I T  F U N C T I O N S                               *
 *-------------------------------------------------------------------------------*/
void IGL_Init(IGL *pIGL)
{
   GPIGL = pIGL;
}

void IEGL_Init(IEGL *pIEGL)
{
   GPIEGL = pIEGL;
}


/*-------------------------------------------------------------------------------*
 *                     GL  FUNCTIONS                                             *
 *-------------------------------------------------------------------------------*/

GLAPI void APIENTRY glActiveTexture(GLenum texture)
{
   IGL_glActiveTexture(GPIGL,texture);
}

GLAPI void APIENTRY glAlphaFuncx(GLenum func, GLclampx ref)
{
   IGL_glAlphaFuncx(GPIGL,func,ref);
}

GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture)
{
   IGL_glBindTexture(GPIGL,target, texture);
}

GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
{
   IGL_glBlendFunc(GPIGL,sfactor, dfactor);
}

GLAPI void APIENTRY glClear(GLbitfield mask)
{
   IGL_glClear(GPIGL,mask);
}


GLAPI void APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
{
   IGL_glClearColorx(GPIGL,red,green,blue,alpha);
}

GLAPI void APIENTRY glClearDepthx(GLclampx depth)
{
   IGL_glClearDepthx(GPIGL,depth);
}

GLAPI void APIENTRY glClearStencil(GLint s)
{
   IGL_glClearStencil(GPIGL,s);
}

GLAPI void APIENTRY glClientActiveTexture(GLenum texture)
{
   IGL_glClientActiveTexture(GPIGL,texture);
}

GLAPI void APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{
   IGL_glColor4x(GPIGL,red,green,blue,alpha);
}

GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
   IGL_glColorMask(GPIGL,red,green,blue,alpha);
}

GLAPI void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
   IGL_glColorPointer(GPIGL,size, type, stride, pointer);
}

GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{;
   IGL_glCompressedTexImage2D(GPIGL,target, level, internalformat, width, height,  border, imageSize, data);
}

GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
   IGL_glCompressedTexSubImage2D(GPIGL,target, level, xoffset, yoffset, width, height, format, imageSize, data);
}

GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
   IGL_glCopyTexImage2D(GPIGL,target, level, internalformat, x, y, width, height, border);
}

GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
   IGL_glCopyTexSubImage2D(GPIGL, target, level, xoffset, yoffset, x, y, width, height);
}

GLAPI void APIENTRY glCullFace(GLenum mode)
{
   IGL_glCullFace(GPIGL,mode);
}

GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
{
   IGL_glDeleteTextures(GPIGL,n, textures);
}

GLAPI void APIENTRY glDepthFunc(GLenum func)
{
   IGL_glDepthFunc(GPIGL,func);
}

GLAPI void APIENTRY glDepthMask(GLboolean flag)
{
   IGL_glDepthMask(GPIGL,flag);
}

GLAPI void APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar)
{
   IGL_glDepthRangex(GPIGL,zNear, zFar);
}

GLAPI void APIENTRY glDisable(GLenum cap)
{
   IGL_glDisable(GPIGL,cap);
}

GLAPI void APIENTRY glDisableClientState(GLenum array)
{
   IGL_glDisableClientState(GPIGL,array);
}

GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
   IGL_glDrawArrays(GPIGL,mode,first,count);
}

GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
   IGL_glDrawElements(GPIGL,mode, count, type, indices);
}

GLAPI void APIENTRY glEnable(GLenum cap)
{
   IGL_glEnable(GPIGL,cap);
}

GLAPI void APIENTRY glEnableClientState(GLenum array)
{
   IGL_glEnableClientState(GPIGL,array);
}

GLAPI void APIENTRY glFinish(void)
{
   IGL_glFinish(GPIGL);
}

GLAPI void APIENTRY glFlush(void)
{
   IGL_glFlush(GPIGL);
}

GLAPI void APIENTRY glFogx(GLenum pname, GLfixed param)
{
   IGL_glFogx(GPIGL,pname,param);
}

GLAPI void APIENTRY glFogxv(GLenum pname, const GLfixed *params)
{
   IGL_glFogxv(GPIGL,pname,params);
}

GLAPI void APIENTRY glFrontFace(GLenum mode)
{
   IGL_glFrontFace(GPIGL,mode);
}

GLAPI void APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
   IGL_glFrustumx(GPIGL,left, right, bottom, top, zNear, zFar);
}

GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures)
{
   IGL_glGenTextures(GPIGL,n,textures);
}

GLAPI GLenum APIENTRY glGetError(void)
{
   return( IGL_glGetError(GPIGL) );
}

GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params)
{
   IGL_glGetIntegerv(GPIGL,pname,params);
}

GLAPI const GLubyte * APIENTRY glGetString(GLenum name)
{
   return(IGL_glGetString(GPIGL,name));
}

GLAPI void APIENTRY glHint(GLenum target, GLenum mode)
{
   IGL_glHint(GPIGL,target,mode);
}

GLAPI void APIENTRY glLightModelx(GLenum pname, GLfixed param)
{
   IGL_glLightModelx(GPIGL,pname,param);
}

GLAPI void APIENTRY glLightModelxv(GLenum pname, const GLfixed *params)
{
   IGL_glLightModelxv(GPIGL,pname,params);
}

GLAPI void APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param)
{
   IGL_glLightx(GPIGL,light,pname,param);
}

GLAPI void APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params)
{
   IGL_glLightxv(GPIGL,light,pname,params);
}


GLAPI void APIENTRY glLineWidthx(GLfixed width)
{
   IGL_glLineWidthx(GPIGL,width);
}

GLAPI void APIENTRY glLoadIdentity(void)
{
   IGL_glLoadIdentity(GPIGL);
}

GLAPI void APIENTRY glLoadMatrixx(const GLfixed *m)
{
   IGL_glLoadMatrixx(GPIGL,m);
}

GLAPI void APIENTRY glLogicOp(GLenum opcode)
{
   IGL_glLogicOp(GPIGL,opcode);
}

GLAPI void APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param)
{
   IGL_glMaterialx(GPIGL,face,pname,param);
}

GLAPI void APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params)
{
   IGL_glMaterialxv(GPIGL,face,pname,params);
}

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