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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Tue Nov 30 14:11:22 MST 2004 --><TITLE>Swarm 2.2 Reference Guide: Class UniformDoubleDistImpl</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style"></HEAD><BODY BGCOLOR="white"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../overview-summary.html"><FONT ID="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT ID="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT ID="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../deprecated-list.html"><FONT ID="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../index-files/index-1.html"><FONT ID="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../help-doc.html"><FONT ID="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../swarm/random/UniformDoubleDistCImpl.html"><B>PREV CLASS</B></A> <A HREF="../../swarm/random/UniformIntegerDistCImpl.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="UniformDoubleDistImpl.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: INNER | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">swarm.random</FONT><BR>Class UniformDoubleDistImpl</H2><PRE>java.lang.Object | +--<A HREF="../../swarm/BaseImpl.html">swarm.BaseImpl</A> | +--<B>swarm.random.UniformDoubleDistImpl</B></PRE><HR><DL><DT>public class <B>UniformDoubleDistImpl</B><DT>extends <A HREF="../../swarm/BaseImpl.html">BaseImpl</A><DT>implements <A HREF="../../swarm/random/DoubleDistribution.html">DoubleDistribution</A>, <A HREF="../../swarm/random/DoubleDistributionS.html">DoubleDistributionS</A>, <A HREF="../../swarm/random/UniformDoubleDistS.html">UniformDoubleDistS</A>, <A HREF="../../swarm/random/UniformDoubleDist.html">UniformDoubleDist</A></DL><P><strong> Uniform Double Distribution</strong>.A generator of floating point values uniformly distributed across a half-open interval [min,max). (The interval includes the lower endpoint but excludes the upper endpoint.) NOTE: Setting minValue == maxValue is allowed (and returns minValue).<P><HR><P><!-- ======== INNER CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../swarm/random/UniformDoubleDistImpl.html#UniformDoubleDistImpl()">UniformDoubleDistImpl</A></B>()</CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../swarm/random/UniformDoubleDistImpl.html#UniformDoubleDistImpl(swarm.defobj.Zone)">UniformDoubleDistImpl</A></B>(<A HREF="../../swarm/defobj/Zone.html">Zone</A> aZone)</CODE><BR> The createWithDefaults method creates a distribution object with a default set of seeds and parameters, and its own private generator.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../swarm/random/UniformDoubleDistImpl.html#UniformDoubleDistImpl(swarm.defobj.Zone, swarm.random.SimpleRandomGenerator)">UniformDoubleDistImpl</A></B>(<A HREF="../../swarm/defobj/Zone.html">Zone</A> aZone, <A HREF="../../swarm/random/SimpleRandomGenerator.html">SimpleRandomGenerator</A> simpleGenerator)</CODE><BR> Use this create message if the generator to be attached is a Simple one:</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../swarm/random/UniformDoubleDistImpl.html#UniformDoubleDistImpl(swarm.defobj.Zone, swarm.random.SimpleRandomGenerator, double, double)">UniformDoubleDistImpl</A></B>(<A HREF="../../swarm/defobj/Zone.html">Zone</A> aZone, <A HREF="../../swarm/random/SimpleRandomGenerator.html">SimpleRandomGenerator</A> simpleGenerator, double minValue, double maxValue)</CODE><BR> Use this create message if the generator to be attached is a Simple one:</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../swarm/random/UniformDoubleDistImpl.html#UniformDoubleDistImpl(swarm.defobj.Zone, swarm.random.SplitRandomGenerator, int)">UniformDoubleDistImpl</A></B>(<A HREF="../../swarm/defobj/Zone.html">Zone</A> aZone, <A HREF="../../swarm/random/SplitRandomGenerator.html">SplitRandomGenerator</A> splitGenerator, int vGen)</CODE><BR> Use this create message if the generator to be attached is a Split one:</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../swarm/random/UniformDoubleDistImpl.html#UniformDoubleDistImpl(swarm.defobj.Zone, swarm.random.SplitRandomGenerator, int, double, double)">UniformDoubleDistImpl</A></B>(<A HREF="../../swarm/defobj/Zone.html">Zone</A> aZone, <A HREF="../../swarm/random/SplitRandomGenerator.html">SplitRandomGenerator</A> splitGenerator, int vGen, double minValue, double maxValue)</CODE><BR> Use this create message if the generator to be attached is a Split one:</TD></TR></TABLE> <!-- ========== METHOD SUMMARY =========== --><A NAME="methods_implemented_from_interfaces_swarm.random.DoubleDistribution"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods implemented by this class for interface swarm.random.<A HREF="../../swarm/random/DoubleDistribution.html">DoubleDistribution</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../swarm/random/DoubleDistribution.html#getDoubleSample()">getDoubleSample</A></CODE></TD></TR></TABLE> <A NAME="methods_implemented_from_interfaces_swarm.random.UniformDoubleDistS"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods implemented by this class for interface swarm.random.<A HREF="../../swarm/random/UniformDoubleDistS.html">UniformDoubleDistS</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../swarm/random/UniformDoubleDistS.html#setDoubleMin$setMax(double, double)">setDoubleMin$setMax</A></CODE></TD></TR></TABLE> <A NAME="methods_implemented_from_interfaces_swarm.random.UniformDoubleDist"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods implemented by this class for interface swarm.random.<A HREF="../../swarm/random/UniformDoubleDist.html">UniformDoubleDist</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../swarm/random/UniformDoubleDist.html#getDoubleMax()">getDoubleMax</A>, <A HREF="../../swarm/random/UniformDoubleDist.html#getDoubleMin()">getDoubleMin</A>, <A HREF="../../swarm/random/UniformDoubleDist.html#getDoubleWithMin$withMax(double, double)">getDoubleWithMin$withMax</A></CODE></TD></TR></TABLE> <A NAME="methods_implemented_from_interfaces_swarm.random.ProbabilityDistribution"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods implemented by this class for interface swarm.random.<A HREF="../../swarm/random/ProbabilityDistribution.html">ProbabilityDistribution</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../swarm/random/ProbabilityDistribution.html#getCurrentCount()">getCurrentCount</A>, <A HREF="../../swarm/random/ProbabilityDistribution.html#getGenerator()">getGenerator</A>, <A HREF="../../swarm/random/ProbabilityDistribution.html#getOptionsInitialized()">getOptionsInitialized</A>, <A HREF="../../swarm/random/ProbabilityDistribution.html#getVirtualGenerator()">getVirtualGenerator</A></CODE></TD></TR></TABLE> <A NAME="methods_implemented_from_interfaces_swarm.random.ProbabilityDistributionS"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods implemented by this class for interface swarm.random.<A HREF="../../swarm/random/ProbabilityDistributionS.html">ProbabilityDistributionS</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../swarm/random/ProbabilityDistributionS.html#reset()">reset</A>, <A HREF="../../swarm/random/ProbabilityDistributionS.html#setGenerator(swarm.random.SimpleRandomGenerator)">setGenerator</A>, <A HREF="../../swarm/random/ProbabilityDistributionS.html#setGenerator$setVirtualGenerator(swarm.random.SplitRandomGenerator, int)">setGenerator$setVirtualGenerator</A></CODE></TD></TR></TABLE> <A NAME="methods_implemented_from_interfaces_swarm.objectbase.SwarmObject"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods implemented by this class for interface swarm.objectbase.<A HREF="../../swarm/objectbase/SwarmObject.html">SwarmObject</A></B></TD>
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