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📄 serverdlg.cpp

📁 初学VC,编写的一个机房管理系统,功能基本上完善,但代码可读性不强.
💻 CPP
📖 第 1 页 / 共 2 页
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class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//	ON_MESSAGE(WM_Invalidate,OnPaint)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog

CServerDlg::CServerDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CServerDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CServerDlg)
	admin = _T("");
	mode = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON2);
}

void CServerDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CServerDlg)
	DDX_Text(pDX, IDC_ADMIN, admin);
	DDX_Text(pDX, IDC_MODE, mode);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CServerDlg, CDialog)
	//{{AFX_MSG_MAP(CServerDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_COMMAND(ID_ENTER, OnEnter)
	ON_COMMAND(ID_OUT, OnOut)
	ON_COMMAND(ID_ADD, OnAdd)
	ON_COMMAND(ID_REGISTER, OnRegister)
	ON_WM_TIMER()
	ON_WM_DESTROY()
	ON_COMMAND(ID_MODE_CLASS, OnModeClass)
	ON_COMMAND(ID_MODE_GENERAL, OnModeGeneral)
	ON_WM_CLOSE()
	ON_COMMAND(ID_EXIT, OnExit)
	ON_COMMAND(ID_VIEW, OnView)
	ON_COMMAND(ID_CHANGEPWD, OnChangepwd)
	ON_COMMAND(IDC_HADMIN, OnHadmin)
	ON_COMMAND(IDC_ABOUT, OnAbout)
	ON_UPDATE_COMMAND_UI(ID_ENTER, OnUpdateEnter)
	ON_UPDATE_COMMAND_UI(ID_OUT, OnUpdateOut)
	ON_UPDATE_COMMAND_UI(ID_ADD, OnUpdateAdd)
	ON_UPDATE_COMMAND_UI(ID_REGISTER, OnUpdateRegister)
	ON_UPDATE_COMMAND_UI(ID_VIEW, OnUpdateView)
	ON_UPDATE_COMMAND_UI(ID_CHANGEPWD, OnUpdateChangepwd)
	ON_UPDATE_COMMAND_UI(IDC_HADMIN, OnUpdateHadmin)
	ON_UPDATE_COMMAND_UI(ID_MODE_GENERAL, OnUpdateModeGeneral)
	ON_UPDATE_COMMAND_UI(ID_MODE_CLASS, OnUpdateModeClass)
	ON_COMMAND(ID_CHANGEUSERPWD, OnChangeuserpwd)
	ON_COMMAND(ID_FREEZE, OnFreeze)
	ON_UPDATE_COMMAND_UI(ID_FREEZE, OnUpdateFreeze)
	ON_UPDATE_COMMAND_UI(ID_CHANGEUSERPWD, OnUpdateChangeuserpwd)
	ON_COMMAND(ID_VIEW_ME, OnViewMe)
	ON_WM_INITMENUPOPUP()
	ON_UPDATE_COMMAND_UI(ID_VIEW_ME, OnUpdateViewMe)
	ON_MESSAGE(WM_MYMSG,OnReceiveMsg)
	ON_MESSAGE(WM_SENDMSGFAIL,OnSendMsgFail)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CServerDlg message handlers

BOOL CServerDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	Init_net();
	int itimer=SetTimer(1,60000,NULL);
	if(itimer==0)
	{
		MessageBox("计时器未能工作,计时没能正常进行,请重启服务器!","提示",MB_OK);
	}
//	SetDialogBkColor (RGB (250, 250, 250), RGB (0, 0, 0,));
	
//	admin=glbname;
//	mode="自由上机";
//	UpdateData(FALSE);
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CServerDlg::OnPaint() 
{
	admin=glbname;
	mode=statue? "教学上机":"自由上机";
	UpdateData(FALSE);
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CServerDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CServerDlg::OnEnter() 
{
 CEnterDlg enterdlg;
 enterdlg.DoModal();
 	
}

void CServerDlg::OnOut() 
{
//注销的代码///////////////////////
	
	int choice=MessageBox("是否要注销?","确认",MB_YESNO|MB_ICONQUESTION);
		if(choice==IDYES)
		{
			glbname.Empty();
			glbpassword.Empty();
			Invalidate();
			CAdmactionSet admaction;
			admaction.Open();
			admaction.AddNew();
			admaction.m_name=glbname;
			CTime currenttime=CTime::GetCurrentTime();
			CString mtime=currenttime.Format("%#Y年%#m月%#d日%#H时%#M分%#S秒");
			admaction.m_date=mtime;
			admaction.m_action="注销";
			admaction.Update();
			admaction.Close();
			/////////////写数据库/////////////////

		}


	else
		return;


}

void CServerDlg::OnAdd() 
{

	/////////////////忘了进行密码验证了////////////////

  CPasswordDlg passworddlg;
  passworddlg.DoModal();
	
}

void CServerDlg::OnRegister() 
{
 CPassword2Dlg passworddlg2;
 passworddlg2.DoModal();

	// TODO: Add your command handler code here
	
}

void CServerDlg::Init_net()/////////////////初始化/////////
////////////////////网络连接////////////////
////////////////////
{	WORD wVersionRequested;
	WSADATA wsaData;
	int err;
    wVersionRequested=MAKEWORD(1,1);
	err=WSAStartup(wVersionRequested,&wsaData);
	if(err!=0)
	{
		MessageBox("ERROR: WSAStartup unsuccessful!","test",MB_OK);
		return ;
	}
	if(LOBYTE(wsaData.wVersion)!=1|| HIBYTE(wsaData.wVersion)!=1)
	{
		WSACleanup();
		MessageBox("ERROR: WSAStartup unsuccessful!","test",MB_OK);
		return ;
	}
	SOCKET sockSrv=socket(AF_INET,SOCK_STREAM,0);
	SOCKADDR_IN addrSrv;
	addrSrv.sin_addr.S_un.S_addr=htonl(INADDR_ANY);
	addrSrv.sin_family =AF_INET;
	addrSrv.sin_port=htons(6000);
    bind(sockSrv,(SOCKADDR*)&addrSrv,sizeof(SOCKADDR));
	listen(sockSrv,5);
	////////////开启线程/////////////
	CWinThread*  hHandle;
	hHandle=AfxBeginThread(startserver,(LPVOID)sockSrv);
}

void CServerDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	jishi();
	CDialog::OnTimer(nIDEvent);
}

void CServerDlg::OnDestroy() 
{
	CDialog::OnDestroy();
	
	KillTimer(1);
	
}

void CServerDlg::OnModeClass() 
{
statue=true;
Invalidate();
	
}

void CServerDlg::OnModeGeneral() 
{
	statue=false;
	Invalidate();	
}

void CServerDlg::OnClose() 
{
//	WSACleanup();	
	CDialog::OnClose();
}

void CServerDlg::OnExit() 
{
		int choice=MessageBox("是否要退出?","确认",MB_YESNO|MB_ICONQUESTION);
		if(choice==IDYES)
		{
		exit(0);
		}
		else
			return;

	
}

void CServerDlg::OnView() 
{
	// TODO: Add your command handler code here
	CViewDlg dlg;
	dlg.DoModal();

}

void CServerDlg::OnChangepwd() 
{
	// TODO: Add your command handler code here
	CChangePwdDlg dlg;
	dlg.DoModal();
}

void CServerDlg::OnHadmin() 
{
	CAdminEnterDlg dlg;
	dlg.DoModal();
}
	


void CServerDlg::OnAbout() 
{
CAboutDlg aboutdlg;
aboutdlg.DoModal();	
}

void CServerDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex, BOOL bSysMenu)
{
	if (!bSysMenu)
    {
        ASSERT(pPopupMenu != NULL);
        
        // check the enabled state of various menu items
        CCmdUI state;        
        state.m_pMenu = pPopupMenu;
        ASSERT(state.m_pOther == NULL);
        
        state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
        for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
             state.m_nIndex++)
        {
            state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
            if (state.m_nID == 0)
                continue; // menu separator or invalid cmd - ignore it
                
            ASSERT(state.m_pOther == NULL);
            ASSERT(state.m_pMenu != NULL);
            if (state.m_nID == (UINT)-1)
            {
                // possibly a popup menu, route to first item of that popup
                state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
                if (state.m_pSubMenu == NULL ||
                    (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
                    state.m_nID == (UINT)-1)
                {                                 
                    continue; // first item of popup can't be routed to
                }
                state.DoUpdate(this, FALSE);  // popups are never auto disabled
            }
            else
            {
                // normal menu item
                // Auto enable/disable if command is _not_ a system command
                state.m_pSubMenu = NULL;
                state.DoUpdate(this, state.m_nID < 0xF000);
            }
        }
    }

}

void CServerDlg::OnUpdateEnter(CCmdUI* pCmdUI) 
{
	pCmdUI->Enable(glbname==_T(""));	
}

void CServerDlg::OnUpdateOut(CCmdUI* pCmdUI) 
{
pCmdUI->Enable(glbname!=_T(""));	
}

void CServerDlg::OnUpdateAdd(CCmdUI* pCmdUI) 
{
pCmdUI->Enable(glbname!=_T(""));	
}

void CServerDlg::OnUpdateRegister(CCmdUI* pCmdUI) 
{
pCmdUI->Enable(glbname!=_T(""));	
}

void CServerDlg::OnUpdateView(CCmdUI* pCmdUI) 
{
pCmdUI->Enable(glbname!=_T(""));	
}

void CServerDlg::OnUpdateChangepwd(CCmdUI* pCmdUI) 
{
pCmdUI->Enable(glbname!=_T(""));	
}

void CServerDlg::OnUpdateHadmin(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->Enable(glbname!=_T("")&&tagofhadm);
}

void CServerDlg::OnUpdateModeGeneral(CCmdUI* pCmdUI) 
{
	/////////自由上机
	pCmdUI->Enable(glbname!=_T(""));
pCmdUI->SetCheck(!statue);

}

void CServerDlg::OnUpdateModeClass(CCmdUI* pCmdUI) 
{
//上机模式的标志,true:为教学上机///false:一般上机
	pCmdUI->Enable(glbname!=_T(""));
	pCmdUI->SetCheck(statue);
}

BOOL CServerDlg::DestroyWindow() 
{
	// TODO: Add your specialized code here and/or call the base class
	
	return CDialog::DestroyWindow();
}

void CServerDlg::OnChangeuserpwd() 
{
	changepwdorfreeze=true;
	CChangeUserPwdDlg dlg;
	dlg.DoModal();	
	
}

void CServerDlg::OnFreeze() 
{
	changepwdorfreeze=false;
	CChangeUserPwdDlg dlg;
	dlg.DoModal();	
	

	
}

void CServerDlg::OnUpdateFreeze(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->Enable(glbname!=_T(""));
	
	
}

void CServerDlg::OnUpdateChangeuserpwd(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->Enable(glbname!=_T(""));
	
	
}

void CServerDlg::OnViewMe() 
{
CViewMeDlg dlg;
dlg.DoModal();	
}

void CServerDlg::OnUpdateViewMe(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->Enable(glbname!=_T(""));
	
	
}
void CServerDlg::OnReceiveMsg()
{
	OnPaint();
}
void CServerDlg::OnSendMsgFail(WPARAM wParam,LPARAM lParam)
{
	int icomputer=HIWORD(lParam);
	CString msg;
	msg.Format ("%d机下机失败,请注意!",icomputer);
	MessageBox(msg,"注意",MB_OK|MB_ICONERROR);
	


}



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