📄 stone.cpp
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// Stone.cpp: implementation of the CStone class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "My.h"
#include "Stone.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
// 炮弹类成员函数
// 炮弹类构造函数
CStone::CStone()
{
m_bShot = FALSE;
m_bmpStone.LoadBitmap(IDB_STONE);
BITMAP BM;
m_bmpStone.GetBitmap(&BM);
m_nWidth = BM.bmWidth;
m_nHeight = BM.bmHeight;
}
// 发射
void CStone::Shot(int x)
{
m_bShot = TRUE;
m_pointStone.x = x+48;
m_pointStone.y = 440;
}
// 显示炮弹
void CStone::ShowStone(CDC *pDC, CDC *pMemDC, CRect Client)
{
if(m_bShot)
{
pMemDC->SelectObject(&m_bmpStone);
pDC->BitBlt(m_pointStone.x, m_pointStone.y,
m_nWidth, m_nHeight, pMemDC,0,0,SRCAND);
}
}
// 改变位置
void CStone::ChangePos()
{
if(m_bShot)
m_pointStone.y -= 20;
}
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