📄 myview.cpp
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// MyView.cpp : implementation of the CMyView class
//
#include "stdafx.h"
#include "My.h"
#include "MyDoc.h"
#include "MyView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyView
IMPLEMENT_DYNCREATE(CMyView, CView)
BEGIN_MESSAGE_MAP(CMyView, CView)
//{{AFX_MSG_MAP(CMyView)
ON_WM_KEYDOWN()
ON_WM_TIMER()
ON_COMMAND(ID_BEGIN, OnBegin)
ON_COMMAND(ID_END, OnEnd)
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyView construction/destruction
CMyView::CMyView()
{
// TODO: add construction code here
m_pointMoutain[0] = CPoint(300, 400);
m_pointMoutain[1] = CPoint(400, 300);
m_pointMoutain[2] = CPoint(500, 350);
m_pointMoutain[3] = CPoint(600, 250);
m_pointMoutain[4] = CPoint(800, 400);
}
CMyView::~CMyView()
{
}
BOOL CMyView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMyView drawing
void CMyView::OnDraw(CDC* pDC)
{
CMyDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
CDC MemDC;
MemDC.CreateCompatibleDC(NULL);
CRect rect;
GetClientRect(&rect);
DrawFields(pDC, rect); // 画战场
m_Plane.ShowPlane(pDC, &MemDC, rect); // 画对方飞机
m_Bomb.ShowBomb(pDC, &MemDC, rect); // 画炸弹
m_Tank.ShowTank(pDC, &MemDC, rect); // 画己方防空导弹车
m_Stone.ShowStone(pDC, &MemDC, rect); // 画导弹
}
/////////////////////////////////////////////////////////////////////////////
// CMyView printing
BOOL CMyView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CMyView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CMyView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CMyView diagnostics
#ifdef _DEBUG
void CMyView::AssertValid() const
{
CView::AssertValid();
}
void CMyView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CMyDoc* CMyView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMyDoc)));
return (CMyDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMyView message handlers
void CMyView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
if(nChar == VK_LEFT) // 使用 < 键左移高炮
{
InvalidateRect(m_Tank.GetTank());
m_Tank.ChangePos(0);
InvalidateRect(m_Tank.GetTank(), FALSE);
}
else if(nChar == VK_RIGHT) // 使用 > 键右移高炮
{
InvalidateRect(m_Tank.GetTank());
m_Tank.ChangePos(1);
InvalidateRect(m_Tank.GetTank());
}
else if(nChar == 32 && m_Stone.HaveStone()) // 使用空格键发炮
m_Stone.Shot(m_Tank.GetTank().left);
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CMyView::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
InvalidateRect(m_Plane.GetPlane()); // 修改飞机位置
m_Plane.ChangePos();
InvalidateRect(m_Plane.GetPlane(), FALSE);
InvalidateRect(m_Bomb.GetBomb()); // 修改炸弹位置
m_Bomb.ChangePos(m_Plane.GetPlane().left);
InvalidateRect(m_Bomb.GetBomb(), FALSE);
if(!m_Stone.HaveStone()) // 修改炮弹位置
{
CRect rect = m_Stone.GetStone();
if(rect.top < 3)
m_Stone.Refill();
else
{
InvalidateRect(rect);
m_Stone.ChangePos();
}
InvalidateRect(m_Stone.GetStone(), FALSE);
}
// 判断射击效果
if(!m_Stone.HaveStone() && ShotOn(m_Plane.GetPlane(), m_Stone.GetStone()))
{
KillTimer(1);
MessageBox("你击中我了!!!");
}
else if(ShotOn(m_Tank.GetTank(), m_Bomb.GetBomb()))
{
KillTimer(1);
MessageBox("我砸到你了!!!");
}
CView::OnTimer(nIDEvent);
}
void CMyView::DrawFields(CDC *pDC, CRect Client)
{
CBrush *pOldBrush, brushSky, brushGrass, brushMoutain;
CRect rect(Client);
brushSky.CreateSolidBrush(RGB(127, 200, 255)); // 画天空
pOldBrush = pDC->SelectObject(&brushSky);
pDC->Rectangle(rect);
pDC->SelectObject(pOldBrush);
brushGrass.CreateSolidBrush(RGB(0, 255, 0)); // 画草地
pOldBrush = pDC->SelectObject(&brushGrass);
rect.top = 400;
pDC->Rectangle(rect);
pDC->SelectObject(pOldBrush);
brushMoutain.CreateSolidBrush(RGB(125, 50, 0)); // 画大山
pOldBrush = pDC->SelectObject(&brushMoutain);
pDC->Polygon(m_pointMoutain, 5);
pDC->SelectObject(pOldBrush);
}
BOOL CMyView::ShotOn(CRect &body1, CRect &body2)
{
return body1.PtInRect(body2.TopLeft());
}
void CMyView::OnBegin()
{
// TODO: Add your command handler code here
m_Bomb.ResetPos();
m_Plane.ResetPos();
m_Tank.ResetPos();
m_Stone.ResetPos();
Invalidate();
SetTimer(1, 100, NULL);
}
void CMyView::OnEnd()
{
// TODO: Add your command handler code here
KillTimer(1);
PostMessage(WM_QUIT);
}
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