📄 category.h
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#ifndef _CATEGORY_H_
#define _CATEGORY_H_
#include "Object.h"
struct XNODE
{
void* operator new(size_t sz)
{
return MALLOC(sz);
}
void operator delete(void *p)
{
FREE(p);
}
AECHAR* szName; // 名称
long nID; // ID
XNODE * pNext; // 下一节点
XNODE * pParent;// 父节点
XNODE * pDown; // 子节点
};
class CCategory : public CObject
{
public:
CCategory();
virtual ~CCategory();
public:
virtual void Init(AECHAR * szName, long nID, XFRAMEINFO * pInfo);
virtual void Create();
virtual void Release();
virtual void Suspend();
virtual void Resume();
virtual boolean KeyHandle(AEEEvent evt, uint16 wParam, uint32 dwParam);
virtual void Construct(char * szBuffer, long nBufferLength);
protected:
IMenuCtl * m_pMenu;
CObject * m_pObject;
AEERect m_rcScreen;
IStatic * m_pIStatic;
XNODE *m_pList;
XNODE *m_pCategory;
private:
void ClearScreen();
void Display();
void Browse(uint16 nID);
void ConstructList(); // 构造菜单目录
XNODE * ConstructNode(long &nIndex);// 构造菜单子项
void ReleaseNode(XNODE* pNode); // 释放目录
long m_nSelect;
};
#endif
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