📄 hlsample.cpp
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// HLSample.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "HLSample.h"
#include "HLSampleDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CHLSampleApp
BEGIN_MESSAGE_MAP(CHLSampleApp, CWinApp)
//{{AFX_MSG_MAP(CHLSampleApp)
//}}AFX_MSG
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHLSampleApp construction
CHLSampleApp::CHLSampleApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CHLSampleApp object
CHLSampleApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CHLSampleApp initialization
BOOL CHLSampleApp::InitInstance()
{
// Standard initialization
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CHLSampleDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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