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📄 rectutil.cs

📁 C#自定义查询控件
💻 CS
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// Disclaimer and Copyright Information
// RectUtil.cs : 
//
// All rights reserved.
//
// Written by Pardesi Services, LLC
// Version 1.0
//
// Distribute freely, except: don't remove our name from the source or
// documentation (don't take credit for my work), mark your changes (don't
// get me blamed for your possible bugs), don't alter or remove this
// notice.
// No warrantee of any kind, express or implied, is included with this
// software; use at your own risk, responsibility for damages (if any) to
// anyone resulting from the use of this software rests entirely with the
// user.
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc. to
// softomatix@CommonComponent.com
///////////////////////////////////////////////////////////////////////////////
//

using System;
using System.Drawing;

namespace CommonComponent.CommonChart
{
	/// <summary>
	/// Summary description for RectUtil.
	/// </summary>
	public class RectUtil
	{
		internal RectUtil()
		{
			//
			// TODO: Add constructor logic here
			//
		}

		/// <summary>
		/// 
		/// </summary>
		/// <param name="pts"></param>
		/// <returns></returns>
		internal static Rectangle CalculateBoundingRectanle(Point[] pts)
		{
			if (pts == null || pts.Length == 0)
			{
				throw new ArgumentException("Invalid points collection supplied", "pts");
			}

			int maxX = pts[0].X;
			int maxY = pts[0].Y;
			int minX = pts[0].X;
			int minY = pts[0].Y;
			for (int i = 0; i < pts.Length; i++)
			{
				if (pts[i].X > maxX)
				{
					maxX = pts[i].X;
				}
				if (pts[i].X < minX)
				{
					minX = pts[i].X;
				}

				if (pts[i].Y > maxY)
				{
					maxY = pts[i].Y;
				}
				if (pts[i].Y < minY)
				{
					minY = pts[i].Y;
				}
			}

			Rectangle rect = new Rectangle();
			rect.X = minX;
			rect.Y = maxY;
			rect.Width = maxX - minY;
			rect.Height = maxY - minY;
			return rect;
		}

		/// <summary>
		/// 
		/// </summary>
		/// <param name="pts"></param>
		/// <returns></returns>
		internal static RectangleF CalculateBoundingRectanle(PointF[] pts)
		{
			if (pts == null || pts.Length == 0)
			{
				throw new ArgumentException("Invalid points collection supplied", "pts");
			}

			float maxX = pts[0].X;
			float maxY = pts[0].Y;
			float minX = pts[0].X;
			float minY = pts[0].Y;
			for (int i = 0; i < pts.Length; i++)
			{
				if (pts[i].X > maxX)
				{
					maxX = pts[i].X;
				}
				if (pts[i].X < minX)
				{
					minX = pts[i].X;
				}

				if (pts[i].Y > maxY)
				{
					maxY = pts[i].Y;
				}
				if (pts[i].Y < minY)
				{
					minY = pts[i].Y;
				}
			}

			RectangleF rect = new RectangleF();
			rect.X = minX;
			rect.Y = maxY;
			rect.Width = maxX - minY;
			rect.Height = maxY - minY;
			return rect;
		}

		/// <summary>
		/// This method is used to return a Rectangle constructed from
		/// RectangleF object.
		/// </summary>
		/// <param name="srcRect"></param>
		/// <returns></returns>
		internal static Rectangle ConvertToRectangle(RectangleF srcRect)
		{
			return new Rectangle((int)srcRect.X, (int)srcRect.Y,
								 (int)srcRect.Width, (int)srcRect.Height);
		}

	}
}

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