📄 engine.cs
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// Disclaimer and Copyright Information
// Engine.cs :
//
// All rights reserved.
//
// Written by Pardesi Services, LLC
// Version 1.0
//
// Distribute freely, except: don't remove our name from the source or
// documentation (don't take credit for my work), mark your changes (don't
// get me blamed for your possible bugs), don't alter or remove this
// notice.
// No warrantee of any kind, express or implied, is included with this
// software; use at your own risk, responsibility for damages (if any) to
// anyone resulting from the use of this software rests entirely with the
// user.
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc. to
// softomatix@CommonComponent.com
///////////////////////////////////////////////////////////////////////////////
//
using System;
namespace CommonComponent.CommonChart
{
public enum SmoothingType
{
Default = 0,
Antialiasing = 1,
HighQuality = 2,
HighSpeed = 3,
}
/// <summary>
/// The enumeration specifies the types of lines that be specified for drawing
/// vartious lines on the graph.
/// </summary>
public enum LineType
{
Solid = 0,
Dashed = 1,
Dot = 2,
DashDot = 3,
DashDotDot = 4,
}
/// <summary>
/// The enumeration is used to specify the type of background that user wants to
/// use.
/// </summary>
public enum BackgroundType
{
SolidColor = 0,
LinearGradient = 1,
CircularGradient = 2,
Image = 3,
HatchedLines = 4,
}
public enum LGradientType
{
URightToLLeft = 0, // Upper Right To Lower Left
ULeftToLRight = 1, // Upper Left To Lower Right
LeftToRight = 2, // Horizontal left to right
TopToBottom = 3, // Vertical top to bottom
}
/// <summary>
/// This enum speicifies the circularr gradient type
/// </summary>
public enum CGradientType
{
InsideOut = 0, // Color1 (dark) moves to Color2 (light) from inside to out
OutsideIn = 1, // Color1 (dark) moves to Color2 (light) from outside to inside
}
/// <summary>
///
/// </summary>
public enum HatchType
{
Cross = 0,
DashedHorizontal = 1,
DashedVertical = 2,
DiagonalCross = 3,
DiagonalBrick = 4,
DottedGrid = 5,
DottedDiamond = 6,
HorizontalBrick = 7,
LargeConfetti = 8,
SmallConfetti = 9,
Sphere = 10,
SolidDiamond = 11,
OutlinedDiamond = 12,
Plaid = 13,
Shingle = 14,
Wave = 15,
Weave = 16,
LargeCheckerBoard = 17,
ZigZag = 18,
}
/// <summary>
/// Summary description for Engine.
/// </summary>
public class Engine
{
public Engine()
{
//
// TODO: Add constructor logic here
//
}
}
}
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