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📄 bsp_int.lst

📁 stm32+ucos-ii
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   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    339          void  BSP_IntHandlerSPI1          (void)  { BSP_IntHandler(BSP_INT_ID_SPI1);            }
   \                     BSP_IntHandlerSPI1:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   2320               MOVS     R0,#+35
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    340          void  BSP_IntHandlerSPI2          (void)  { BSP_IntHandler(BSP_INT_ID_SPI2);            }
   \                     BSP_IntHandlerSPI2:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   2420               MOVS     R0,#+36
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    341          void  BSP_IntHandlerUSART1        (void)  { BSP_IntHandler(BSP_INT_ID_USART1);          }
   \                     BSP_IntHandlerUSART1:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   2520               MOVS     R0,#+37
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    342          void  BSP_IntHandlerUSART2        (void)  { BSP_IntHandler(BSP_INT_ID_USART2);          }
   \                     BSP_IntHandlerUSART2:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   2620               MOVS     R0,#+38
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    343          void  BSP_IntHandlerUSART3        (void)  { BSP_IntHandler(BSP_INT_ID_USART3);          }
   \                     BSP_IntHandlerUSART3:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   2720               MOVS     R0,#+39
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    344          void  BSP_IntHandlerEXTI15_10     (void)  { BSP_IntHandler(BSP_INT_ID_EXTI15_10);       }
   \                     BSP_IntHandlerEXTI15_10:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   2820               MOVS     R0,#+40
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    345          void  BSP_IntHandlerRTCAlarm      (void)  { BSP_IntHandler(BSP_INT_ID_RTC_ALARM);       }
   \                     BSP_IntHandlerRTCAlarm:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   2920               MOVS     R0,#+41
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    346          void  BSP_IntHandlerUSBWakeUp     (void)  { BSP_IntHandler(BSP_INT_ID_OTG_FS_WKUP);     }
   \                     BSP_IntHandlerUSBWakeUp:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   2A20               MOVS     R0,#+42
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    347          void  BSP_IntHandlerTIM5          (void)  { BSP_IntHandler(BSP_INT_ID_TIM5);            }
   \                     BSP_IntHandlerTIM5:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3220               MOVS     R0,#+50
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    348          void  BSP_IntHandlerSPI3          (void)  { BSP_IntHandler(BSP_INT_ID_SPI3);            }
   \                     BSP_IntHandlerSPI3:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3320               MOVS     R0,#+51
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    349          void  BSP_IntHandlerUSART4        (void)  { BSP_IntHandler(BSP_INT_ID_USART4);          }
   \                     BSP_IntHandlerUSART4:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3420               MOVS     R0,#+52
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    350          void  BSP_IntHandlerUSART5        (void)  { BSP_IntHandler(BSP_INT_ID_USART5);          }
   \                     BSP_IntHandlerUSART5:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3520               MOVS     R0,#+53
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    351          void  BSP_IntHandlerTIM6          (void)  { BSP_IntHandler(BSP_INT_ID_TIM6);            }
   \                     BSP_IntHandlerTIM6:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3620               MOVS     R0,#+54
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    352          void  BSP_IntHandlerTIM7          (void)  { BSP_IntHandler(BSP_INT_ID_TIM7);            }
   \                     BSP_IntHandlerTIM7:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3720               MOVS     R0,#+55
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    353          void  BSP_IntHandlerDMA2_CH1      (void)  { BSP_IntHandler(BSP_INT_ID_DMA2_CH1);        }
   \                     BSP_IntHandlerDMA2_CH1:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3820               MOVS     R0,#+56
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    354          void  BSP_IntHandlerDMA2_CH2      (void)  { BSP_IntHandler(BSP_INT_ID_DMA2_CH2);        }
   \                     BSP_IntHandlerDMA2_CH2:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3920               MOVS     R0,#+57
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    355          void  BSP_IntHandlerDMA2_CH3      (void)  { BSP_IntHandler(BSP_INT_ID_DMA2_CH3);        }
   \                     BSP_IntHandlerDMA2_CH3:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3A20               MOVS     R0,#+58
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    356          void  BSP_IntHandlerDMA2_CH4      (void)  { BSP_IntHandler(BSP_INT_ID_DMA2_CH4);        }
   \                     BSP_IntHandlerDMA2_CH4:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3B20               MOVS     R0,#+59
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    357          void  BSP_IntHandlerDMA2_CH5      (void)  { BSP_IntHandler(BSP_INT_ID_DMA2_CH5);        }
   \                     BSP_IntHandlerDMA2_CH5:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3C20               MOVS     R0,#+60
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    358          void  BSP_IntHandlerETH           (void)  { BSP_IntHandler(BSP_INT_ID_ETH);             }
   \                     BSP_IntHandlerETH:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3D20               MOVS     R0,#+61
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    359          void  BSP_IntHandlerETHWakeup     (void)  { BSP_IntHandler(BSP_INT_ID_ETH_WKUP);        }
   \                     BSP_IntHandlerETHWakeup:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3E20               MOVS     R0,#+62
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    360          void  BSP_IntHandlerCAN2_TX       (void)  { BSP_IntHandler(BSP_INT_ID_CAN2_TX);         }
   \                     BSP_IntHandlerCAN2_TX:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   3F20               MOVS     R0,#+63
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    361          void  BSP_IntHandlerCAN2_RX0      (void)  { BSP_IntHandler(BSP_INT_ID_CAN2_RX0);        }
   \                     BSP_IntHandlerCAN2_RX0:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   4020               MOVS     R0,#+64
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    362          void  BSP_IntHandlerCAN2_RX1      (void)  { BSP_IntHandler(BSP_INT_ID_CAN2_RX1);        }
   \                     BSP_IntHandlerCAN2_RX1:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   4120               MOVS     R0,#+65
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    363          void  BSP_IntHandlerCAN2_SCE      (void)  { BSP_IntHandler(BSP_INT_ID_CAN2_SCE);        }
   \                     BSP_IntHandlerCAN2_SCE:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   4220               MOVS     R0,#+66
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return

   \                                 In section .text, align 2, keep-with-next
    364          void  BSP_IntHandlerOTG           (void)  { BSP_IntHandler(BSP_INT_ID_OTG_FS);          }
   \                     BSP_IntHandlerOTG:
   \   00000000   80B5               PUSH     {R7,LR}
   \   00000002   4320               MOVS     R0,#+67
   \   00000004   ........           BL       BSP_IntHandler
   \   00000008   01BD               POP      {R0,PC}          ;; return
    365          
    366          
    367          /*
    368          *********************************************************************************************************
    369          *********************************************************************************************************
    370          *                                           LOCAL FUNCTIONS
    371          *********************************************************************************************************
    372          *********************************************************************************************************
    373          */
    374          
    375          /*
    376          *********************************************************************************************************
    377          *                                          BSP_IntHandler()
    378          *
    379          * Description : Central interrupt handler.
    380          *
    381          * Argument(s) : int_id          Interrupt that will be handled.
    382          *
    383          * Return(s)   : none.
    384          *
    385          * Caller(s)   : ISR handlers.
    386          *
    387          * Note(s)     : none.
    388          *********************************************************************************************************
    389          */
    390          

   \                                 In section .text, align 2, keep-with-next
    391          static  void  BSP_IntHandler (CPU_DATA  int_id)
    392          {

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