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: <a class="el" href="board_8h.html#a2">board.h</a><li>Mp3Reset(): <a class="el" href="vs10xx_8h.html#a36">vs10xx.h</a>, <a class="el" href="vs10xx_8c.html#a3">vs10xx.c</a><li>Mp3SelectControl: <a class="el" href="board_8h.html#a4">board.h</a><li>Mp3SelectData: <a class="el" href="board_8h.html#a7">board.h</a><li>Mp3SetVolume: <a class="el" href="vs10xx_8h.html#a33">vs10xx.h</a><li>Mp3SoftReset(): <a class="el" href="vs10xx_8h.html#a37">vs10xx.h</a>, <a class="el" href="vs10xx_8c.html#a2">vs10xx.c</a><li>Mp3WriteRegister: <a class="el" href="vs10xx_8h.html#a32">vs10xx.h</a></ul><h3><a class="anchor" name="index_n">- n -</a></h3><ul><li>NO: <a class="el" href="board_8h.html#a27">board.h</a></ul><h3><a class="anchor" name="index_o">- o -</a></h3><ul><li>OpenFile(): <a class="el" href="filesys_8h.html#a8">filesys.h</a>, <a class="el" href="filesys_8c.html#a22">filesys.c</a></ul><h3><a class="anchor" name="index_p">- p -</a></h3><ul><li>PCAHalt: <a class="el" href="board_8h.html#a34">board.h</a><li>PCAHaltAndClearOV: <a class="el" href="board_8h.html#a35">board.h</a><li>PCARun: <a class="el" href="board_8h.html#a33">board.h</a><li>PConvertClusterToSector(): <a class="el" href="filesys_8c.html#a14">filesys.c</a><li>PConvertSectorToCluster(): <a class="el" href="filesys_8c.html#a13">filesys.c</a><li>PerformBlockRead(): <a class="el" href="mmc_8c.html#a6">mmc.c</a><li>PlayAvi(): <a class="el" href="aviplay_8c.html#a6">aviplay.c</a><li>PlayCurrentFile(): <a class="el" href="player_8c.html#a13">player.c</a><li>PlayDiskSectors(): <a class="el" href="vs10xx_8h.html#a40">vs10xx.h</a>, <a class="el" href="vs10xx_8c.html#a6">vs10xx.c</a><li>playingState: <a class="el" href="vs10xx_8h.html#a34">vs10xx.h</a>, <a class="el" href="ui_8h.html#a1">ui.h</a>, <a class="el" href="player_8c.html#a3">player.c</a><li>playingstatetype: <a class="el" href="ui_8h.html#a25">ui.h</a><li>PrepareToReadDiskSector(): <a class="el" href="storage_8h.html#a1">storage.h</a>, <a class="el" href="storage_8c.html#a2">storage.c</a><li>PS_CUE: <a class="el" href="ui_8h.html#a25a16">ui.h</a><li>PS_CUE_ACTION: <a class="el" href="ui_8h.html#a25a18">ui.h</a><li>PS_CUE_WAIT1003: <a class="el" href="ui_8h.html#a25a17">ui.h</a><li>PS_END_OF_SONG: <a class="el" href="ui_8h.html#a25a13">ui.h</a><li>PS_FALLBACK_1: <a class="el" href="ui_8h.html#a25a21">ui.h</a><li>PS_FALLBACK_N: <a class="el" href="ui_8h.html#a25a22">ui.h</a><li>PS_NEXT_SONG: <a class="el" href="ui_8h.html#a25a14">ui.h</a><li>PS_NORMAL: <a class="el" href="ui_8h.html#a25a12">ui.h</a><li>PS_PREVIOUS_SONG: <a class="el" href="ui_8h.html#a25a15">ui.h</a><li>PS_RECORDING: <a class="el" href="ui_8h.html#a25a23">ui.h</a><li>PS_REW_WAIT1003: <a class="el" href="ui_8h.html#a25a20">ui.h</a><li>PS_REWIND: <a class="el" href="ui_8h.html#a25a19">ui.h</a><li>Public: <a class="el" href="board_8h.html#a45">board.h</a></ul><h3><a class="anchor" name="index_r">- r -</a></h3><ul><li>ReadDiskSector(): <a class="el" href="storage_8h.html#a2">storage.h</a>, <a class="el" href="storage_8c.html#a3">storage.c</a><li>ReadPhysicalSector(): <a class="el" href="mmc_8h.html#a3">mmc.h</a>, <a class="el" href="mmc_8c.html#a9">mmc.c</a><li>RebootMMC(): <a class="el" href="mmc_8c.html#a4">mmc.c</a><li>Record(): <a class="el" href="record_8h.html#a0">record.h</a>, <a class="el" href="record_8c.html#a3">record.c</a><li>RED_LED: <a class="el" href="board_8h.html#a10">board.h</a><li>RIFFHeader0: <a class="el" href="record_8c.html#a1">record.c</a><li>RIFFHeader504: <a class="el" href="record_8c.html#a2">record.c</a><li>ROM_CHAR_PTR: <a class="el" href="lcd_8h.html#a0">lcd.h</a><li>rootStart: <a class="el" href="filesys_8c.html#a3">filesys.c</a><li>RSEN: <a class="el" href="board_8h.html#a25">board.h</a></ul><h3><a class="anchor" name="index_s">- s -</a></h3><ul><li>ScanForFreeSector(): <a class="el" href="filesys_8h.html#a11">filesys.h</a>, <a class="el" href="filesys_8c.html#a17">filesys.c</a><li>ScreenSetPlayTime(): <a class="el" href="player_8c.html#a11">player.c</a><li>sectorAddress: <a class="el" href="buffer_8h.html#a6">buffer.h</a>, <a class="el" href="buffer_8c.html#a2">buffer.c</a><li>SeekSector(): <a class="el" href="mmc_8h.html#a2">mmc.h</a>, <a class="el" href="mmc_8c.html#a8">mmc.c</a><li>SendZerosToVS10xx(): <a class="el" href="vs10xx_8h.html#a39">vs10xx.h</a>, <a class="el" href="vs10xx_8c.html#a5">vs10xx.c</a><li>SetPCADelayValue: <a class="el" href="board_8h.html#a37">board.h</a><li>SetPCAValue: <a class="el" href="board_8h.html#a36">board.h</a><li>SM_ADPCM: <a class="el" href="vs10xx_8h.html#a30">vs10xx.h</a><li>SM_ADPCM_HP: <a class="el" href="vs10xx_8h.html#a31">vs10xx.h</a><li>SM_DACT: <a class="el" href="vs10xx_8h.html#a26">vs10xx.h</a><li>SM_DIFF: <a class="el" href="vs10xx_8h.html#a18">vs10xx.h</a><li>SM_JUMP: <a class="el" href="vs10xx_8h.html#a19">vs10xx.h</a><li>SM_OUTOFWAV: <a class="el" href="vs10xx_8h.html#a21">vs10xx.h</a><li>SM_PDOWN: <a class="el" href="vs10xx_8h.html#a22">vs10xx.h</a><li>SM_PLUSV: <a class="el" href="vs10xx_8h.html#a25">vs10xx.h</a><li>SM_RESET: <a class="el" href="vs10xx_8h.html#a20">vs10xx.h</a><li>SM_SDINEW: <a class="el" href="vs10xx_8h.html#a29">vs10xx.h</a><li>SM_SDIORD: <a class="el" href="vs10xx_8h.html#a27">vs10xx.h</a><li>SM_SDISHARE: <a class="el" href="vs10xx_8h.html#a28">vs10xx.h</a><li>SM_STREAM: <a class="el" href="vs10xx_8h.html#a24">vs10xx.h</a><li>SM_TESTS: <a class="el" href="vs10xx_8h.html#a23">vs10xx.h</a><li>SPI8Clocks(): <a class="el" href="board_8h.html#a48">board.h</a>, <a class="el" href="board_8c.html#a2">board.c</a><li>SPI_AIADDR: <a class="el" href="vs10xx_8h.html#a12">vs10xx.h</a><li>SPI_AICTRL0: <a class="el" href="vs10xx_8h.html#a14">vs10xx.h</a><li>SPI_AICTRL1: <a class="el" href="vs10xx_8h.html#a15">vs10xx.h</a><li>SPI_AICTRL2: <a class="el" href="vs10xx_8h.html#a16">vs10xx.h</a><li>SPI_AICTRL3: <a class="el" href="vs10xx_8h.html#a17">vs10xx.h</a><li>SPI_AUDATA: <a class="el" href="vs10xx_8h.html#a7">vs10xx.h</a><li>SPI_BASS: <a class="el" href="vs10xx_8h.html#a4">vs10xx.h</a><li>SPI_CLOCKF: <a class="el" href="vs10xx_8h.html#a5">vs10xx.h</a><li>SPI_DECODE_TIME: <a class="el" href="vs10xx_8h.html#a6">vs10xx.h</a><li>SPI_HDAT0: <a class="el" href="vs10xx_8h.html#a10">vs10xx.h</a><li>SPI_HDAT1: <a class="el" href="vs10xx_8h.html#a11">vs10xx.h</a><li>SPI_MODE: <a class="el" href="vs10xx_8h.html#a2">vs10xx.h</a><li>SPI_RESULT_BYTE: <a class="el" href="board_8h.html#a44">board.h</a><li>SPI_STATUS: <a class="el" href="vs10xx_8h.html#a3">vs10xx.h</a><li>SPI_VOL: <a class="el" href="vs10xx_8h.html#a13">vs10xx.h</a><li>SPI_WRAM: <a class="el" href="vs10xx_8h.html#a8">vs10xx.h</a><li>SPI_WRAMADDR: <a class="el" href="vs10xx_8h.html#a9">vs10xx.h</a><li>SPIGetChar(): <a class="el" href="board_8h.html#a47">board.h</a>, <a class="el" href="board_8c.html#a1">board.c</a><li>SPIPutChar: <a class="el" href="board_8h.html#a42">board.h</a><li>SPIPutCharWithoutWaiting: <a class="el" href="board_8h.html#a43">board.h</a><li>SPISetFastClock: <a class="el" href="board_8h.html#a40">board.h</a><li>SPIWait: <a class="el" href="board_8h.html#a41">board.h</a><li>SPMax: <a class="el" href="record_8c.html#a0">record.c</a>, <a class="el" href="player_8c.html#a7">player.c</a><li>StartPatch(): <a class="el" href="player_8c.html#a10">player.c</a><li>storageFlags: <a class="el" href="storage_8c.html#a0">storage.c</a>, <a class="el" href="mmc_8h.html#a0">mmc.h</a></ul><h3><a class="anchor" name="index_t">- t -</a></h3><ul><li>temp: <a class="el" href="board_8h.html#a46">board.h</a>, <a class="el" href="board_8c.html#a0">board.c</a><li>timer0_interrupt(): <a class="el" href="player_8c.html#a8">player.c</a></ul><h3><a class="anchor" name="index_u">- u -</a></h3><ul><li>u_32: <a class="el" href="buffer_8h.html#a2">buffer.h</a><li>u_int16: <a class="el" href="player_8c.html#a1">player.c</a><li>u_int8: <a class="el" href="player_8c.html#a0">player.c</a><li>UI_BASS: <a class="el" href="ui_8h.html#a24a5">ui.h</a><li>UI_CUE: <a class="el" href="ui_8h.html#a24a7">ui.h</a><li>UI_END_OF_MODES: <a class="el" href="ui_8h.html#a24a11">ui.h</a><li>UI_INFO: <a class="el" href="ui_8h.html#a24a9">ui.h</a><li>UI_RECLEVEL: <a class="el" href="ui_8h.html#a24a8">ui.h</a><li>UI_RETURN_DELAY: <a class="el" href="player_8c.html#a2">player.c</a><li>UI_SPEC: <a class="el" href="ui_8h.html#a24a3">ui.h</a><li>UI_STOP: <a class="el" href="ui_8h.html#a24a10">ui.h</a><li>UI_TITLE: <a class="el" href="ui_8h.html#a24a2">ui.h</a><li>UI_TREBLE: <a class="el" href="ui_8h.html#a24a6">ui.h</a><li>UI_VOLUME: <a class="el" href="ui_8h.html#a24a4">ui.h</a><li>uiMode: <a class="el" href="ui_8h.html#a0">ui.h</a>, <a class="el" href="player_8c.html#a6">player.c</a><li>uimodetype: <a class="el" href="ui_8h.html#a24">ui.h</a><li>UpdateDisplay(): <a class="el" href="display_8h.html#a15">display.h</a>, <a class="el" href="display_8c.html#a7">display.c</a><li>userInterfaceDelayElapsed: <a class="el" href="player_8c.html#a5">player.c</a></ul><h3><a class="anchor" name="index_v">- v -</a></h3><ul><li>VS_READ_COMMAND: <a class="el" href="vs10xx_8h.html#a1">vs10xx.h</a><li>VS_WRITE_COMMAND: <a class="el" href="vs10xx_8h.html#a0">vs10xx.h</a><li>VsSineTest(): <a class="el" href="vs10xx_8h.html#a35">vs10xx.h</a>, <a class="el" href="vs10xx_8c.html#a4">vs10xx.c</a></ul><h3><a class="anchor" name="index_w">- w -</a></h3><ul><li>WaitOutDelay: <a class="el" href="board_8h.html#a39">board.h</a><li>word: <a class="el" href="buffer_8h.html#a1">buffer.h</a><li>WriteClusterChain(): <a class="el" href="filesys_8h.html#a12">filesys.h</a>, <a class="el" href="filesys_8c.html#a16">filesys.c</a><li>WriteDiskSector(): <a class="el" href="storage_8h.html#a4">storage.h</a>, <a class="el" href="storage_8c.html#a5">storage.c</a><li>WritePhysicalSector(): <a class="el" href="mmc_8h.html#a4">mmc.h</a>, <a class="el" href="mmc_8c.html#a10">mmc.c</a></ul><h3><a class="anchor" name="index_y">- y -</a></h3><ul><li>YES: <a class="el" href="board_8h.html#a26">board.h</a></ul><hr><FONT SIZE="-1">All software copyright 2000-2004 <a href="http://www.vlsi.fi/"> VLSI Solution OY.</a>Redistribution of these software modules are limited to promotional use onlyand only with the VS1011 / VS1002 / VS1003  MP3-Evakit evaluation boards. Free orcommercial use of these software modules in MP3 players is ok if theproduct includes MP3 decoder chip(s) from VLSI. You can request the complete(compilable) package from mp3@vlsi.fi</FONT>

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