📄 serversocket.cpp
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// ServerSocket.cpp : implementation file
//
#include "stdafx.h"
#include "ServerSocket.h"
#include "DataManagerDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CServerSocket
CServerSocket::CServerSocket()
{
}
CServerSocket::~CServerSocket()
{
POSITION pos=m_connectionList.GetTailPosition();
while (pos!=NULL)
{
CClientSocket* tempClientSocket;
tempClientSocket=(CClientSocket*)m_connectionList.GetAt(pos);
tempClientSocket->Close();
m_connectionList.RemoveTail();
pos=m_connectionList.GetTailPosition();
}
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerSocket, CSocket)
//{{AFX_MSG_MAP(CServerSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CServerSocket member functions
void CServerSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CSocket::OnAccept(nErrorCode);
CClientSocket* pSocket = new CClientSocket(this);
if (this->Accept(*pSocket))
{
pSocket->Init();
m_connectionList.AddTail(pSocket);
LPMODFRAME pFrame;
pFrame=new ModFrame;
pFrame->nOrder = 1;
pSocket->m_bNetConnected=true;
pSocket->SendFrame(pFrame);
}
else
delete pSocket;
}
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