📄 castlescenegandalfmovements.h
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caGandalfMovements[0].ChangeAnimation=true;
caGandalfMovements[0].NewAnimation="Stand";
caGandalfMovements[0].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[0].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[0].TimeFactor=1.0f/35000.0f;
caGandalfMovements[1].ChangeAnimation=false;
caGandalfMovements[1].TwoFrameInterpolation=true;
caGandalfMovements[1].Frame1=32;
caGandalfMovements[1].Frame2=33;
caGandalfMovements[1].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[1].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[1].TimeFactor=1.0f/2000.0f;
caGandalfMovements[2].ChangeAnimation=false;
caGandalfMovements[2].TwoFrameInterpolation=true;
caGandalfMovements[2].Frame1=33;
caGandalfMovements[2].Frame2=34;
caGandalfMovements[2].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[2].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[2].TimeFactor=1.0f/2000.0f;
caGandalfMovements[3].ChangeAnimation=false;
caGandalfMovements[3].TwoFrameInterpolation=true;
caGandalfMovements[3].Frame1=34;
caGandalfMovements[3].Frame2=38;
caGandalfMovements[3].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[3].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[3].TimeFactor=1.0f/2000.0f;
caGandalfMovements[4].ChangeAnimation=false;
caGandalfMovements[4].TwoFrameInterpolation=true;
caGandalfMovements[4].Frame1=38;
caGandalfMovements[4].Frame2=34;
caGandalfMovements[4].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[4].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[4].TimeFactor=1.0f/2000.0f;
caGandalfMovements[5].ChangeAnimation=false;
caGandalfMovements[5].TwoFrameInterpolation=true;
caGandalfMovements[5].Frame1=34;
caGandalfMovements[5].Frame2=33;
caGandalfMovements[5].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[5].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[5].TimeFactor=1.0f/2000.0f;
caGandalfMovements[6].ChangeAnimation=false;
caGandalfMovements[6].TwoFrameInterpolation=true;
caGandalfMovements[6].Frame1=33;
caGandalfMovements[6].Frame2=34;
caGandalfMovements[6].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[6].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[6].TimeFactor=1.0f/2000.0f;
caGandalfMovements[7].ChangeAnimation=false;
caGandalfMovements[7].TwoFrameInterpolation=true;
caGandalfMovements[7].Frame1=34;
caGandalfMovements[7].Frame2=38;
caGandalfMovements[7].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[7].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[7].TimeFactor=1.0f/4000.0f;
caGandalfMovements[8].ChangeAnimation=false;
caGandalfMovements[8].TwoFrameInterpolation=true;
caGandalfMovements[8].Frame1=38;
caGandalfMovements[8].Frame2=38;
caGandalfMovements[8].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[8].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[8].TimeFactor=1.0f/8000.0f;
caGandalfMovements[9].ChangeAnimation=false;
caGandalfMovements[9].TwoFrameInterpolation=true;
caGandalfMovements[9].Frame1=38;
caGandalfMovements[9].Frame2=33;
caGandalfMovements[9].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[9].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[9].TimeFactor=1.0f/2000.0f;
caGandalfMovements[10].ChangeAnimation=true;
caGandalfMovements[10].NewAnimation="Stand";
caGandalfMovements[10].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[10].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[10].TimeFactor=1.0f/7000.0f; // 68 secs so far
// Knight attacks Gandy
caGandalfMovements[11].ChangeAnimation=false;
caGandalfMovements[11].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[11].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[11].TimeFactor=1.0f/12000.0f; // 80secs
caGandalfMovements[12].ChangeAnimation=false;
caGandalfMovements[12].TwoFrameInterpolation=true;
caGandalfMovements[12].Frame1=32;
caGandalfMovements[12].Frame2=37;
caGandalfMovements[12].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[12].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[12].TimeFactor=1.0f/2000.0f;
caGandalfMovements[13].ChangeAnimation=false;
caGandalfMovements[13].TwoFrameInterpolation=true;
caGandalfMovements[13].Frame1=37;
caGandalfMovements[13].Frame2=39;
caGandalfMovements[13].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[13].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[13].TimeFactor=1.0f/1000.0f;
caGandalfMovements[14].ChangeAnimation=false;
caGandalfMovements[14].TwoFrameInterpolation=true;
caGandalfMovements[14].Frame1=39;
caGandalfMovements[14].Frame2=39;
caGandalfMovements[14].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[14].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[14].TimeFactor=1.0f/8000.0f;
caGandalfMovements[15].ChangeAnimation=false;
caGandalfMovements[15].TwoFrameInterpolation=true;
caGandalfMovements[15].Frame1=39;
caGandalfMovements[15].Frame2=48;
caGandalfMovements[15].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[15].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[15].TimeFactor=1/2000.0f; // 93 secs
caGandalfMovements[16].ChangeAnimation=true;
caGandalfMovements[16].NewAnimation="SpellTwo";
caGandalfMovements[16].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[16].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[16].TimeFactor=1.0f/20000.0f;
caGandalfMovements[17].ChangeAnimation=true;
caGandalfMovements[17].NewAnimation="Stand";
caGandalfMovements[17].Position=Vector3d(13.5f,2.0f,6.0f);
caGandalfMovements[17].Rotation=Vector3d(0.0f,-86.0f,0.0f);
caGandalfMovements[17].TimeFactor=0.0f;
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