mordorsceneflames.h
来自「Ion Team Lord Of The Rings Demo 模拟指环王的3」· C头文件 代码 · 共 361 行 · 第 1/2 页
H
361 行
PGod[moParticleSystem[5]]->Chaos.Pos=Vector3d(0.15f,0.0f,0.15f);
PGod[moParticleSystem[5]]->Chaos.Speed=Vector3d(0.0f,0.001f,0.0f);
PGod[moParticleSystem[5]]->Chaos.fLifetime=100.0f;
PGod[moParticleSystem[5]]->Chaos.fInitialAlpha=0.0f;
PGod[moParticleSystem[5]]->Chaos.fFinalAlpha=0.0f;
PGod[moParticleSystem[5]]->Chaos.fInitialSize=0.03f;
PGod[moParticleSystem[5]]->Chaos.fFinalSize=0.02f;
PGod[moParticleSystem[5]]->Chaos.InitialColor.r=0.0f;
PGod[moParticleSystem[5]]->Chaos.InitialColor.g=0.0f;
PGod[moParticleSystem[5]]->Chaos.InitialColor.b=0.0f;
PGod[moParticleSystem[5]]->Chaos.FinalColor.r=0.0f;
PGod[moParticleSystem[5]]->Chaos.FinalColor.g=0.0f;
PGod[moParticleSystem[5]]->Chaos.FinalColor.b=0.0f;
PGod[moParticleSystem[5]]->InitialAccel=Vector3d(0.0f,0.000001f,0.0f);
PGod[moParticleSystem[5]]->FinalAccel=Vector3d(0.0f,0.00001f,0.0f);
moParticleSystem[6]=PGod.NewSystem(200,"Data/Particles/star.bmp", 50, false); // The Fire particle system :D
PGod[moParticleSystem[6]]->InitialParticle.Pos=Vector3d(-15.5f,-5.3f,7.4f);
PGod[moParticleSystem[6]]->InitialParticle.Speed=Vector3d(0.0f,0.001f,0.0f);
PGod[moParticleSystem[6]]->InitialParticle.fLifetime=600;
PGod[moParticleSystem[6]]->InitialParticle.fInitialAlpha=1.0f;
PGod[moParticleSystem[6]]->InitialParticle.fFinalAlpha=0.1f;
PGod[moParticleSystem[6]]->InitialParticle.fInitialSize=0.56f;
PGod[moParticleSystem[6]]->InitialParticle.fFinalSize=0.3f;
PGod[moParticleSystem[6]]->InitialParticle.InitialColor.r=0.7f;
PGod[moParticleSystem[6]]->InitialParticle.InitialColor.g=0.3f;
PGod[moParticleSystem[6]]->InitialParticle.InitialColor.b=0.1f;
PGod[moParticleSystem[6]]->InitialParticle.FinalColor.r=0.7f;
PGod[moParticleSystem[6]]->InitialParticle.FinalColor.g=0.3f;
PGod[moParticleSystem[6]]->InitialParticle.FinalColor.b=0.1f;
PGod[moParticleSystem[6]]->Chaos.Pos=Vector3d(0.4f,0.0f,0.4f);
PGod[moParticleSystem[6]]->Chaos.Speed=Vector3d(0.0f,0.001f,0.0f);
PGod[moParticleSystem[6]]->Chaos.fLifetime=150.0f;
PGod[moParticleSystem[6]]->Chaos.fInitialAlpha=0.0f;
PGod[moParticleSystem[6]]->Chaos.fFinalAlpha=0.0f;
PGod[moParticleSystem[6]]->Chaos.fInitialSize=0.03f;
PGod[moParticleSystem[6]]->Chaos.fFinalSize=0.02f;
PGod[moParticleSystem[6]]->Chaos.InitialColor.r=0.0f;
PGod[moParticleSystem[6]]->Chaos.InitialColor.g=0.0f;
PGod[moParticleSystem[6]]->Chaos.InitialColor.b=0.0f;
PGod[moParticleSystem[6]]->Chaos.FinalColor.r=0.0f;
PGod[moParticleSystem[6]]->Chaos.FinalColor.g=0.0f;
PGod[moParticleSystem[6]]->Chaos.FinalColor.b=0.0f;
PGod[moParticleSystem[6]]->InitialAccel=Vector3d(0.0f,0.000001f,0.0f);
PGod[moParticleSystem[6]]->FinalAccel=Vector3d(0.0f,0.00001f,0.0f);
moParticleSystem[7]=PGod.NewSystem(200,"Data/Particles/star.bmp", 50, false); // The Fire particle system :D
PGod[moParticleSystem[7]]->InitialParticle.Pos=Vector3d(-7.4f,-2.5f,-1.3f);
PGod[moParticleSystem[7]]->InitialParticle.Speed=Vector3d(0.0f,0.001f,0.0f);
PGod[moParticleSystem[7]]->InitialParticle.fLifetime=600;
PGod[moParticleSystem[7]]->InitialParticle.fInitialAlpha=1.0f;
PGod[moParticleSystem[7]]->InitialParticle.fFinalAlpha=0.1f;
PGod[moParticleSystem[7]]->InitialParticle.fInitialSize=0.5f;
PGod[moParticleSystem[7]]->InitialParticle.fFinalSize=0.27f;
PGod[moParticleSystem[7]]->InitialParticle.InitialColor.r=0.7f;
PGod[moParticleSystem[7]]->InitialParticle.InitialColor.g=0.3f;
PGod[moParticleSystem[7]]->InitialParticle.InitialColor.b=0.1f;
PGod[moParticleSystem[7]]->InitialParticle.FinalColor.r=0.7f;
PGod[moParticleSystem[7]]->InitialParticle.FinalColor.g=0.3f;
PGod[moParticleSystem[7]]->InitialParticle.FinalColor.b=0.1f;
PGod[moParticleSystem[7]]->Chaos.Pos=Vector3d(0.3f,0.0f,0.3f);
PGod[moParticleSystem[7]]->Chaos.Speed=Vector3d(0.0f,0.001f,0.0f);
PGod[moParticleSystem[7]]->Chaos.fLifetime=150.0f;
PGod[moParticleSystem[7]]->Chaos.fInitialAlpha=0.0f;
PGod[moParticleSystem[7]]->Chaos.fFinalAlpha=0.0f;
PGod[moParticleSystem[7]]->Chaos.fInitialSize=0.03f;
PGod[moParticleSystem[7]]->Chaos.fFinalSize=0.02f;
PGod[moParticleSystem[7]]->Chaos.InitialColor.r=0.0f;
PGod[moParticleSystem[7]]->Chaos.InitialColor.g=0.0f;
PGod[moParticleSystem[7]]->Chaos.InitialColor.b=0.0f;
PGod[moParticleSystem[7]]->Chaos.FinalColor.r=0.0f;
PGod[moParticleSystem[7]]->Chaos.FinalColor.g=0.0f;
PGod[moParticleSystem[7]]->Chaos.FinalColor.b=0.0f;
PGod[moParticleSystem[7]]->InitialAccel=Vector3d(0.0f,0.000001f,0.0f);
PGod[moParticleSystem[7]]->FinalAccel=Vector3d(0.0f,0.00001f,0.0f);
moParticleSystem[8]=PGod.NewSystem(200,"Data/Particles/star.bmp", 50, false); // The Fire particle system :D
PGod[moParticleSystem[8]]->InitialParticle.Pos=Vector3d(-7.5f,-2.5f,13.4f);
PGod[moParticleSystem[8]]->InitialParticle.Speed=Vector3d(0.0f,0.001f,0.0f);
PGod[moParticleSystem[8]]->InitialParticle.fLifetime=600;
PGod[moParticleSystem[8]]->InitialParticle.fInitialAlpha=1.0f;
PGod[moParticleSystem[8]]->InitialParticle.fFinalAlpha=0.1f;
PGod[moParticleSystem[8]]->InitialParticle.fInitialSize=0.5f;
PGod[moParticleSystem[8]]->InitialParticle.fFinalSize=0.27f;
PGod[moParticleSystem[8]]->InitialParticle.InitialColor.r=0.7f;
PGod[moParticleSystem[8]]->InitialParticle.InitialColor.g=0.3f;
PGod[moParticleSystem[8]]->InitialParticle.InitialColor.b=0.1f;
PGod[moParticleSystem[8]]->InitialParticle.FinalColor.r=0.7f;
PGod[moParticleSystem[8]]->InitialParticle.FinalColor.g=0.3f;
PGod[moParticleSystem[8]]->InitialParticle.FinalColor.b=0.1f;
PGod[moParticleSystem[8]]->Chaos.Pos=Vector3d(0.3f,0.0f,0.3f);
PGod[moParticleSystem[8]]->Chaos.Speed=Vector3d(0.0f,0.001f,0.0f);
PGod[moParticleSystem[8]]->Chaos.fLifetime=150.0f;
PGod[moParticleSystem[8]]->Chaos.fInitialAlpha=0.0f;
PGod[moParticleSystem[8]]->Chaos.fFinalAlpha=0.0f;
PGod[moParticleSystem[8]]->Chaos.fInitialSize=0.03f;
PGod[moParticleSystem[8]]->Chaos.fFinalSize=0.02f;
PGod[moParticleSystem[8]]->Chaos.InitialColor.r=0.0f;
PGod[moParticleSystem[8]]->Chaos.InitialColor.g=0.0f;
PGod[moParticleSystem[8]]->Chaos.InitialColor.b=0.0f;
PGod[moParticleSystem[8]]->Chaos.FinalColor.r=0.0f;
PGod[moParticleSystem[8]]->Chaos.FinalColor.g=0.0f;
PGod[moParticleSystem[8]]->Chaos.FinalColor.b=0.0f;
PGod[moParticleSystem[8]]->InitialAccel=Vector3d(0.0f,0.000001f,0.0f);
PGod[moParticleSystem[8]]->FinalAccel=Vector3d(0.0f,0.00001f,0.0f);
moParticleSystem[9]=PGod.NewSystem(300,"Data/Particles/star.bmp", 50, false); // The Fire particle system :D
PGod[moParticleSystem[9]]->InitialParticle.Pos=Vector3d(3.65f,19.0f,19.0f);
PGod[moParticleSystem[9]]->InitialParticle.Speed=Vector3d(0.0f,0.001f,0.0f);
PGod[moParticleSystem[9]]->InitialParticle.fLifetime=900;
PGod[moParticleSystem[9]]->InitialParticle.fInitialAlpha=1.0f;
PGod[moParticleSystem[9]]->InitialParticle.fFinalAlpha=0.1f;
PGod[moParticleSystem[9]]->InitialParticle.fInitialSize=0.5f;
PGod[moParticleSystem[9]]->InitialParticle.fFinalSize=0.27f;
PGod[moParticleSystem[9]]->InitialParticle.InitialColor.r=0.7f;
PGod[moParticleSystem[9]]->InitialParticle.InitialColor.g=0.3f;
PGod[moParticleSystem[9]]->InitialParticle.InitialColor.b=0.1f;
PGod[moParticleSystem[9]]->InitialParticle.FinalColor.r=0.7f;
PGod[moParticleSystem[9]]->InitialParticle.FinalColor.g=0.3f;
PGod[moParticleSystem[9]]->InitialParticle.FinalColor.b=0.1f;
PGod[moParticleSystem[9]]->Chaos.Pos=Vector3d(0.6f,0.0f,1.0f);
PGod[moParticleSystem[9]]->Chaos.Speed=Vector3d(0.0f,0.001f,0.0f);
PGod[moParticleSystem[9]]->Chaos.fLifetime=100;
PGod[moParticleSystem[9]]->Chaos.fInitialAlpha=0.0f;
PGod[moParticleSystem[9]]->Chaos.fFinalAlpha=0.0f;
PGod[moParticleSystem[9]]->Chaos.fInitialSize=0.03f;
PGod[moParticleSystem[9]]->Chaos.fFinalSize=0.02f;
PGod[moParticleSystem[9]]->Chaos.InitialColor.r=0.0f;
PGod[moParticleSystem[9]]->Chaos.InitialColor.g=0.0f;
PGod[moParticleSystem[9]]->Chaos.InitialColor.b=0.0f;
PGod[moParticleSystem[9]]->Chaos.FinalColor.r=0.0f;
PGod[moParticleSystem[9]]->Chaos.FinalColor.g=0.0f;
PGod[moParticleSystem[9]]->Chaos.FinalColor.b=0.0f;
PGod[moParticleSystem[9]]->InitialAccel=Vector3d(0.0f,0.000001f,0.0f);
PGod[moParticleSystem[9]]->FinalAccel=Vector3d(0.0f,0.00001f,0.0f);
moParticleSystem[10]=PGod.NewSystem(300,"Data/Particles/star.bmp", 50, false); // The Fire particle system :D
PGod[moParticleSystem[10]]->InitialParticle.Pos=Vector3d(3.65f,19.0f,-7.0f);
PGod[moParticleSystem[10]]->InitialParticle.Speed=Vector3d(0.0f,0.001f,0.0f);
PGod[moParticleSystem[10]]->InitialParticle.fLifetime=900;
PGod[moParticleSystem[10]]->InitialParticle.fInitialAlpha=1.0f;
PGod[moParticleSystem[10]]->InitialParticle.fFinalAlpha=0.1f;
PGod[moParticleSystem[10]]->InitialParticle.fInitialSize=0.5f;
PGod[moParticleSystem[10]]->InitialParticle.fFinalSize=0.27f;
PGod[moParticleSystem[10]]->InitialParticle.InitialColor.r=0.7f;
PGod[moParticleSystem[10]]->InitialParticle.InitialColor.g=0.3f;
PGod[moParticleSystem[10]]->InitialParticle.InitialColor.b=0.1f;
PGod[moParticleSystem[10]]->InitialParticle.FinalColor.r=0.7f;
PGod[moParticleSystem[10]]->InitialParticle.FinalColor.g=0.3f;
PGod[moParticleSystem[10]]->InitialParticle.FinalColor.b=0.1f;
PGod[moParticleSystem[10]]->Chaos.Pos=Vector3d(0.6f,0.0f,1.0f);
PGod[moParticleSystem[10]]->Chaos.Speed=Vector3d(0.0f,0.001f,0.0f);
PGod[moParticleSystem[10]]->Chaos.fLifetime=100;
PGod[moParticleSystem[10]]->Chaos.fInitialAlpha=0.0f;
PGod[moParticleSystem[10]]->Chaos.fFinalAlpha=0.0f;
PGod[moParticleSystem[10]]->Chaos.fInitialSize=0.03f;
PGod[moParticleSystem[10]]->Chaos.fFinalSize=0.02f;
PGod[moParticleSystem[10]]->Chaos.InitialColor.r=0.0f;
PGod[moParticleSystem[10]]->Chaos.InitialColor.g=0.0f;
PGod[moParticleSystem[10]]->Chaos.InitialColor.b=0.0f;
PGod[moParticleSystem[10]]->Chaos.FinalColor.r=0.0f;
PGod[moParticleSystem[10]]->Chaos.FinalColor.g=0.0f;
PGod[moParticleSystem[10]]->Chaos.FinalColor.b=0.0f;
PGod[moParticleSystem[10]]->InitialAccel=Vector3d(0.0f,0.000001f,0.0f);
PGod[moParticleSystem[10]]->FinalAccel=Vector3d(0.0f,0.00001f,0.0f);
}
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