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📄 bagendscenegandalfchanges.h

📁 Ion Team Lord Of The Rings Demo 模拟指环王的3D游戏 VS.NET编译 里面提供高级渲染算法
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beGandalfAnimationFraction=0.0f;
beGandalfMovementIndex=0;

for (int i=0;i<NUMBER_OF_GANDALF_MOVEMENTS;i++)
beGandalfMovement[i].TwoFrameInterpolation=false;

beGandalfMovement[0].ChangeAnimation=true;
beGandalfMovement[0].NewAnimation="Walk";
beGandalfMovement[0].Position=Vector3d(-16.8f,1.9f,-9.0f);
beGandalfMovement[0].Rotation=Vector3d(0.0f,90.0f,0.0f);
beGandalfMovement[0].TimeFactor=1.0f/4000.0f;

beGandalfMovement[1].ChangeAnimation=false;
beGandalfMovement[1].TwoFrameInterpolation=true;
beGandalfMovement[1].Frame1=31;
beGandalfMovement[1].Frame1=32;
beGandalfMovement[1].Position=Vector3d(-13.0f,1.9f,-9.0f);
beGandalfMovement[1].Rotation=Vector3d(0.0f,90.0f,0.0f);
beGandalfMovement[1].TimeFactor=1.0f/6000.0f;

beGandalfMovement[2].ChangeAnimation=true;
beGandalfMovement[2].NewAnimation="Walk";
beGandalfMovement[2].Position=Vector3d(-10.0f,1.9f,-1.5f);
beGandalfMovement[2].Rotation=Vector3d(0.0f,-45.0f,0.0f);
beGandalfMovement[2].TimeFactor=1.0f/2000.0f;

beGandalfMovement[3].ChangeAnimation=false;
beGandalfMovement[3].Position=Vector3d(-12.687005f,1.9f,1.187005f);
beGandalfMovement[3].Rotation=Vector3d(0.0f,0.0f,0.0f);
beGandalfMovement[3].TimeFactor=1.0f/2000.0f;

beGandalfMovement[4].ChangeAnimation=false;
beGandalfMovement[4].Position=Vector3d(-12.687005f,1.9f,4.987005f);
beGandalfMovement[4].Rotation=Vector3d(0.0f,-90.0f,0.0f);
beGandalfMovement[4].TimeFactor=1.0f/2000.0f;

beGandalfMovement[5].ChangeAnimation=true;
beGandalfMovement[5].NewAnimation="Stand";
beGandalfMovement[5].RotationInterpolation=true;
beGandalfMovement[5].Position=Vector3d(-16.487005f,1.9f,4.987005f);
beGandalfMovement[5].Rotation=Vector3d(0.0f,-90.0f,0.0f);
beGandalfMovement[5].Rotation2=Vector3d(0.0f,-180.0f,0.0f);
beGandalfMovement[5].TimeFactor=1.0f/2000.0f;

beGandalfMovement[6].ChangeAnimation=false;
beGandalfMovement[6].TwoFrameInterpolation=true;
beGandalfMovement[6].Frame1=34;
beGandalfMovement[6].Frame2=41;
beGandalfMovement[6].Position=Vector3d(-16.487005f,1.9f,4.987005f);
beGandalfMovement[6].Rotation=Vector3d(0.0f,-180.0f,0.0f);
beGandalfMovement[6].TimeFactor=1.0f/1000.0f;

beGandalfMovement[7].ChangeAnimation=true;
beGandalfMovement[7].NewAnimation="Laugh";
beGandalfMovement[7].Position=Vector3d(-16.487005f,1.9f,4.987005f);
beGandalfMovement[7].Rotation=Vector3d(0.0f,-180.0f,0.0f);
beGandalfMovement[7].TimeFactor=1.0f/2000.0f;

beGandalfMovement[8].ChangeAnimation=false;
beGandalfMovement[8].Position=Vector3d(-16.487005f,1.9f,4.987005f);
beGandalfMovement[8].Rotation=Vector3d(0.0f,-180.0f,0.0f);
beGandalfMovement[8].TimeFactor=1.0f/2000.0f;

beGandalfMovement[9].ChangeAnimation=false;
beGandalfMovement[9].Position=Vector3d(-16.487005f,1.9f,4.987005f);
beGandalfMovement[9].Rotation=Vector3d(0.0f,-180.0f,0.0f);
beGandalfMovement[9].TimeFactor=0.0f;
beGandalfMovement[9].ChangeAnimation=false;
beGandalfMovement[9].Position=Vector3d(-16.487005f,1.9f,4.987005f);
beGandalfMovement[9].Rotation=Vector3d(0.0f,-180.0f,0.0f);
beGandalfMovement[9].TimeFactor=1.0f/2000.0f;

beGandalfMovement[10].ChangeAnimation=false;
beGandalfMovement[10].Position=Vector3d(-16.487005f,1.9f,4.987005f);
beGandalfMovement[10].Rotation=Vector3d(0.0f,-180.0f,0.0f);
beGandalfMovement[10].TimeFactor=1.0f/2000.0f;

beGandalfMovement[11].ChangeAnimation=false;
beGandalfMovement[11].Position=Vector3d(-16.487005f,1.9f,4.987005f);
beGandalfMovement[11].Rotation=Vector3d(0.0f,-180.0f,0.0f);
beGandalfMovement[11].TimeFactor=1.0f/2000.0f;

beGandalfMovement[12].ChangeAnimation=false;
beGandalfMovement[12].Position=Vector3d(-16.487005f,1.9f,4.987005f);
beGandalfMovement[12].Rotation=Vector3d(0.0f,-180.0f,0.0f);
beGandalfMovement[12].TimeFactor=1.0f/2000.0f;

beGandalfMovement[13].ChangeAnimation=false;
beGandalfMovement[13].Position=Vector3d(-16.487005f,1.9f,4.987005f);
beGandalfMovement[13].Rotation=Vector3d(0.0f,-180.0f,0.0f);
beGandalfMovement[13].TimeFactor=1.0f/2000.0f;

beGandalfMovement[14].ChangeAnimation=false;
beGandalfMovement[14].Position=Vector3d(-16.487005f,1.9f,4.987005f);
beGandalfMovement[14].Rotation=Vector3d(0.0f,-180.0f,0.0f);
beGandalfMovement[14].TimeFactor=0.0f;

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