📄 mordorscenewalkingbauulmovements.h
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moWalkingBauulMovement[0].ChangeAnimation=true;
moWalkingBauulMovement[0].NewAnimation="run";
moWalkingBauulMovement[0].Position=Vector3d(-26.0f,-11.42f,7.5f);
moWalkingBauulMovement[0].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[0].TimeFactor=0.0005f;
moWalkingBauulMovement[1].ChangeAnimation=false;
moWalkingBauulMovement[1].Position=Vector3d(-24.5f,-11.42f,7.5f);
moWalkingBauulMovement[1].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[1].TimeFactor=0.0005f;
moWalkingBauulMovement[2].ChangeAnimation=false;
moWalkingBauulMovement[2].Position=Vector3d(-23.0f,-11.42f,7.5f);
moWalkingBauulMovement[2].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[2].TimeFactor=0.0005f;
moWalkingBauulMovement[3].ChangeAnimation=false;
moWalkingBauulMovement[3].Position=Vector3d(-21.5f,-11.42f,7.5f);
moWalkingBauulMovement[3].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[3].TimeFactor=0.0005f;
moWalkingBauulMovement[4].ChangeAnimation=false;
moWalkingBauulMovement[4].Position=Vector3d(-20.0f,-11.42f,7.5f);
moWalkingBauulMovement[4].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[4].TimeFactor=0.0005f;
moWalkingBauulMovement[5].ChangeAnimation=false;
moWalkingBauulMovement[5].Position=Vector3d(-18.5f,-11.42f,7.5f);
moWalkingBauulMovement[5].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[5].TimeFactor=0.0005f;
moWalkingBauulMovement[6].ChangeAnimation=false;
moWalkingBauulMovement[6].Position=Vector3d(-17.0f,-11.42f,7.5f);
moWalkingBauulMovement[6].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[6].TimeFactor=0.0005f;
moWalkingBauulMovement[7].ChangeAnimation=false;
moWalkingBauulMovement[7].Position=Vector3d(-15.5f,-11.42f,7.5f);
moWalkingBauulMovement[7].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[7].TimeFactor=0.0005f;
moWalkingBauulMovement[8].ChangeAnimation=false;
moWalkingBauulMovement[8].Position=Vector3d(-14.0f,-11.42f,7.5f);
moWalkingBauulMovement[8].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[8].TimeFactor=0.0005f;
moWalkingBauulMovement[9].ChangeAnimation=false;
moWalkingBauulMovement[9].Position=Vector3d(-12.5f,-11.42f,7.5f);
moWalkingBauulMovement[9].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[9].TimeFactor=0.0005f;
moWalkingBauulMovement[10].ChangeAnimation=false;
moWalkingBauulMovement[10].Position=Vector3d(-11.0f,-11.42f,7.5f);
moWalkingBauulMovement[10].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[10].TimeFactor=0.0005f;
moWalkingBauulMovement[11].ChangeAnimation=false;
moWalkingBauulMovement[11].Position=Vector3d(-9.5f,-11.42f,7.5f);
moWalkingBauulMovement[11].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[11].TimeFactor=0.0005f;
moWalkingBauulMovement[12].ChangeAnimation=false;
moWalkingBauulMovement[12].Position=Vector3d(-8.0f,-11.42f,7.5f);
moWalkingBauulMovement[12].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[12].TimeFactor=0.0005f;
moWalkingBauulMovement[13].ChangeAnimation=true;
moWalkingBauulMovement[13].NewAnimation="stand";
moWalkingBauulMovement[13].Position=Vector3d(-6.5f,-11.42f,7.5f);
moWalkingBauulMovement[13].Rotation=Vector3d(0.0f,0.0f,0.0f);
moWalkingBauulMovement[13].TimeFactor=0.0005f;
moWalkingBauulMovement[14].ChangeAnimation=false;
moWalkingBauulMovement[14].Position=Vector3d(-6.5f,-11.42f,7.5f);
moWalkingBauulMovement[14].Rotation=Vector3d(0.0f,20.0f,0.0f);
moWalkingBauulMovement[14].TimeFactor=0.0f;
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