📄 lianappui.cpp
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/*
* ============================================================================
* Name : CLianAppUi from LianAppUi.cpp
* Part of : Lian
* Created : 2006-3-15 by
* Implementation notes:
* Initial content was generated by Series 60 AppWizard.
* Version :
* Copyright:
* ============================================================================
*/
// INCLUDE FILES
#include "LianAppUi.h"
#include "LianContainer.h"
#include <Lian.rsg>
#include "lian.hrh"
#include <avkon.hrh>
// ================= MEMBER FUNCTIONS =======================
//
// ----------------------------------------------------------
// CLianAppUi::ConstructL()
// ?implementation_description
// ----------------------------------------------------------
//
void CLianAppUi::ConstructL()
{
BaseConstructL();
iAppContainer = new (ELeave) CLianContainer;
iAppContainer->SetMopParent(this);
iAppContainer->ConstructL( ApplicationRect() );
AddToStackL( iAppContainer );
}
// ----------------------------------------------------
// CLianAppUi::~CLianAppUi()
// Destructor
// Frees reserved resources
// ----------------------------------------------------
//
CLianAppUi::~CLianAppUi()
{
if (iAppContainer)
{
RemoveFromStack( iAppContainer );
delete iAppContainer;
}
}
// ------------------------------------------------------------------------------
// CLianAppUi::::DynInitMenuPaneL(TInt aResourceId,CEikMenuPane* aMenuPane)
// This function is called by the EIKON framework just before it displays
// a menu pane. Its default implementation is empty, and by overriding it,
// the application can set the state of menu items dynamically according
// to the state of application data.
// ------------------------------------------------------------------------------
//
void CLianAppUi::DynInitMenuPaneL(
TInt /*aResourceId*/,CEikMenuPane* /*aMenuPane*/)
{
}
// ----------------------------------------------------
// CLianAppUi::HandleKeyEventL(
// const TKeyEvent& aKeyEvent,TEventCode /*aType*/)
// ?implementation_description
// ----------------------------------------------------
//
TKeyResponse CLianAppUi::HandleKeyEventL(
const TKeyEvent& /*aKeyEvent*/,TEventCode /*aType*/)
{
return EKeyWasNotConsumed;
}
// ----------------------------------------------------
// CLianAppUi::HandleCommandL(TInt aCommand)
// ?implementation_description
// ----------------------------------------------------
//
void CLianAppUi::HandleCommandL(TInt aCommand)
{
switch ( aCommand )
{
case EAknSoftkeyBack:
case EEikCmdExit:
{
Exit();
break;
}
case EStart:
{
iAppContainer->beStart=true;
break;
}
case EEasy:
{
iAppContainer->StartGame(4,6);
break;
}
case ENormal:
{
iAppContainer->StartGame(6,8);
break;
}
case EHard:
{
iAppContainer->StartGame(8,10);
break;
}
// TODO: Add Your command handling code here
default:
break;
}
}
// End of File
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