📄 gameobject.java
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// Decompiled by Jad v1.5.7g. Copyright 2000 Pavel Kouznetsov.
// Jad home page: http://www.geocities.com/SiliconValley/Bridge/8617/jad.html
// Decompiler options: packimports(3) fieldsfirst ansi
package gamelib;
import javax.microedition.lcdui.Graphics;
public abstract class GameObject
{
public static final int GRAVITY = 5;
public static final byte STAND = 0;
public static final byte JUMP = 1;
public static final byte FALL = 2;
public static final byte LAND = 3;
public static final byte HOVER = 4;
public static final byte FLY = 5;
public static final byte APPEAR = 6;
public static final byte SMILEY = 7;
public static final byte LEFT = 0;
public static final byte RIGHT = 1;
public static final byte NONE = 2;
public static final byte UP = 3;
public static final byte DOWN = 4;
public int x;
public int y;
public int width;
public int height;
public int ox;
public int oy;
public int owidth;
public int oheight;
public int mode;
public int jumpCounter;
public int jumpSpeed;
public boolean isDying;
public boolean isDead;
public int dieAnim[];
public GameObject(int i, int j)
{
ox = 0;
oy = 0;
owidth = 0;
oheight = 0;
jumpSpeed = 0;
isDying = false;
isDead = false;
x = i;
y = j;
width = 0;
height = 0;
}
public abstract void move(int i, int j);
public abstract void draw(Graphics g);
public abstract int[][] getGridPos(int i, int j);
}
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