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📄 form1.cs

📁 这是我的第一个,里面有好多个游戏,要是不对给我留言,
💻 CS
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace WindowsApplication1
{
	/// <summary>
	/// Form1 的摘要说明。
	/// </summary>
	public class Form1 : System.Windows.Forms.Form
	{
		private System.Windows.Forms.Panel panel1;
		private System.Windows.Forms.MainMenu mainMenu1;
		private System.Windows.Forms.MenuItem menuItem1;
		private System.Windows.Forms.MenuItem menuItem2;
		private System.Windows.Forms.MenuItem menuItem3;
		private System.Windows.Forms.MenuItem menuItem4;
		private System.Windows.Forms.MenuItem menuItem5;
		private System.Windows.Forms.MenuItem menuItem6;
		private System.Windows.Forms.MenuItem menuItem7;
		private System.Windows.Forms.MenuItem menuItem8;
		private System.Windows.Forms.MenuItem menuItem9;
		private System.Windows.Forms.Label label1;
		/// <summary>
		/// 必需的设计器变量。
		/// </summary>
		private System.ComponentModel.Container components = null;

		public Form1()
		{
			//
			// Windows 窗体设计器支持所必需的
			//
			InitializeComponent();

			//
			// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
			//
		}

		/// <summary>
		/// 清理所有正在使用的资源。
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows 窗体设计器生成的代码
		/// <summary>
		/// 设计器支持所需的方法 - 不要使用代码编辑器修改
		/// 此方法的内容。
		/// </summary>
		private void InitializeComponent()
		{
			this.panel1 = new System.Windows.Forms.Panel();
			this.mainMenu1 = new System.Windows.Forms.MainMenu();
			this.menuItem1 = new System.Windows.Forms.MenuItem();
			this.menuItem4 = new System.Windows.Forms.MenuItem();
			this.menuItem5 = new System.Windows.Forms.MenuItem();
			this.menuItem6 = new System.Windows.Forms.MenuItem();
			this.menuItem7 = new System.Windows.Forms.MenuItem();
			this.menuItem2 = new System.Windows.Forms.MenuItem();
			this.menuItem8 = new System.Windows.Forms.MenuItem();
			this.menuItem3 = new System.Windows.Forms.MenuItem();
			this.menuItem9 = new System.Windows.Forms.MenuItem();
			this.label1 = new System.Windows.Forms.Label();
			this.SuspendLayout();
			// 
			// panel1
			// 
			this.panel1.Location = new System.Drawing.Point(8, 8);
			this.panel1.Name = "panel1";
			this.panel1.Size = new System.Drawing.Size(500, 500);
			this.panel1.TabIndex = 0;
			this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint);
			this.panel1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.panel1_MouseDown);
			// 
			// mainMenu1
			// 
			this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem1,
																					  this.menuItem2,
																					  this.menuItem3});
			// 
			// menuItem1
			// 
			this.menuItem1.Index = 0;
			this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem4,
																					  this.menuItem5,
																					  this.menuItem6,
																					  this.menuItem7});
			this.menuItem1.Text = "游戏";
			// 
			// menuItem4
			// 
			this.menuItem4.Index = 0;
			this.menuItem4.Text = "重新开始";
			this.menuItem4.Click += new System.EventHandler(this.menuItem4_Click);
			// 
			// menuItem5
			// 
			this.menuItem5.Index = 1;
			this.menuItem5.Text = "暂停游戏";
			// 
			// menuItem6
			// 
			this.menuItem6.Index = 2;
			this.menuItem6.Text = "-";
			// 
			// menuItem7
			// 
			this.menuItem7.Index = 3;
			this.menuItem7.Text = "退出游戏";
			this.menuItem7.Click += new System.EventHandler(this.menuItem7_Click);
			// 
			// menuItem2
			// 
			this.menuItem2.Index = 1;
			this.menuItem2.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem8});
			this.menuItem2.Text = "设置";
			// 
			// menuItem8
			// 
			this.menuItem8.Index = 0;
			this.menuItem8.Text = "游戏设置";
			// 
			// menuItem3
			// 
			this.menuItem3.Index = 2;
			this.menuItem3.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem9});
			this.menuItem3.Text = "帮助";
			// 
			// menuItem9
			// 
			this.menuItem9.Index = 0;
			this.menuItem9.Text = "关于";
			this.menuItem9.Click += new System.EventHandler(this.menuItem9_Click);
			// 
			// label1
			// 
			this.label1.Font = new System.Drawing.Font("黑体", 14.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(134)));
			this.label1.ForeColor = System.Drawing.Color.Red;
			this.label1.Location = new System.Drawing.Point(184, 520);
			this.label1.Name = "label1";
			this.label1.Size = new System.Drawing.Size(144, 24);
			this.label1.TabIndex = 1;
			this.label1.Text = "沈:五子棋";
			this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
			// 
			// Form1
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
			this.ClientSize = new System.Drawing.Size(520, 565);
			this.Controls.Add(this.label1);
			this.Controls.Add(this.panel1);
			this.MaximizeBox = false;
			this.Menu = this.mainMenu1;
			this.Name = "Form1";
			this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
			this.Text = "沈: 五子棋";
			this.Load += new System.EventHandler(this.Form1_Load);
			this.ResumeLayout(false);

		}
		#endregion

		/// <summary>
		/// 应用程序的主入口点。
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new Form1());
		}

		private Checker[,] Gobang = new Checker[15, 15];

		private CheckerEnum Chessr = CheckerEnum.BlackChess;

		private void Form1_Load(object sender, System.EventArgs e)
		{

		}

		private void panel1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
		{
			if (e.Button == MouseButtons.Left)
			{
				//获取鼠标点击的棋子位置
				ChessPoint chessPoint = new ChessPoint(e);

				if (Gobang[chessPoint.X,chessPoint.Y]!=null)
				{
					MessageBox.Show("此处已放置棋子!"); 
					return;
				}

				Checker checker = new Checker(Chessr,chessPoint);

				//放置棋子
				SetChecker(checker);

				//添加到数组
				Gobang[chessPoint.X,chessPoint.Y] = checker;

				//检查是否获胜
				if (Chessr == CheckerEnum.WhiteChes)
				{
					if (CheckWin(CheckerEnum.WhiteChes))
					{
						MessageBox.Show("白棋胜利!"); 
						label1.Text = "白棋胜利";
						panel1.Enabled = false;
					}

					else
					{
						label1.Text = "黑棋出";
						Chessr = CheckerEnum.BlackChess;
					}
				}
				else if (Chessr == CheckerEnum.BlackChess)
				{
					if (CheckWin(CheckerEnum.BlackChess))
					{
						MessageBox.Show("黑棋胜利!");
						label1.Text = "黑棋胜利";
						panel1.Enabled = false;
					}
					else
					{
						label1.Text = ("白棋出");
						Chessr = CheckerEnum.WhiteChes;
					}
				}
			}
		}

		/// <summary>
		/// 绘制棋盘和棋子
		/// </summary>
		/// <param name="sender"></param>
		/// <param name="e"></param>
		private void panel1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
		{
			//绘制棋盘
			Graphics graphics = e.Graphics;

			Image image = Image.FromFile(AppDomain.CurrentDomain.BaseDirectory + @"\bg.jpg");

			graphics.DrawImage(image,new Rectangle(0,0,500,500));

			//绘制棋子
			foreach(Checker checker in Gobang)
			{
				if (checker != null)
					SetChecker(checker);
			}
		}

		/// <summary>
		/// 摆放棋子在棋盘
		/// </summary>
		/// <param name="checker"></param>
		/// <param name="chessPoint"></param>
		private void SetChecker(CheckerEnum checker,ChessPoint chessPoint)
		{
			Brush brush;  //判断棋子的颜色

			if (checker == CheckerEnum.BlackChess)
			{
				brush = new SolidBrush(Color.Black);
			}
			else if(checker == CheckerEnum.WhiteChes)
			{
				brush = new SolidBrush(Color.White);
			}
			else
			{
				return;
			}

			//获取摆放位置
			Point point = chessPoint.GetChessPoint();

			Graphics graphics= panel1.CreateGraphics();
			
			graphics.FillEllipse(brush,point.X, point.Y, 20, 20);

			graphics.Dispose();
		}

		private void SetChecker(Checker checker)
		{
			SetChecker(checker.ChessColor,checker.ChessPoint);
		}


		/// <summary>
		/// 检查是否获胜
		/// </summary>
		/// <param name="checker"></param>
		/// <returns></returns>
		private bool CheckWin(CheckerEnum checker)
		{
			bool IsWin = false;
			for (int x = 0; x < 15;x++)
			{
				for (int y = 0; y < 15;y++)
				{
					if (Gobang[x,y] != null)
					{
						if (Gobang[x,y].ChessColor == checker)
						{
							int ChessWinX,ChessWinY,ChessWinXY,ChessWinYX;
							ChessWinX = ChessWinY = ChessWinXY = ChessWinYX = 0;
							for (int i = 0;i <= 4;i++)
							{
								if (!(y > 10))
								{
									//判断行
									if (Gobang[x,y+i] != null && Gobang[x,y+i].ChessColor == checker)
									{
										ChessWinX++;
									}
									if (ChessWinX==5)
										IsWin=true;
								}
								if (!(x > 10))
								{

									//判断列
									if (Gobang[x+i,y] != null && Gobang[x+i,y].ChessColor == checker)
									{
										ChessWinY++;
									}
									if (ChessWinY==5)
										IsWin=true;
								}
								if (!(x > 10 || y > 10))
								{
									//判断 \ 斜线
									if (Gobang[x+i,y+i] != null && Gobang[x+i,y+i].ChessColor == checker)
									{
										ChessWinXY++;
									}
									if (ChessWinXY==5)
										IsWin=true;
								}
								if ( y > 3 && x < 11)
								{
									//判断 / 斜线
									if (Gobang[x+i,y-i] != null && Gobang[x+i,y-i].ChessColor == checker)
									{
										ChessWinYX++;
									}
									if (ChessWinYX==5)
										IsWin=true;
								}
							}
						}
					}
				}
			}
			return IsWin;
		}

		private void menuItem7_Click(object sender, System.EventArgs e)
		{
			Application.Exit();
		}

		private void menuItem9_Click(object sender, System.EventArgs e)
		{
			Form2 form2 = new Form2();
			form2.Show();
		}

		private void menuItem4_Click(object sender, System.EventArgs e)
		{
			Gobang = new Checker[15, 15];
			Chessr = CheckerEnum.BlackChess;
			panel1.Invalidate();
			label1.Text = "黑棋出";
			panel1.Enabled = true;
		}
	}
}

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