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📄 au8830.h

📁 linux-2.6.15.6
💻 H
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/*    Aureal Vortex Soundcard driver.    IO addr collected from asp4core.vxd:    function    address    0005D5A0    13004    00080674    14004    00080AFF    12818 */#define CHIP_AU8830#define CARD_NAME "Aureal Vortex 2 3D Sound Processor"#define CARD_NAME_SHORT "au8830"#define NR_ADB 0x20#define NR_SRC 0x10#define NR_A3D 0x10#define NR_MIXIN 0x20#define NR_MIXOUT 0x10#define NR_WT 0x40/* ADBDMA */#define VORTEX_ADBDMA_STAT 0x27e00	/* read only, subbuffer, DMA pos */#define		POS_MASK 0x00000fff#define     POS_SHIFT 0x0#define 	ADB_SUBBUF_MASK 0x00003000	/* ADB only. */#define     ADB_SUBBUF_SHIFT 0xc	/* ADB only. */#define VORTEX_ADBDMA_CTRL 0x27a00	/* write only; format, flags, DMA pos */#define		OFFSET_MASK 0x00000fff#define     OFFSET_SHIFT 0x0#define		IE_MASK 0x00001000	/* interrupt enable. */#define     IE_SHIFT 0xc#define     DIR_MASK 0x00002000	/* Direction. */#define     DIR_SHIFT 0xd#define		FMT_MASK 0x0003c000#define		FMT_SHIFT 0xe#define		ADB_FIFO_EN_SHIFT	0x15#define		ADB_FIFO_EN			(1 << 0x15)// The ADB masks and shift also are valid for the wtdma, except if specified otherwise.#define VORTEX_ADBDMA_BUFCFG0 0x27800#define VORTEX_ADBDMA_BUFCFG1 0x27804#define VORTEX_ADBDMA_BUFBASE 0x27400#define VORTEX_ADBDMA_START 0x27c00	/* Which subbuffer starts */#define VORTEX_ADBDMA_STATUS 0x27A90	/* stored at AdbDma->this_10 / 2 DWORD in size. *//* Starting at the MSB, each pair of bits seem to be the current DMA page. *//* This current page bits are consistent (same value) with VORTEX_ADBDMA_STAT) *//* DMA */#define VORTEX_ENGINE_CTRL 0x27ae8#define 	ENGINE_INIT 0x1380000/* WTDMA */#define VORTEX_WTDMA_CTRL 0x27900	/* format, DMA pos */#define VORTEX_WTDMA_STAT 0x27d00	/* DMA subbuf, DMA pos */#define     WT_SUBBUF_MASK 0x3#define     WT_SUBBUF_SHIFT 0xc#define VORTEX_WTDMA_BUFBASE 0x27000#define VORTEX_WTDMA_BUFCFG0 0x27600#define VORTEX_WTDMA_BUFCFG1 0x27604#define VORTEX_WTDMA_START 0x27b00	/* which subbuffer is first *//* ADB */#define VORTEX_ADB_SR 0x28400	/* Samplerates enable/disable */#define VORTEX_ADB_RTBASE 0x28000#define VORTEX_ADB_RTBASE_COUNT 173#define VORTEX_ADB_CHNBASE 0x282b4#define VORTEX_ADB_CHNBASE_COUNT 24#define 	ROUTE_MASK	0xffff#define		SOURCE_MASK	0xff00#define     ADB_MASK   0xff#define		ADB_SHIFT 0x8/* ADB address */#define		OFFSET_ADBDMA	0x00#define		OFFSET_ADBDMAB	0x20#define		OFFSET_SRCIN	0x40#define		OFFSET_SRCOUT	0x20	/* ch 0x11 */#define		OFFSET_MIXIN	0x50	/* ch 0x11 */#define		OFFSET_MIXOUT	0x30	/* ch 0x11 */#define		OFFSET_CODECIN	0x70 /* ch 0x11 */	/* adb source */#define		OFFSET_CODECOUT	0x88 /* ch 0x11 */	/* adb target */#define		OFFSET_SPORTIN	0x78	/* ch 0x13 ADB source. 2 routes. */#define		OFFSET_SPORTOUT	0x90	/* ch 0x13 ADB sink. 2 routes. */#define		OFFSET_SPDIFIN	0x7A	/* ch 0x14 ADB source. */#define		OFFSET_SPDIFOUT	0x92	/* ch 0x14 ADB sink. */#define		OFFSET_AC98IN	0x7c	/* ch 0x14 ADB source. */#define		OFFSET_AC98OUT	0x94	/* ch 0x14 ADB sink. */#define		OFFSET_EQIN		0xa0	/* ch 0x11 */#define		OFFSET_EQOUT	0x7e /* ch 0x11 */	/* 2 routes on ch 0x11 */#define		OFFSET_A3DIN	0x70	/* ADB sink. */#define		OFFSET_A3DOUT	0xA6	/* ADB source. 2 routes per slice = 8 */#define		OFFSET_WT0		0x40	/* WT bank 0 output. 0x40 - 0x65 */#define		OFFSET_WT1		0x80	/* WT bank 1 output. 0x80 - 0xA5 *//* WT sources offset : 0x00-0x1f Direct stream. *//* WT sources offset : 0x20-0x25 Mixed Output. */#define		OFFSET_XTALKOUT	0x66	/* crosstalk canceller (source) 2 routes */#define		OFFSET_XTALKIN	0x96	/* crosstalk canceller (sink). 10 routes */#define		OFFSET_EFXOUT	0x68	/* ADB source. 8 routes. */#define		OFFSET_EFXIN	0x80	/* ADB sink. 8 routes. *//* ADB route translate helper */#define ADB_DMA(x) (x)#define ADB_SRCOUT(x) (x + OFFSET_SRCOUT)#define ADB_SRCIN(x) (x + OFFSET_SRCIN)#define ADB_MIXOUT(x) (x + OFFSET_MIXOUT)#define ADB_MIXIN(x) (x + OFFSET_MIXIN)#define ADB_CODECIN(x) (x + OFFSET_CODECIN)#define ADB_CODECOUT(x) (x + OFFSET_CODECOUT)#define ADB_SPORTIN(x) (x + OFFSET_SPORTIN)#define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT)#define ADB_SPDIFIN(x)	(x + OFFSET_SPDIFIN)#define ADB_SPDIFOUT(x)	(x + OFFSET_SPDIFOUT)#define ADB_EQIN(x) (x + OFFSET_EQIN)#define ADB_EQOUT(x) (x + OFFSET_EQOUT)#define ADB_A3DOUT(x) (x + OFFSET_A3DOUT)	/* 0x10 A3D blocks */#define ADB_A3DIN(x) (x + OFFSET_A3DIN)//#define ADB_WTOUT(x) ((x<x20)?(x + OFFSET_WT0):(x + OFFSET_WT1))#define ADB_WTOUT(x,y) (((x)==0)?((y) + OFFSET_WT0):((y) + OFFSET_WT1))#define ADB_XTALKIN(x) ((x) + OFFSET_XTALKIN)#define ADB_XTALKOUT(x) ((x) + OFFSET_XTALKOUT)#define MIX_DEFIGAIN 0x08#define MIX_DEFOGAIN 0x08	/* 0x8->6dB  (6dB = x4) 16 to 18 bit conversion? *//* MIXER */#define VORTEX_MIXER_SR 0x21f00#define VORTEX_MIXER_CLIP 0x21f80#define VORTEX_MIXER_CHNBASE 0x21e40#define VORTEX_MIXER_RTBASE 0x21e00#define 	MIXER_RTBASE_SIZE 0x38#define VORTEX_MIX_ENIN 0x21a00	/* Input enable bits. 4 bits wide. */#define VORTEX_MIX_SMP 0x21c00	/* wave data buffers. AU8820: 0x9c00 *//* MIX */#define VORTEX_MIX_INVOL_B 0x20000	/* Input volume current */#define VORTEX_MIX_VOL_B 0x20800	/* Output Volume current */#define VORTEX_MIX_INVOL_A 0x21000	/* Input Volume target */#define VORTEX_MIX_VOL_A 0x21800	/* Output Volume target */#define 	VOL_MIN 0x80	/* Input volume when muted. */#define		VOL_MAX 0x7f	/* FIXME: Not confirmed! Just guessed. *//* SRC */#define VORTEX_SRC_CHNBASE		0x26c40#define VORTEX_SRC_RTBASE		0x26c00#define VORTEX_SRCBLOCK_SR		0x26cc0#define VORTEX_SRC_SOURCE		0x26cc4#define VORTEX_SRC_SOURCESIZE	0x26cc8/* Params	0x26e00	: 1 U0	0x26e40	: 2 CR	0x26e80	: 3 U3	0x26ec0	: 4 DRIFT1	0x26f00 : 5 U1	0x26f40	: 6 DRIFT2	0x26f80	: 7 U2 : Target rate, direction*/#define VORTEX_SRC_CONVRATIO	0x26e40#define VORTEX_SRC_DRIFT0		0x26e80#define VORTEX_SRC_DRIFT1		0x26ec0#define VORTEX_SRC_DRIFT2		0x26f40#define VORTEX_SRC_U0			0x26e00#define		U0_SLOWLOCK		0x200#define VORTEX_SRC_U1			0x26f00#define VORTEX_SRC_U2			0x26f80#define VORTEX_SRC_DATA			0x26800	/* 0xc800 */#define VORTEX_SRC_DATA0		0x26000/* FIFO */#define VORTEX_FIFO_ADBCTRL 0x16100	/* Control bits. */#define VORTEX_FIFO_WTCTRL 0x16000#define		FIFO_RDONLY	0x00000001#define		FIFO_CTRL	0x00000002	/* Allow ctrl. ? */#define		FIFO_VALID	0x00000010#define 	FIFO_EMPTY	0x00000020#define		FIFO_U0		0x00002000	/* Unknown. */#define		FIFO_U1		0x00040000#define		FIFO_SIZE_BITS 6#define		FIFO_SIZE	(1<<(FIFO_SIZE_BITS))	// 0x40#define 	FIFO_MASK	(FIFO_SIZE-1)	//0x3f    /* at shift left 0xc */#define 	FIFO_BITS	0x1c400000#define VORTEX_FIFO_ADBDATA 0x14000#define VORTEX_FIFO_WTDATA 0x10000#define VORTEX_FIFO_GIRT	0x17000	/* wt0, wt1, adb */#define		GIRT_COUNT	3/* CODEC */#define VORTEX_CODEC_CHN 0x29080	/* The name "CHN" is wrong. */#define VORTEX_CODEC_CTRL 0x29184#define VORTEX_CODEC_IO 0x29188#define VORTEX_CODEC_SPORTCTRL 0x2918c#define VORTEX_CODEC_EN 0x29190#define		EN_AUDIO0		0x00000300#define		EN_MODEM		0x00000c00#define		EN_AUDIO1		0x00003000#define		EN_SPORT		0x00030000#define		EN_SPDIF		0x000c0000#define		EN_CODEC		(EN_AUDIO1 | EN_AUDIO0)#define VORTEX_SPDIF_SMPRATE	0x29194#define VORTEX_SPDIF_FLAGS		0x2205c#define VORTEX_SPDIF_CFG0		0x291D0	/* status data */#define VORTEX_SPDIF_CFG1		0x291D4#define VORTEX_SMP_TIME			0x29198	/* Sample counter/timer */#define VORTEX_SMP_TIMER		0x2919c#define VORTEX_CODEC2_CTRL		0x291a0#define VORTEX_MODEM_CTRL		0x291ac/* IRQ */#define VORTEX_IRQ_SOURCE 0x2a000	/* Interrupt source flags. */#define VORTEX_IRQ_CTRL 0x2a004	/* Interrupt source mask. *///#define VORTEX_IRQ_U0 0x2a008 /* ?? */#define VORTEX_STAT		0x2a008	/* Some sort of status */#define 	STAT_IRQ	0x00000001	/* This bitis set if the IRQ is valid. */#define VORTEX_CTRL		0x2a00c#define 	CTRL_MIDI_EN	0x00000001#define 	CTRL_MIDI_PORT	0x00000060#define 	CTRL_GAME_EN	0x00000008#define 	CTRL_GAME_PORT	0x00000e00#define 	CTRL_IRQ_ENABLE	0x00004000#define		CTRL_SPDIF		0x00000000	/* unknown. Please find this value */#define 	CTRL_SPORT		0x00200000#define 	CTRL_RST		0x00800000#define 	CTRL_UNKNOWN	0x01000000/* write: Timer period config / read: TIMER IRQ ack. */#define VORTEX_IRQ_STAT 0x2919c		     /* MIDI *//* GAME. */#define VORTEX_MIDI_DATA 0x28800#define VORTEX_MIDI_CMD 0x28804	/* Write command / Read status */#define VORTEX_GAME_LEGACY 0x28808#define VORTEX_CTRL2 0x2880c#define		CTRL2_GAME_ADCMODE 0x40#define VORTEX_GAME_AXIS 0x28810	/* Axis base register. 4 axis's */#define		AXIS_SIZE 4#define		AXIS_RANGE 0x1fff

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