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📄 au88x0_game.c

📁 linux-2.6.15.6
💻 C
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/* * $Id: au88x0_game.c,v 1.9 2003/09/22 03:51:28 mjander Exp $ * *  Manuel Jander. * *  Based on the work of: *  Vojtech Pavlik *  Raymond Ingles * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic * * Based 90% on Vojtech Pavlik pcigame driver. * Merged and modified by Manuel Jander, for the OpenVortex * driver. (email: mjander@embedded.cl). */#include <sound/driver.h>#include <linux/time.h>#include <linux/delay.h>#include <linux/init.h>#include <sound/core.h>#include "au88x0.h"#include <linux/gameport.h>#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))#define VORTEX_GAME_DWAIT	20	/* 20 ms */static unsigned char vortex_game_read(struct gameport *gameport){	vortex_t *vortex = gameport_get_port_data(gameport);	return hwread(vortex->mmio, VORTEX_GAME_LEGACY);}static void vortex_game_trigger(struct gameport *gameport){	vortex_t *vortex = gameport_get_port_data(gameport);	hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);}static intvortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons){	vortex_t *vortex = gameport_get_port_data(gameport);	int i;	*buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;	for (i = 0; i < 4; i++) {		axes[i] =		    hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));		if (axes[i] == AXIS_RANGE)			axes[i] = -1;	}	return 0;}static int vortex_game_open(struct gameport *gameport, int mode){	vortex_t *vortex = gameport_get_port_data(gameport);	switch (mode) {	case GAMEPORT_MODE_COOKED:		hwwrite(vortex->mmio, VORTEX_CTRL2,			hwread(vortex->mmio,			       VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);		msleep(VORTEX_GAME_DWAIT);		return 0;	case GAMEPORT_MODE_RAW:		hwwrite(vortex->mmio, VORTEX_CTRL2,			hwread(vortex->mmio,			       VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);		return 0;	default:		return -1;	}	return 0;}static int __devinit vortex_gameport_register(vortex_t * vortex){	struct gameport *gp;	vortex->gameport = gp = gameport_allocate_port();	if (!gp) {		printk(KERN_ERR "vortex: cannot allocate memory for gameport\n");		return -ENOMEM;	};	gameport_set_name(gp, "AU88x0 Gameport");	gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));	gameport_set_dev_parent(gp, &vortex->pci_dev->dev);	gp->read = vortex_game_read;	gp->trigger = vortex_game_trigger;	gp->cooked_read = vortex_game_cooked_read;	gp->open = vortex_game_open;	gameport_set_port_data(gp, vortex);	gp->fuzz = 64;	gameport_register_port(gp);	return 0;}static void vortex_gameport_unregister(vortex_t * vortex){	if (vortex->gameport) {		gameport_unregister_port(vortex->gameport);		vortex->gameport = NULL;	}}#elsestatic inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }static inline void vortex_gameport_unregister(vortex_t * vortex) { }#endif

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