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📄 au88x0_a3d.c

📁 linux-2.6.15.6
💻 C
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/*************************************************************************** *            au88x0_a3d.c * *  Fri Jul 18 14:16:22 2003 *  Copyright  2003  mjander *  mjander@users.sourceforge.net * * A3D. You may think i'm crazy, but this may work someday. Who knows... ****************************************************************************//* *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU Library General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#include "au88x0_a3d.h"#include "au88x0_a3ddata.c"#include "au88x0_xtalk.h"#include "au88x0.h"static voida3dsrc_SetTimeConsts(a3dsrc_t * a, short HrtfTrack, short ItdTrack,		     short GTrack, short CTrack){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio,		a3d_addrA(a->slice, a->source, A3D_A_HrtfTrackTC), HrtfTrack);	hwwrite(vortex->mmio,		a3d_addrA(a->slice, a->source, A3D_A_ITDTrackTC), ItdTrack);	hwwrite(vortex->mmio,		a3d_addrA(a->slice, a->source, A3D_A_GainTrackTC), GTrack);	hwwrite(vortex->mmio,		a3d_addrA(a->slice, a->source, A3D_A_CoeffTrackTC), CTrack);}#if 0static voida3dsrc_GetTimeConsts(a3dsrc_t * a, short *HrtfTrack, short *ItdTrack,		     short *GTrack, short *CTrack){	// stub!}#endif/* Atmospheric absorbtion. */static voida3dsrc_SetAtmosTarget(a3dsrc_t * a, short aa, short b, short c, short d,		      short e){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio,		a3d_addrB(a->slice, a->source, A3D_B_A21Target),		(e << 0x10) | d);	hwwrite(vortex->mmio,		a3d_addrB(a->slice, a->source, A3D_B_B10Target),		(b << 0x10) | aa);	hwwrite(vortex->mmio,		a3d_addrB(a->slice, a->source, A3D_B_B2Target), c);}static voida3dsrc_SetAtmosCurrent(a3dsrc_t * a, short aa, short b, short c, short d,		       short e){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio,		a3d_addrB(a->slice, a->source, A3D_B_A12Current),		(e << 0x10) | d);	hwwrite(vortex->mmio,		a3d_addrB(a->slice, a->source, A3D_B_B01Current),		(b << 0x10) | aa);	hwwrite(vortex->mmio,		a3d_addrB(a->slice, a->source, A3D_B_B2Current), c);}static voida3dsrc_SetAtmosState(a3dsrc_t * a, short x1, short x2, short y1, short y2){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x1), x1);	hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x2), x2);	hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y1), y1);	hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y2), y2);}#if 0static voida3dsrc_GetAtmosTarget(a3dsrc_t * a, short *aa, short *b, short *c,		      short *d, short *e){}static voida3dsrc_GetAtmosCurrent(a3dsrc_t * a, short *bb01, short *ab01, short *b2,		       short *aa12, short *ba12){	vortex_t *vortex = (vortex_t *) (a->vortex);	*aa12 =	    hwread(vortex->mmio,		   a3d_addrA(a->slice, a->source, A3D_A_A12Current));	*ba12 =	    hwread(vortex->mmio,		   a3d_addrB(a->slice, a->source, A3D_B_A12Current));	*ab01 =	    hwread(vortex->mmio,		   a3d_addrA(a->slice, a->source, A3D_A_B01Current));	*bb01 =	    hwread(vortex->mmio,		   a3d_addrB(a->slice, a->source, A3D_B_B01Current));	*b2 =	    hwread(vortex->mmio,		   a3d_addrA(a->slice, a->source, A3D_A_B2Current));}static voida3dsrc_GetAtmosState(a3dsrc_t * a, short *x1, short *x2, short *y1, short *y2){}#endif/* HRTF */static voida3dsrc_SetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b){	vortex_t *vortex = (vortex_t *) (a->vortex);	int i;	for (i = 0; i < HRTF_SZ; i++)		hwwrite(vortex->mmio,			a3d_addrB(a->slice, a->source,				  A3D_B_HrtfTarget) + (i << 2),			(b[i] << 0x10) | aa[i]);}static voida3dsrc_SetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b){	vortex_t *vortex = (vortex_t *) (a->vortex);	int i;	for (i = 0; i < HRTF_SZ; i++)		hwwrite(vortex->mmio,			a3d_addrB(a->slice, a->source,				  A3D_B_HrtfCurrent) + (i << 2),			(b[i] << 0x10) | aa[i]);}static voida3dsrc_SetHrtfState(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b){	vortex_t *vortex = (vortex_t *) (a->vortex);	int i;	for (i = 0; i < HRTF_SZ; i++)		hwwrite(vortex->mmio,			a3d_addrB(a->slice, a->source,				  A3D_B_HrtfDelayLine) + (i << 2),			(b[i] << 0x10) | aa[i]);}static void a3dsrc_SetHrtfOutput(a3dsrc_t * a, short left, short right){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio,		a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL), left);	hwwrite(vortex->mmio,		a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR), right);}#if 0static void a3dsrc_GetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b){	vortex_t *vortex = (vortex_t *) (a->vortex);	int i;	for (i = 0; i < HRTF_SZ; i++)		aa[i] =		    hwread(vortex->mmio,			   a3d_addrA(a->slice, a->source,				     A3D_A_HrtfTarget + (i << 2)));	for (i = 0; i < HRTF_SZ; i++)		b[i] =		    hwread(vortex->mmio,			   a3d_addrB(a->slice, a->source,				     A3D_B_HrtfTarget + (i << 2)));}static void a3dsrc_GetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b){	vortex_t *vortex = (vortex_t *) (a->vortex);	int i;	for (i = 0; i < HRTF_SZ; i++)		aa[i] =		    hwread(vortex->mmio,			   a3d_addrA(a->slice, a->source,				     A3D_A_HrtfCurrent + (i << 2)));	for (i = 0; i < HRTF_SZ; i++)		b[i] =		    hwread(vortex->mmio,			   a3d_addrB(a->slice, a->source,				     A3D_B_HrtfCurrent + (i << 2)));}static void a3dsrc_GetHrtfState(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b){	vortex_t *vortex = (vortex_t *) (a->vortex);	int i;	// FIXME: verify this!	for (i = 0; i < HRTF_SZ; i++)		aa[i] =		    hwread(vortex->mmio,			   a3d_addrA(a->slice, a->source,				     A3D_A_HrtfDelayLine + (i << 2)));	for (i = 0; i < HRTF_SZ; i++)		b[i] =		    hwread(vortex->mmio,			   a3d_addrB(a->slice, a->source,				     A3D_B_HrtfDelayLine + (i << 2)));}static void a3dsrc_GetHrtfOutput(a3dsrc_t * a, short *left, short *right){	vortex_t *vortex = (vortex_t *) (a->vortex);	*left =	    hwread(vortex->mmio,		   a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL));	*right =	    hwread(vortex->mmio,		   a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR));}#endif/* Interaural Time Difference.  * "The other main clue that humans use to locate sounds, is called  * Interaural Time Difference (ITD). The differences in distance from  * the sound source to a listeners ears means  that the sound will  * reach one ear slightly before the other....", found somewhere with google.*/static void a3dsrc_SetItdTarget(a3dsrc_t * a, short litd, short ritd){	vortex_t *vortex = (vortex_t *) (a->vortex);	if (litd < 0)		litd = 0;	if (litd > 0x57FF)		litd = 0x57FF;	if (ritd < 0)		ritd = 0;	if (ritd > 0x57FF)		ritd = 0x57FF;	hwwrite(vortex->mmio,		a3d_addrB(a->slice, a->source, A3D_B_ITDTarget),		(ritd << 0x10) | litd);	//hwwrite(vortex->mmio, addr(0x191DF+5, this04, this08), (ritd<<0x10)|litd);}static void a3dsrc_SetItdCurrent(a3dsrc_t * a, short litd, short ritd){	vortex_t *vortex = (vortex_t *) (a->vortex);	if (litd < 0)		litd = 0;	if (litd > 0x57FF)		litd = 0x57FF;	if (ritd < 0)		ritd = 0;	if (ritd > 0x57FF)		ritd = 0x57FF;	hwwrite(vortex->mmio,		a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent),		(ritd << 0x10) | litd);	//hwwrite(vortex->mmio, addr(0x191DF+1, this04, this08), (ritd<<0x10)|litd);}static void a3dsrc_SetItdDline(a3dsrc_t * a, a3d_ItdDline_t const dline){	vortex_t *vortex = (vortex_t *) (a->vortex);	int i;	/* 45 != 40 -> Check this ! */	for (i = 0; i < DLINE_SZ; i++)		hwwrite(vortex->mmio,			a3d_addrA(a->slice, a->source,				  A3D_A_ITDDelayLine) + (i << 2), dline[i]);}#if 0static void a3dsrc_GetItdTarget(a3dsrc_t * a, short *litd, short *ritd){	vortex_t *vortex = (vortex_t *) (a->vortex);	*ritd =	    hwread(vortex->mmio,		   a3d_addrA(a->slice, a->source, A3D_A_ITDTarget));	*litd =	    hwread(vortex->mmio,		   a3d_addrB(a->slice, a->source, A3D_B_ITDTarget));}static void a3dsrc_GetItdCurrent(a3dsrc_t * a, short *litd, short *ritd){	vortex_t *vortex = (vortex_t *) (a->vortex);	*ritd =	    hwread(vortex->mmio,		   a3d_addrA(a->slice, a->source, A3D_A_ITDCurrent));	*litd =	    hwread(vortex->mmio,		   a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent));}static void a3dsrc_GetItdDline(a3dsrc_t * a, a3d_ItdDline_t dline){	vortex_t *vortex = (vortex_t *) (a->vortex);	int i;	for (i = 0; i < DLINE_SZ; i++)		dline[i] =		    hwread(vortex->mmio,			   a3d_addrA(a->slice, a->source,				     A3D_A_ITDDelayLine + (i << 2)));}#endif/* This is may be used for ILD Interaural Level Difference. */static void a3dsrc_SetGainTarget(a3dsrc_t * a, short left, short right){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio,		a3d_addrB(a->slice, a->source, A3D_B_GainTarget),		(right << 0x10) | left);}static void a3dsrc_SetGainCurrent(a3dsrc_t * a, short left, short right){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio,		a3d_addrB(a->slice, a->source, A3D_B_GainCurrent),		(right << 0x10) | left);}#if 0static void a3dsrc_GetGainTarget(a3dsrc_t * a, short *left, short *right){	vortex_t *vortex = (vortex_t *) (a->vortex);	*right =	    hwread(vortex->mmio,		   a3d_addrA(a->slice, a->source, A3D_A_GainTarget));	*left =	    hwread(vortex->mmio,		   a3d_addrB(a->slice, a->source, A3D_B_GainTarget));}static void a3dsrc_GetGainCurrent(a3dsrc_t * a, short *left, short *right){	vortex_t *vortex = (vortex_t *) (a->vortex);	*right =	    hwread(vortex->mmio,		   a3d_addrA(a->slice, a->source, A3D_A_GainCurrent));	*left =	    hwread(vortex->mmio,		   a3d_addrB(a->slice, a->source, A3D_B_GainCurrent));}/* CA3dIO this func seems to be inlined all over this place. */static void CA3dIO_WriteReg(a3dsrc_t * a, unsigned long addr, short aa, short b){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio, addr, (aa << 0x10) | b);}#endif/* Generic A3D stuff */static void a3dsrc_SetA3DSampleRate(a3dsrc_t * a, int sr){	vortex_t *vortex = (vortex_t *) (a->vortex);	int esp0 = 0;	esp0 = (((esp0 & 0x7fffffff) | 0xB8000000) & 0x7) | ((sr & 0x1f) << 3);	hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), esp0);	//hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), esp0);}static void a3dsrc_EnableA3D(a3dsrc_t * a){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd),		0xF0000001);	//hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), 0xF0000001);}static void a3dsrc_DisableA3D(a3dsrc_t * a){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd),		0xF0000000);}static void a3dsrc_SetA3DControlReg(a3dsrc_t * a, unsigned long ctrl){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), ctrl);}static void a3dsrc_SetA3DPointerReg(a3dsrc_t * a, unsigned long ptr){	vortex_t *vortex = (vortex_t *) (a->vortex);	hwwrite(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd), ptr);}#if 0static void a3dsrc_GetA3DSampleRate(a3dsrc_t * a, int *sr){	vortex_t *vortex = (vortex_t *) (a->vortex);	*sr = ((hwread(vortex->mmio, A3D_SLICE_Control + (a->slice << 0xd))		>> 3) & 0x1f);	//*sr = ((hwread(vortex->mmio, 0x19C38 + (this08<<0xd))>>3)&0x1f);}static void a3dsrc_GetA3DControlReg(a3dsrc_t * a, unsigned long *ctrl){	vortex_t *vortex = (vortex_t *) (a->vortex);	*ctrl = hwread(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd));}static void a3dsrc_GetA3DPointerReg(a3dsrc_t * a, unsigned long *ptr){	vortex_t *vortex = (vortex_t *) (a->vortex);	*ptr = hwread(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd));}#endifstatic void a3dsrc_ZeroSliceIO(a3dsrc_t * a){	vortex_t *vortex = (vortex_t *) (a->vortex);	int i;	for (i = 0; i < 8; i++)		hwwrite(vortex->mmio,			A3D_SLICE_VDBDest +			((((a->slice) << 0xb) + i) << 2), 0);	for (i = 0; i < 4; i++)		hwwrite(vortex->mmio,			A3D_SLICE_VDBSource +

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