📄 au88x0_a3d.c
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/*************************************************************************** * au88x0_a3d.c * * Fri Jul 18 14:16:22 2003 * Copyright 2003 mjander * mjander@users.sourceforge.net * * A3D. You may think i'm crazy, but this may work someday. Who knows... ****************************************************************************//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#include "au88x0_a3d.h"#include "au88x0_a3ddata.c"#include "au88x0_xtalk.h"#include "au88x0.h"static voida3dsrc_SetTimeConsts(a3dsrc_t * a, short HrtfTrack, short ItdTrack, short GTrack, short CTrack){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_HrtfTrackTC), HrtfTrack); hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_ITDTrackTC), ItdTrack); hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_GainTrackTC), GTrack); hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_CoeffTrackTC), CTrack);}#if 0static voida3dsrc_GetTimeConsts(a3dsrc_t * a, short *HrtfTrack, short *ItdTrack, short *GTrack, short *CTrack){ // stub!}#endif/* Atmospheric absorbtion. */static voida3dsrc_SetAtmosTarget(a3dsrc_t * a, short aa, short b, short c, short d, short e){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_A21Target), (e << 0x10) | d); hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_B10Target), (b << 0x10) | aa); hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_B2Target), c);}static voida3dsrc_SetAtmosCurrent(a3dsrc_t * a, short aa, short b, short c, short d, short e){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_A12Current), (e << 0x10) | d); hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_B01Current), (b << 0x10) | aa); hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_B2Current), c);}static voida3dsrc_SetAtmosState(a3dsrc_t * a, short x1, short x2, short y1, short y2){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x1), x1); hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x2), x2); hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y1), y1); hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y2), y2);}#if 0static voida3dsrc_GetAtmosTarget(a3dsrc_t * a, short *aa, short *b, short *c, short *d, short *e){}static voida3dsrc_GetAtmosCurrent(a3dsrc_t * a, short *bb01, short *ab01, short *b2, short *aa12, short *ba12){ vortex_t *vortex = (vortex_t *) (a->vortex); *aa12 = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_A12Current)); *ba12 = hwread(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_A12Current)); *ab01 = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_B01Current)); *bb01 = hwread(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_B01Current)); *b2 = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_B2Current));}static voida3dsrc_GetAtmosState(a3dsrc_t * a, short *x1, short *x2, short *y1, short *y2){}#endif/* HRTF */static voida3dsrc_SetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b){ vortex_t *vortex = (vortex_t *) (a->vortex); int i; for (i = 0; i < HRTF_SZ; i++) hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_HrtfTarget) + (i << 2), (b[i] << 0x10) | aa[i]);}static voida3dsrc_SetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b){ vortex_t *vortex = (vortex_t *) (a->vortex); int i; for (i = 0; i < HRTF_SZ; i++) hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_HrtfCurrent) + (i << 2), (b[i] << 0x10) | aa[i]);}static voida3dsrc_SetHrtfState(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b){ vortex_t *vortex = (vortex_t *) (a->vortex); int i; for (i = 0; i < HRTF_SZ; i++) hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_HrtfDelayLine) + (i << 2), (b[i] << 0x10) | aa[i]);}static void a3dsrc_SetHrtfOutput(a3dsrc_t * a, short left, short right){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL), left); hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR), right);}#if 0static void a3dsrc_GetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b){ vortex_t *vortex = (vortex_t *) (a->vortex); int i; for (i = 0; i < HRTF_SZ; i++) aa[i] = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_HrtfTarget + (i << 2))); for (i = 0; i < HRTF_SZ; i++) b[i] = hwread(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_HrtfTarget + (i << 2)));}static void a3dsrc_GetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b){ vortex_t *vortex = (vortex_t *) (a->vortex); int i; for (i = 0; i < HRTF_SZ; i++) aa[i] = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_HrtfCurrent + (i << 2))); for (i = 0; i < HRTF_SZ; i++) b[i] = hwread(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_HrtfCurrent + (i << 2)));}static void a3dsrc_GetHrtfState(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b){ vortex_t *vortex = (vortex_t *) (a->vortex); int i; // FIXME: verify this! for (i = 0; i < HRTF_SZ; i++) aa[i] = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_HrtfDelayLine + (i << 2))); for (i = 0; i < HRTF_SZ; i++) b[i] = hwread(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_HrtfDelayLine + (i << 2)));}static void a3dsrc_GetHrtfOutput(a3dsrc_t * a, short *left, short *right){ vortex_t *vortex = (vortex_t *) (a->vortex); *left = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL)); *right = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR));}#endif/* Interaural Time Difference. * "The other main clue that humans use to locate sounds, is called * Interaural Time Difference (ITD). The differences in distance from * the sound source to a listeners ears means that the sound will * reach one ear slightly before the other....", found somewhere with google.*/static void a3dsrc_SetItdTarget(a3dsrc_t * a, short litd, short ritd){ vortex_t *vortex = (vortex_t *) (a->vortex); if (litd < 0) litd = 0; if (litd > 0x57FF) litd = 0x57FF; if (ritd < 0) ritd = 0; if (ritd > 0x57FF) ritd = 0x57FF; hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_ITDTarget), (ritd << 0x10) | litd); //hwwrite(vortex->mmio, addr(0x191DF+5, this04, this08), (ritd<<0x10)|litd);}static void a3dsrc_SetItdCurrent(a3dsrc_t * a, short litd, short ritd){ vortex_t *vortex = (vortex_t *) (a->vortex); if (litd < 0) litd = 0; if (litd > 0x57FF) litd = 0x57FF; if (ritd < 0) ritd = 0; if (ritd > 0x57FF) ritd = 0x57FF; hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent), (ritd << 0x10) | litd); //hwwrite(vortex->mmio, addr(0x191DF+1, this04, this08), (ritd<<0x10)|litd);}static void a3dsrc_SetItdDline(a3dsrc_t * a, a3d_ItdDline_t const dline){ vortex_t *vortex = (vortex_t *) (a->vortex); int i; /* 45 != 40 -> Check this ! */ for (i = 0; i < DLINE_SZ; i++) hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_ITDDelayLine) + (i << 2), dline[i]);}#if 0static void a3dsrc_GetItdTarget(a3dsrc_t * a, short *litd, short *ritd){ vortex_t *vortex = (vortex_t *) (a->vortex); *ritd = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_ITDTarget)); *litd = hwread(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_ITDTarget));}static void a3dsrc_GetItdCurrent(a3dsrc_t * a, short *litd, short *ritd){ vortex_t *vortex = (vortex_t *) (a->vortex); *ritd = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_ITDCurrent)); *litd = hwread(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent));}static void a3dsrc_GetItdDline(a3dsrc_t * a, a3d_ItdDline_t dline){ vortex_t *vortex = (vortex_t *) (a->vortex); int i; for (i = 0; i < DLINE_SZ; i++) dline[i] = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_ITDDelayLine + (i << 2)));}#endif/* This is may be used for ILD Interaural Level Difference. */static void a3dsrc_SetGainTarget(a3dsrc_t * a, short left, short right){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_GainTarget), (right << 0x10) | left);}static void a3dsrc_SetGainCurrent(a3dsrc_t * a, short left, short right){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_GainCurrent), (right << 0x10) | left);}#if 0static void a3dsrc_GetGainTarget(a3dsrc_t * a, short *left, short *right){ vortex_t *vortex = (vortex_t *) (a->vortex); *right = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_GainTarget)); *left = hwread(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_GainTarget));}static void a3dsrc_GetGainCurrent(a3dsrc_t * a, short *left, short *right){ vortex_t *vortex = (vortex_t *) (a->vortex); *right = hwread(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_GainCurrent)); *left = hwread(vortex->mmio, a3d_addrB(a->slice, a->source, A3D_B_GainCurrent));}/* CA3dIO this func seems to be inlined all over this place. */static void CA3dIO_WriteReg(a3dsrc_t * a, unsigned long addr, short aa, short b){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, addr, (aa << 0x10) | b);}#endif/* Generic A3D stuff */static void a3dsrc_SetA3DSampleRate(a3dsrc_t * a, int sr){ vortex_t *vortex = (vortex_t *) (a->vortex); int esp0 = 0; esp0 = (((esp0 & 0x7fffffff) | 0xB8000000) & 0x7) | ((sr & 0x1f) << 3); hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), esp0); //hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), esp0);}static void a3dsrc_EnableA3D(a3dsrc_t * a){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), 0xF0000001); //hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), 0xF0000001);}static void a3dsrc_DisableA3D(a3dsrc_t * a){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), 0xF0000000);}static void a3dsrc_SetA3DControlReg(a3dsrc_t * a, unsigned long ctrl){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), ctrl);}static void a3dsrc_SetA3DPointerReg(a3dsrc_t * a, unsigned long ptr){ vortex_t *vortex = (vortex_t *) (a->vortex); hwwrite(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd), ptr);}#if 0static void a3dsrc_GetA3DSampleRate(a3dsrc_t * a, int *sr){ vortex_t *vortex = (vortex_t *) (a->vortex); *sr = ((hwread(vortex->mmio, A3D_SLICE_Control + (a->slice << 0xd)) >> 3) & 0x1f); //*sr = ((hwread(vortex->mmio, 0x19C38 + (this08<<0xd))>>3)&0x1f);}static void a3dsrc_GetA3DControlReg(a3dsrc_t * a, unsigned long *ctrl){ vortex_t *vortex = (vortex_t *) (a->vortex); *ctrl = hwread(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd));}static void a3dsrc_GetA3DPointerReg(a3dsrc_t * a, unsigned long *ptr){ vortex_t *vortex = (vortex_t *) (a->vortex); *ptr = hwread(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd));}#endifstatic void a3dsrc_ZeroSliceIO(a3dsrc_t * a){ vortex_t *vortex = (vortex_t *) (a->vortex); int i; for (i = 0; i < 8; i++) hwwrite(vortex->mmio, A3D_SLICE_VDBDest + ((((a->slice) << 0xb) + i) << 2), 0); for (i = 0; i < 4; i++) hwwrite(vortex->mmio, A3D_SLICE_VDBSource +
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