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📄 riva_hw.h

📁 linux-2.6.15.6
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/***************************************************************************\|*                                                                           *||*       Copyright 1993-1999 NVIDIA, Corporation.  All rights reserved.      *||*                                                                           *||*     NOTICE TO USER:   The source code  is copyrighted under  U.S. and     *||*     international laws.  Users and possessors of this source code are     *||*     hereby granted a nonexclusive,  royalty-free copyright license to     *||*     use this code in individual and commercial software.                  *||*                                                                           *||*     Any use of this source code must include,  in the user documenta-     *||*     tion and  internal comments to the code,  notices to the end user     *||*     as follows:                                                           *||*                                                                           *||*       Copyright 1993-1999 NVIDIA, Corporation.  All rights reserved.      *||*                                                                           *||*     NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY     *||*     OF  THIS SOURCE  CODE  FOR ANY PURPOSE.  IT IS  PROVIDED  "AS IS"     *||*     WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.  NVIDIA, CORPOR-     *||*     ATION DISCLAIMS ALL WARRANTIES  WITH REGARD  TO THIS SOURCE CODE,     *||*     INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE-     *||*     MENT,  AND FITNESS  FOR A PARTICULAR PURPOSE.   IN NO EVENT SHALL     *||*     NVIDIA, CORPORATION  BE LIABLE FOR ANY SPECIAL,  INDIRECT,  INCI-     *||*     DENTAL, OR CONSEQUENTIAL DAMAGES,  OR ANY DAMAGES  WHATSOEVER RE-     *||*     SULTING FROM LOSS OF USE,  DATA OR PROFITS,  WHETHER IN AN ACTION     *||*     OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,  ARISING OUT OF     *||*     OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.     *||*                                                                           *||*     U.S. Government  End  Users.   This source code  is a "commercial     *||*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *||*     consisting  of "commercial  computer  software"  and  "commercial     *||*     computer  software  documentation,"  as such  terms  are  used in     *||*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *||*     ment only as  a commercial end item.   Consistent with  48 C.F.R.     *||*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *||*     all U.S. Government End Users  acquire the source code  with only     *||*     those rights set forth herein.                                        *||*                                                                           *|\***************************************************************************//* * GPL licensing note -- nVidia is allowing a liberal interpretation of * the documentation restriction above, to merely say that this nVidia's * copyright and disclaimer should be included with all code derived * from this source.  -- Jeff Garzik <jgarzik@pobox.com>, 01/Nov/99  *//* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/nv/riva_hw.h,v 1.21 2002/10/14 18:22:46 mvojkovi Exp $ */#ifndef __RIVA_HW_H__#define __RIVA_HW_H__#define RIVA_SW_VERSION 0x00010003#ifndef Booltypedef int Bool;#endif#ifndef TRUE#define TRUE 1#endif#ifndef FALSE#define FALSE 0#endif#ifndef NULL#define NULL 0#endif/* * Typedefs to force certain sized values. */typedef unsigned char  U008;typedef unsigned short U016;typedef unsigned int   U032;/* * HW access macros. */#include <asm/io.h>#define NV_WR08(p,i,d)  (__raw_writeb((d), (void __iomem *)(p) + (i)))#define NV_RD08(p,i)    (__raw_readb((void __iomem *)(p) + (i)))#define NV_WR16(p,i,d)  (__raw_writew((d), (void __iomem *)(p) + (i)))#define NV_RD16(p,i)    (__raw_readw((void __iomem *)(p) + (i)))#define NV_WR32(p,i,d)  (__raw_writel((d), (void __iomem *)(p) + (i)))#define NV_RD32(p,i)    (__raw_readl((void __iomem *)(p) + (i)))#define VGA_WR08(p,i,d) (writeb((d), (void __iomem *)(p) + (i)))#define VGA_RD08(p,i)   (readb((void __iomem *)(p) + (i)))/* * Define different architectures. */#define NV_ARCH_03  0x03#define NV_ARCH_04  0x04#define NV_ARCH_10  0x10#define NV_ARCH_20  0x20#define NV_ARCH_30  0x30#define NV_ARCH_40  0x40/***************************************************************************\*                                                                           **                             FIFO registers.                               **                                                                           *\***************************************************************************//* * Raster OPeration. Windows style ROP3. */typedef volatile struct{    U032 reserved00[4];#ifdef __BIG_ENDIAN    U032 FifoFree;#else    U016 FifoFree;    U016 Nop;#endif    U032 reserved01[0x0BB];    U032 Rop3;} RivaRop;/* * 8X8 Monochrome pattern. */typedef volatile struct{    U032 reserved00[4];#ifdef __BIG_ENDIAN    U032 FifoFree;#else    U016 FifoFree;    U016 Nop;#endif    U032 reserved01[0x0BD];    U032 Shape;    U032 reserved03[0x001];    U032 Color0;    U032 Color1;    U032 Monochrome[2];} RivaPattern;/* * Scissor clip rectangle. */typedef volatile struct{    U032 reserved00[4];#ifdef __BIG_ENDIAN    U032 FifoFree;#else    U016 FifoFree;    U016 Nop;#endif    U032 reserved01[0x0BB];    U032 TopLeft;    U032 WidthHeight;} RivaClip;/* * 2D filled rectangle. */typedef volatile struct{    U032 reserved00[4];#ifdef __BIG_ENDIAN    U032 FifoFree;#else    U016 FifoFree;    U016 Nop[1];#endif    U032 reserved01[0x0BC];    U032 Color;    U032 reserved03[0x03E];    U032 TopLeft;    U032 WidthHeight;} RivaRectangle;/* * 2D screen-screen BLT. */typedef volatile struct{    U032 reserved00[4];#ifdef __BIG_ENDIAN    U032 FifoFree;#else    U016 FifoFree;    U016 Nop;#endif    U032 reserved01[0x0BB];    U032 TopLeftSrc;    U032 TopLeftDst;    U032 WidthHeight;} RivaScreenBlt;/* * 2D pixel BLT. */typedef volatile struct{    U032 reserved00[4];#ifdef __BIG_ENDIAN    U032 FifoFree;#else    U016 FifoFree;    U016 Nop[1];#endif    U032 reserved01[0x0BC];    U032 TopLeft;    U032 WidthHeight;    U032 WidthHeightIn;    U032 reserved02[0x03C];    U032 Pixels;} RivaPixmap;/* * Filled rectangle combined with monochrome expand.  Useful for glyphs. */typedef volatile struct{    U032 reserved00[4];#ifdef __BIG_ENDIAN    U032 FifoFree;#else    U016 FifoFree;    U016 Nop;#endif    U032 reserved01[0x0BB];    U032 reserved03[(0x040)-1];    U032 Color1A;    struct    {        U032 TopLeft;        U032 WidthHeight;    } UnclippedRectangle[64];    U032 reserved04[(0x080)-3];    struct    {        U032 TopLeft;        U032 BottomRight;    } ClipB;    U032 Color1B;    struct    {        U032 TopLeft;        U032 BottomRight;    } ClippedRectangle[64];    U032 reserved05[(0x080)-5];    struct    {        U032 TopLeft;        U032 BottomRight;    } ClipC;    U032 Color1C;    U032 WidthHeightC;    U032 PointC;    U032 MonochromeData1C;    U032 reserved06[(0x080)+121];    struct    {        U032 TopLeft;        U032 BottomRight;    } ClipD;    U032 Color1D;    U032 WidthHeightInD;    U032 WidthHeightOutD;    U032 PointD;    U032 MonochromeData1D;    U032 reserved07[(0x080)+120];    struct    {        U032 TopLeft;        U032 BottomRight;    } ClipE;    U032 Color0E;    U032 Color1E;    U032 WidthHeightInE;    U032 WidthHeightOutE;    U032 PointE;    U032 MonochromeData01E;} RivaBitmap;/* * 3D textured, Z buffered triangle.

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