📄 savagefb_driver.c
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par->CR91 = vga_in8 (0x3d5, par); vga_out8 (0x3d4, 0xb0, par); par->CRB0 = vga_in8 (0x3d5, par) | 0x80; /* extended mode timing regs */ vga_out8 (0x3d4, 0x3b, par); par->CR3B = vga_in8 (0x3d5, par); vga_out8 (0x3d4, 0x3c, par); par->CR3C = vga_in8 (0x3d5, par); vga_out8 (0x3d4, 0x43, par); par->CR43 = vga_in8 (0x3d5, par); vga_out8 (0x3d4, 0x5d, par); par->CR5D = vga_in8 (0x3d5, par); vga_out8 (0x3d4, 0x5e, par); par->CR5E = vga_in8 (0x3d5, par); vga_out8 (0x3d4, 0x65, par); par->CR65 = vga_in8 (0x3d5, par); /* save seq extended regs for DCLK PLL programming */ vga_out8 (0x3c4, 0x0e, par); par->SR0E = vga_in8 (0x3c5, par); vga_out8 (0x3c4, 0x0f, par); par->SR0F = vga_in8 (0x3c5, par); vga_out8 (0x3c4, 0x10, par); par->SR10 = vga_in8 (0x3c5, par); vga_out8 (0x3c4, 0x11, par); par->SR11 = vga_in8 (0x3c5, par); vga_out8 (0x3c4, 0x12, par); par->SR12 = vga_in8 (0x3c5, par); vga_out8 (0x3c4, 0x13, par); par->SR13 = vga_in8 (0x3c5, par); vga_out8 (0x3c4, 0x29, par); par->SR29 = vga_in8 (0x3c5, par); vga_out8 (0x3c4, 0x15, par); par->SR15 = vga_in8 (0x3c5, par); vga_out8 (0x3c4, 0x30, par); par->SR30 = vga_in8 (0x3c5, par); vga_out8 (0x3c4, 0x18, par); par->SR18 = vga_in8 (0x3c5, par); /* Save flat panel expansion regsters. */ if (par->chip == S3_SAVAGE_MX) { int i; for (i = 0; i < 8; i++) { vga_out8 (0x3c4, 0x54+i, par); par->SR54[i] = vga_in8 (0x3c5, par); } } vga_out8 (0x3d4, 0x66, par); cr66 = vga_in8 (0x3d5, par); vga_out8 (0x3d5, cr66 | 0x80, par); vga_out8 (0x3d4, 0x3a, par); cr3a = vga_in8 (0x3d5, par); vga_out8 (0x3d5, cr3a | 0x80, par); /* now save MIU regs */ if (par->chip != S3_SAVAGE_MX) { par->MMPR0 = savage_in32(FIFO_CONTROL_REG, par); par->MMPR1 = savage_in32(MIU_CONTROL_REG, par); par->MMPR2 = savage_in32(STREAMS_TIMEOUT_REG, par); par->MMPR3 = savage_in32(MISC_TIMEOUT_REG, par); } vga_out8 (0x3d4, 0x3a, par); vga_out8 (0x3d5, cr3a, par); vga_out8 (0x3d4, 0x66, par); vga_out8 (0x3d5, cr66, par);}static void savage_update_var(struct fb_var_screeninfo *var, struct fb_videomode *modedb){ var->xres = var->xres_virtual = modedb->xres; var->yres = modedb->yres; if (var->yres_virtual < var->yres) var->yres_virtual = var->yres; var->xoffset = var->yoffset = 0; var->pixclock = modedb->pixclock; var->left_margin = modedb->left_margin; var->right_margin = modedb->right_margin; var->upper_margin = modedb->upper_margin; var->lower_margin = modedb->lower_margin; var->hsync_len = modedb->hsync_len; var->vsync_len = modedb->vsync_len; var->sync = modedb->sync; var->vmode = modedb->vmode;}static int savagefb_check_var (struct fb_var_screeninfo *var, struct fb_info *info){ struct savagefb_par *par = (struct savagefb_par *)info->par; int memlen, vramlen, mode_valid = 0; DBG("savagefb_check_var"); var->transp.offset = 0; var->transp.length = 0; switch (var->bits_per_pixel) { case 8: var->red.offset = var->green.offset = var->blue.offset = 0; var->red.length = var->green.length = var->blue.length = var->bits_per_pixel; break; case 16: var->red.offset = 11; var->red.length = 5; var->green.offset = 5; var->green.length = 6; var->blue.offset = 0; var->blue.length = 5; break; case 32: var->transp.offset = 24; var->transp.length = 8; var->red.offset = 16; var->red.length = 8; var->green.offset = 8; var->green.length = 8; var->blue.offset = 0; var->blue.length = 8; break; default: return -EINVAL; } if (!info->monspecs.hfmax || !info->monspecs.vfmax || !info->monspecs.dclkmax || !fb_validate_mode(var, info)) mode_valid = 1; /* calculate modeline if supported by monitor */ if (!mode_valid && info->monspecs.gtf) { if (!fb_get_mode(FB_MAXTIMINGS, 0, var, info)) mode_valid = 1; } if (!mode_valid) { struct fb_videomode *mode; mode = fb_find_best_mode(var, &info->modelist); if (mode) { savage_update_var(var, mode); mode_valid = 1; } } if (!mode_valid && info->monspecs.modedb_len) return -EINVAL; /* Is the mode larger than the LCD panel? */ if (par->SavagePanelWidth && (var->xres > par->SavagePanelWidth || var->yres > par->SavagePanelHeight)) { printk (KERN_INFO "Mode (%dx%d) larger than the LCD panel " "(%dx%d)\n", var->xres, var->yres, par->SavagePanelWidth, par->SavagePanelHeight); return -1; } if (var->yres_virtual < var->yres) var->yres_virtual = var->yres; if (var->xres_virtual < var->xres) var->xres_virtual = var->xres; vramlen = info->fix.smem_len; memlen = var->xres_virtual * var->bits_per_pixel * var->yres_virtual / 8; if (memlen > vramlen) { var->yres_virtual = vramlen * 8 / (var->xres_virtual * var->bits_per_pixel); memlen = var->xres_virtual * var->bits_per_pixel * var->yres_virtual / 8; } /* we must round yres/xres down, we already rounded y/xres_virtual up if it was possible. We should return -EINVAL, but I disagree */ if (var->yres_virtual < var->yres) var->yres = var->yres_virtual; if (var->xres_virtual < var->xres) var->xres = var->xres_virtual; if (var->xoffset + var->xres > var->xres_virtual) var->xoffset = var->xres_virtual - var->xres; if (var->yoffset + var->yres > var->yres_virtual) var->yoffset = var->yres_virtual - var->yres; return 0;}static int savagefb_decode_var (struct fb_var_screeninfo *var, struct savagefb_par *par){ struct xtimings timings; int width, dclk, i, j; /*, refresh; */ unsigned int m, n, r; unsigned char tmp = 0; unsigned int pixclock = var->pixclock; DBG("savagefb_decode_var"); memset (&timings, 0, sizeof(timings)); if (!pixclock) pixclock = 10000; /* 10ns = 100MHz */ timings.Clock = 1000000000 / pixclock; if (timings.Clock < 1) timings.Clock = 1; timings.dblscan = var->vmode & FB_VMODE_DOUBLE; timings.interlaced = var->vmode & FB_VMODE_INTERLACED; timings.HDisplay = var->xres; timings.HSyncStart = timings.HDisplay + var->right_margin; timings.HSyncEnd = timings.HSyncStart + var->hsync_len; timings.HTotal = timings.HSyncEnd + var->left_margin; timings.VDisplay = var->yres; timings.VSyncStart = timings.VDisplay + var->lower_margin; timings.VSyncEnd = timings.VSyncStart + var->vsync_len; timings.VTotal = timings.VSyncEnd + var->upper_margin; timings.sync = var->sync; par->depth = var->bits_per_pixel; par->vwidth = var->xres_virtual; if (var->bits_per_pixel == 16 && par->chip == S3_SAVAGE3D) { timings.HDisplay *= 2; timings.HSyncStart *= 2; timings.HSyncEnd *= 2; timings.HTotal *= 2; } /* * This will allocate the datastructure and initialize all of the * generic VGA registers. */ vgaHWInit (var, par, &timings); /* We need to set CR67 whether or not we use the BIOS. */ dclk = timings.Clock; par->CR67 = 0x00; switch( var->bits_per_pixel ) { case 8: if( (par->chip == S3_SAVAGE2000) && (dclk >= 230000) ) par->CR67 = 0x10; /* 8bpp, 2 pixels/clock */ else par->CR67 = 0x00; /* 8bpp, 1 pixel/clock */ break; case 15: if ( S3_SAVAGE_MOBILE_SERIES(par->chip) || ((par->chip == S3_SAVAGE2000) && (dclk >= 230000)) ) par->CR67 = 0x30; /* 15bpp, 2 pixel/clock */ else par->CR67 = 0x20; /* 15bpp, 1 pixels/clock */ break; case 16: if( S3_SAVAGE_MOBILE_SERIES(par->chip) || ((par->chip == S3_SAVAGE2000) && (dclk >= 230000)) ) par->CR67 = 0x50; /* 16bpp, 2 pixel/clock */ else par->CR67 = 0x40; /* 16bpp, 1 pixels/clock */ break; case 24: par->CR67 = 0x70; break; case 32: par->CR67 = 0xd0; break; } /* * Either BIOS use is disabled, or we failed to find a suitable * match. Fall back to traditional register-crunching. */ vga_out8 (0x3d4, 0x3a, par); tmp = vga_in8 (0x3d5, par); if (1 /*FIXME:psav->pci_burst*/) par->CR3A = (tmp & 0x7f) | 0x15; else par->CR3A = tmp | 0x95; par->CR53 = 0x00; par->CR31 = 0x8c; par->CR66 = 0x89; vga_out8 (0x3d4, 0x58, par); par->CR58 = vga_in8 (0x3d5, par) & 0x80; par->CR58 |= 0x13; par->SR15 = 0x03 | 0x80; par->SR18 = 0x00; par->CR43 = par->CR45 = par->CR65 = 0x00; vga_out8 (0x3d4, 0x40, par); par->CR40 = vga_in8 (0x3d5, par) & ~0x01; par->MMPR0 = 0x010400; par->MMPR1 = 0x00; par->MMPR2 = 0x0808; par->MMPR3 = 0x08080810; SavageCalcClock (dclk, 1, 1, 127, 0, 4, 180000, 360000, &m, &n, &r); /* m = 107; n = 4; r = 2; */ if (par->MCLK <= 0) { par->SR10 = 255; par->SR11 = 255; } else { common_calc_clock (par->MCLK, 1, 1, 31, 0, 3, 135000, 270000, &par->SR11, &par->SR10); /* par->SR10 = 80; // MCLK == 286000 */ /* par->SR11 = 125; */ } par->SR12 = (r << 6) | (n & 0x3f); par->SR13 = m & 0xff; par->SR29 = (r & 4) | (m & 0x100) >> 5 | (n & 0x40) >> 2; if (var->bits_per_pixel < 24) par->MMPR0 -= 0x8000; else par->MMPR0 -= 0x4000; if (timings.interlaced) par->CR42 = 0x20; else par->CR42 = 0x00; par->CR34 = 0x10; /* display fifo */ i = ((((timings.HTotal >> 3) - 5) & 0x100) >> 8) | ((((timings.HDisplay >> 3) - 1) & 0x100) >> 7) | ((((timings.HSyncStart >> 3) - 1) & 0x100) >> 6) | ((timings.HSyncStart & 0x800) >> 7); if ((timings.HSyncEnd >> 3) - (timings.HSyncStart >> 3) > 64) i |= 0x08; if ((timings.HSyncEnd >> 3) - (timings.HSyncStart >> 3) > 32) i |= 0x20; j = (par->CRTC[0] + ((i & 0x01) << 8) + par->CRTC[4] + ((i & 0x10) << 4) + 1) / 2; if (j - (par->CRTC[4] + ((i & 0x10) << 4)) < 4) { if (par->CRTC[4] + ((i & 0x10) << 4) + 4 <= par->CRTC[0] + ((i & 0x01) << 8)) j = par->CRTC[4] + ((i & 0x10) << 4) + 4; else j = par->CRTC[0] + ((i & 0x01) << 8) + 1; } par->CR3B = j & 0xff; i |= (j & 0x100) >> 2; par->CR3C = (par->CRTC[0] + ((i & 0x01) << 8)) / 2; par->CR5D = i; par->CR5E = (((timings.VTotal - 2) & 0x400) >> 10) | (((timings.VDisplay - 1) & 0x400) >> 9) | (((timings.VSyncStart) & 0x400) >> 8) | (((timings.VSyncStart) & 0x400) >> 6) | 0x40; width = (var->xres_virtual * ((var->bits_per_pixel+7) / 8)) >> 3; par->CR91 = par->CRTC[19] = 0xff & width; par->CR51 = (0x300 & width) >> 4; par->CR90 = 0x80 | (width >> 8); par->MiscOutReg |= 0x0c; /* Set frame buffer description. */ if (var->bits_per_pixel <= 8) par->CR50 = 0; else if (var->bits_per_pixel <= 16) par->CR50 = 0x10; else par->CR50 = 0x30; if (var->xres_virtual <= 640) par->CR50 |= 0x40; else if (var->xres_virtual == 800) par->CR50 |= 0x80; else if (var->xres_virtual == 1024) par->CR50 |= 0x00; else if (var->xres_virtual == 1152) par->CR50 |= 0x01; else if (var->xres_virtual == 1280) par->CR50 |= 0xc0; else if (var->xres_virtual == 1600) par->CR50 |= 0x81; else par->CR50 |= 0xc1; /* Use GBD */ if( par->chip == S3_SAVAGE2000 ) par->CR33 = 0x08; else par->CR33 = 0x20; par->CRTC[0x17] = 0xeb; par->CR67 |= 1; vga_out8(0x3d4, 0x36, par); par->CR36 = vga_in8 (0x3d5, par); vga_out8 (0x3d4, 0x68, par); par->CR68 = vga_in8 (0x3d5, par); par->CR69 = 0; vga_out8 (0x3d4, 0x6f, par); par->CR6F = vga_in8 (0x3d5, par); vga_out8 (0x3d4, 0x86, par); par->CR86 = vga_in8 (0x3d5, par); vga_out8 (0x3d4, 0x88, par); par->CR88 = vga_in8 (0x3d5, par) | 0x08; vga_out8 (0x3d4, 0xb0, par); par->CRB0 = vga_in8 (0x3d5, par) | 0x80; return 0;}/* --------------------------------------------------------------------- *//* * Set a single color register. Return != 0 for invalid regno. */static int savagefb_setcolreg(unsigned regno, unsigned red, unsigned green, unsigned blue, unsigned transp, struct fb_info *info){ struct savagefb_par *par = (struct savagefb_par *)info->par; if (regno >= NR_PALETTE) return -EINVAL; par->palette[regno].red = red; par->palette[regno].green = green; par->palette[regno].blue = blue; par->palette[regno].transp = transp; switch (info->var.bits_per_pixel) { case 8: vga_out8 (0x3c8, regno, par); vga_out8 (0x3c9, red >> 10, par); vga_out8 (0x3c9, green >> 10, par); vga_out8 (0x3c9, blue >> 10, par); break; case 16: if (regno < 16) ((u32 *)info->pseudo_palette)[regno] = ((red & 0xf800) ) | ((green & 0xfc00) >> 5) | ((blue & 0xf800) >> 11); break; case 24: if (regno < 16) ((u32 *)info->pseudo_palette)[regno] = ((red & 0xff00) << 8) | ((green & 0xff00) ) | ((blue & 0xff00) >> 8); break; case 32: if (regno < 16) ((u32 *)info->pseudo_palette)[regno] = ((transp & 0xff00) << 16) | ((red & 0xff00) << 8) | ((green & 0xff00) ) | ((blue & 0xff00) >> 8); break; default: return 1; } return 0;}static void savagefb_set_par_int (struct savagefb_par *par){ unsigned char tmp, cr3a, cr66, cr67; DBG ("savagefb_set_par_int"); par->SavageWaitIdle (par); vga_out8 (0x3c2, 0x23, par); vga_out16 (0x3d4, 0x4838, par); vga_out16 (0x3d4, 0xa539, par); vga_out16 (0x3c4, 0x0608, par); vgaHWProtect (par, 1); /* * Some Savage/MX and /IX systems go nuts when trying to exit the * server after WindowMaker has displayed a gradient background. I * haven't been able to find what causes it, but a non-destructive * switch to mode 3 here seems to eliminate the issue. */ VerticalRetraceWait(par); vga_out8 (0x3d4, 0x67, par); cr67 = vga_in8 (0x3d5, par); vga_out8 (0x3d5, cr67/*par->CR67*/ & ~0x0c, par); /* no STREAMS yet */ vga_out8 (0x3d4, 0x23, par); vga_out8 (0x3d5, 0x00, par); vga_out8 (0x3d4, 0x26, par); vga_out8 (0x3d5, 0x00, par); /* restore extended regs */ vga_out8 (0x3d4, 0x66, par); vga_out8 (0x3d5, par->CR66, par); vga_out8 (0x3d4, 0x3a, par); vga_out8 (0x3d5, par->CR3A, par); vga_out8 (0x3d4, 0x31, par); vga_out8 (0x3d5, par->CR31, par); vga_out8 (0x3d4, 0x32, par); vga_out8 (0x3d5, par->CR32, par); vga_out8 (0x3d4, 0x58, par); vga_out8 (0x3d5, par->CR58, par); vga_out8 (0x3d4, 0x53, par); vga_out8 (0x3d5, par->CR53 & 0x7f, par); vga_out16 (0x3c4, 0x0608, par); /* Restore DCLK registers. */ vga_out8 (0x3c4, 0x0e, par); vga_out8 (0x3c5, par->SR0E, par); vga_out8 (0x3c4, 0x0f, par); vga_out8 (0x3c5, par->SR0F, par); vga_out8 (0x3c4, 0x29, par); vga_out8 (0x3c5, par->SR29, par); vga_out8 (0x3c4, 0x15, par); vga_out8 (0x3c5, par->SR15, par); /* Restore flat panel expansion regsters. */ if( par->chip == S3_SAVAGE_MX ) { int i; for( i = 0; i < 8; i++ ) { vga_out8 (0x3c4, 0x54+i, par); vga_out8 (0x3c5, par->SR54[i], par); } } vgaHWRestore (par); /* extended mode timing registers */ vga_out8 (0x3d4, 0x53, par); vga_out8 (0x3d5, par->CR53, par); vga_out8 (0x3d4, 0x5d, par); vga_out8 (0x3d5, par->CR5D, par); vga_out8 (0x3d4, 0x5e, par); vga_out8 (0x3d5, par->CR5E, par); vga_out8 (0x3d4, 0x3b, par); vga_out8 (0x3d5, par->CR3B, par); vga_out8 (0x3d4, 0x3c, par); vga_out8 (0x3d5, par->CR3C, par); vga_out8 (0x3d4, 0x43, par); vga_out8 (0x3d5, par->CR43, par); vga_out8 (0x3d4, 0x65, par); vga_out8 (0x3d5, par->CR65, par); /* restore the desired video mode with cr67 */ vga_out8 (0x3d4, 0x67, par); /* following part not present in X11 driver */ cr67 = vga_in8 (0x3d5, par) & 0xf; vga_out8 (0x3d5, 0x50 | cr67, par); udelay (10000); vga_out8 (0x3d4, 0x67, par); /* end of part */ vga_out8 (0x3d5, par->CR67 & ~0x0c, par); /* other mode timing and extended regs */ vga_out8 (0x3d4, 0x34, par); vga_out8 (0x3d5, par->CR34, par); vga_out8 (0x3d4, 0x40, par); vga_out8 (0x3d5, par->CR40, par); vga_out8 (0x3d4, 0x42, par); vga_out8 (0x3d5, par->CR42, par); vga_out8 (0x3d4, 0x45, par); vga_out8 (0x3d5, par->CR45, par); vga_out8 (0x3d4, 0x50, par); vga_out8 (0x3d5, par->CR50, par); vga_out8 (0x3d4, 0x51, par); vga_out8 (0x3d5, par->CR51, par); /* memory timings */
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