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📄 nv_accel.c

📁 linux-2.6.15.6
💻 C
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 /***************************************************************************\|*                                                                           *||*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *||*                                                                           *||*     NOTICE TO USER:   The source code  is copyrighted under  U.S. and     *||*     international laws.  Users and possessors of this source code are     *||*     hereby granted a nonexclusive,  royalty-free copyright license to     *||*     use this code in individual and commercial software.                  *||*                                                                           *||*     Any use of this source code must include,  in the user documenta-     *||*     tion and  internal comments to the code,  notices to the end user     *||*     as follows:                                                           *||*                                                                           *||*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *||*                                                                           *||*     NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY     *||*     OF  THIS SOURCE  CODE  FOR ANY PURPOSE.  IT IS  PROVIDED  "AS IS"     *||*     WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.  NVIDIA, CORPOR-     *||*     ATION DISCLAIMS ALL WARRANTIES  WITH REGARD  TO THIS SOURCE CODE,     *||*     INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE-     *||*     MENT,  AND FITNESS  FOR A PARTICULAR PURPOSE.   IN NO EVENT SHALL     *||*     NVIDIA, CORPORATION  BE LIABLE FOR ANY SPECIAL,  INDIRECT,  INCI-     *||*     DENTAL, OR CONSEQUENTIAL DAMAGES,  OR ANY DAMAGES  WHATSOEVER RE-     *||*     SULTING FROM LOSS OF USE,  DATA OR PROFITS,  WHETHER IN AN ACTION     *||*     OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,  ARISING OUT OF     *||*     OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.     *||*                                                                           *||*     U.S. Government  End  Users.   This source code  is a "commercial     *||*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *||*     consisting  of "commercial  computer  software"  and  "commercial     *||*     computer  software  documentation,"  as such  terms  are  used in     *||*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *||*     ment only as  a commercial end item.   Consistent with  48 C.F.R.     *||*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *||*     all U.S. Government End Users  acquire the source code  with only     *||*     those rights set forth herein.                                        *||*                                                                           *| \***************************************************************************//* * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/ * XFree86 'nv' driver, this source code is provided under MIT-style licensing * where the source code is provided "as is" without warranty of any kind. * The only usage restriction is for the copyright notices to be retained * whenever code is used. * * Antonino Daplas <adaplas@pol.net> 2005-03-11 */#include <linux/fb.h>#include "nv_type.h"#include "nv_proto.h"#include "nv_dma.h"#include "nv_local.h"/* There is a HW race condition with videoram command buffers.   You can't jump to the location of your put offset.  We write put   at the jump offset + SKIPS dwords with noop padding in between   to solve this problem */#define SKIPS  8static const int NVCopyROP[16] = {	0xCC,			/* copy   */	0x55			/* invert */};static const int NVCopyROP_PM[16] = {	0xCA,			/* copy  */	0x5A,			/* invert */};static inline void NVFlush(struct nvidia_par *par){	int count = 1000000000;	while (--count && READ_GET(par) != par->dmaPut) ;	if (!count) {		printk("nvidiafb: DMA Flush lockup\n");		par->lockup = 1;	}}static inline void NVSync(struct nvidia_par *par){	int count = 1000000000;	while (--count && NV_RD32(par->PGRAPH, 0x0700)) ;	if (!count) {		printk("nvidiafb: DMA Sync lockup\n");		par->lockup = 1;	}}static void NVDmaKickoff(struct nvidia_par *par){	if (par->dmaCurrent != par->dmaPut) {		par->dmaPut = par->dmaCurrent;		WRITE_PUT(par, par->dmaPut);	}}static void NVDmaWait(struct nvidia_par *par, int size){	int dmaGet;	int count = 1000000000, cnt;	size++;	while (par->dmaFree < size && --count && !par->lockup) {		dmaGet = READ_GET(par);		if (par->dmaPut >= dmaGet) {			par->dmaFree = par->dmaMax - par->dmaCurrent;			if (par->dmaFree < size) {				NVDmaNext(par, 0x20000000);				if (dmaGet <= SKIPS) {					if (par->dmaPut <= SKIPS)						WRITE_PUT(par, SKIPS + 1);					cnt = 1000000000;					do {						dmaGet = READ_GET(par);					} while (--cnt && dmaGet <= SKIPS);					if (!cnt) {						printk("DMA Get lockup\n");						par->lockup = 1;					}				}				WRITE_PUT(par, SKIPS);				par->dmaCurrent = par->dmaPut = SKIPS;				par->dmaFree = dmaGet - (SKIPS + 1);			}		} else			par->dmaFree = dmaGet - par->dmaCurrent - 1;	}	if (!count) {		printk("DMA Wait Lockup\n");		par->lockup = 1;	}}static void NVSetPattern(struct nvidia_par *par, u32 clr0, u32 clr1,			 u32 pat0, u32 pat1){	NVDmaStart(par, PATTERN_COLOR_0, 4);	NVDmaNext(par, clr0);	NVDmaNext(par, clr1);	NVDmaNext(par, pat0);	NVDmaNext(par, pat1);}static void NVSetRopSolid(struct nvidia_par *par, u32 rop, u32 planemask){	if (planemask != ~0) {		NVSetPattern(par, 0, planemask, ~0, ~0);		if (par->currentRop != (rop + 32)) {			NVDmaStart(par, ROP_SET, 1);			NVDmaNext(par, NVCopyROP_PM[rop]);			par->currentRop = rop + 32;		}	} else if (par->currentRop != rop) {		if (par->currentRop >= 16)			NVSetPattern(par, ~0, ~0, ~0, ~0);		NVDmaStart(par, ROP_SET, 1);		NVDmaNext(par, NVCopyROP[rop]);		par->currentRop = rop;	}}static void NVSetClippingRectangle(struct fb_info *info, int x1, int y1,				   int x2, int y2){	struct nvidia_par *par = info->par;	int h = y2 - y1 + 1;	int w = x2 - x1 + 1;	NVDmaStart(par, CLIP_POINT, 2);	NVDmaNext(par, (y1 << 16) | x1);	NVDmaNext(par, (h << 16) | w);}void NVResetGraphics(struct fb_info *info){	struct nvidia_par *par = info->par;	u32 surfaceFormat, patternFormat, rectFormat, lineFormat;	int pitch, i;	pitch = info->fix.line_length;	par->dmaBase = (u32 __iomem *) (&par->FbStart[par->FbUsableSize]);	for (i = 0; i < SKIPS; i++)		NV_WR32(&par->dmaBase[i], 0, 0x00000000);	NV_WR32(&par->dmaBase[0x0 + SKIPS], 0, 0x00040000);	NV_WR32(&par->dmaBase[0x1 + SKIPS], 0, 0x80000010);	NV_WR32(&par->dmaBase[0x2 + SKIPS], 0, 0x00042000);	NV_WR32(&par->dmaBase[0x3 + SKIPS], 0, 0x80000011);	NV_WR32(&par->dmaBase[0x4 + SKIPS], 0, 0x00044000);	NV_WR32(&par->dmaBase[0x5 + SKIPS], 0, 0x80000012);	NV_WR32(&par->dmaBase[0x6 + SKIPS], 0, 0x00046000);	NV_WR32(&par->dmaBase[0x7 + SKIPS], 0, 0x80000013);	NV_WR32(&par->dmaBase[0x8 + SKIPS], 0, 0x00048000);	NV_WR32(&par->dmaBase[0x9 + SKIPS], 0, 0x80000014);	NV_WR32(&par->dmaBase[0xA + SKIPS], 0, 0x0004A000);	NV_WR32(&par->dmaBase[0xB + SKIPS], 0, 0x80000015);	NV_WR32(&par->dmaBase[0xC + SKIPS], 0, 0x0004C000);	NV_WR32(&par->dmaBase[0xD + SKIPS], 0, 0x80000016);	NV_WR32(&par->dmaBase[0xE + SKIPS], 0, 0x0004E000);	NV_WR32(&par->dmaBase[0xF + SKIPS], 0, 0x80000017);	par->dmaPut = 0;	par->dmaCurrent = 16 + SKIPS;	par->dmaMax = 8191;	par->dmaFree = par->dmaMax - par->dmaCurrent;	switch (info->var.bits_per_pixel) {	case 32:	case 24:		surfaceFormat = SURFACE_FORMAT_DEPTH24;		patternFormat = PATTERN_FORMAT_DEPTH24;		rectFormat = RECT_FORMAT_DEPTH24;		lineFormat = LINE_FORMAT_DEPTH24;		break;	case 16:		surfaceFormat = SURFACE_FORMAT_DEPTH16;		patternFormat = PATTERN_FORMAT_DEPTH16;		rectFormat = RECT_FORMAT_DEPTH16;		lineFormat = LINE_FORMAT_DEPTH16;		break;	default:		surfaceFormat = SURFACE_FORMAT_DEPTH8;		patternFormat = PATTERN_FORMAT_DEPTH8;		rectFormat = RECT_FORMAT_DEPTH8;		lineFormat = LINE_FORMAT_DEPTH8;		break;	}	NVDmaStart(par, SURFACE_FORMAT, 4);	NVDmaNext(par, surfaceFormat);	NVDmaNext(par, pitch | (pitch << 16));	NVDmaNext(par, 0);	NVDmaNext(par, 0);	NVDmaStart(par, PATTERN_FORMAT, 1);	NVDmaNext(par, patternFormat);	NVDmaStart(par, RECT_FORMAT, 1);	NVDmaNext(par, rectFormat);	NVDmaStart(par, LINE_FORMAT, 1);	NVDmaNext(par, lineFormat);	par->currentRop = ~0;	/* set to something invalid */	NVSetRopSolid(par, ROP_COPY, ~0);	NVSetClippingRectangle(info, 0, 0, info->var.xres_virtual,			       info->var.yres_virtual);	NVDmaKickoff(par);}u8 byte_rev[256] = {	0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,	0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,	0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,	0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,	0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,	0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,	0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,	0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,	0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,	0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,	0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,	0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,	0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,	0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,	0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,	0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,	0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,	0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,	0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,	0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,	0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,	0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,	0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,	0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,	0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,	0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,	0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,	0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,	0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,	0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,	0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,	0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,};int nvidiafb_sync(struct fb_info *info){	struct nvidia_par *par = info->par;	if (!par->lockup)		NVFlush(par);	if (!par->lockup)		NVSync(par);	return 0;}void nvidiafb_copyarea(struct fb_info *info, const struct fb_copyarea *region){	struct nvidia_par *par = info->par;	if (par->lockup)		return cfb_copyarea(info, region);	NVDmaStart(par, BLIT_POINT_SRC, 3);	NVDmaNext(par, (region->sy << 16) | region->sx);	NVDmaNext(par, (region->dy << 16) | region->dx);	NVDmaNext(par, (region->height << 16) | region->width);	NVDmaKickoff(par);}void nvidiafb_fillrect(struct fb_info *info, const struct fb_fillrect *rect){	struct nvidia_par *par = info->par;	u32 color;	if (par->lockup)		return cfb_fillrect(info, rect);	if (info->var.bits_per_pixel == 8)		color = rect->color;	else		color = ((u32 *) info->pseudo_palette)[rect->color];	if (rect->rop != ROP_COPY)		NVSetRopSolid(par, rect->rop, ~0);	NVDmaStart(par, RECT_SOLID_COLOR, 1);	NVDmaNext(par, color);	NVDmaStart(par, RECT_SOLID_RECTS(0), 2);	NVDmaNext(par, (rect->dx << 16) | rect->dy);	NVDmaNext(par, (rect->width << 16) | rect->height);	NVDmaKickoff(par);	if (rect->rop != ROP_COPY)		NVSetRopSolid(par, ROP_COPY, ~0);}static void nvidiafb_mono_color_expand(struct fb_info *info,				       const struct fb_image *image){	struct nvidia_par *par = info->par;	u32 fg, bg, mask = ~(~0 >> (32 - info->var.bits_per_pixel));	u32 dsize, width, *data = (u32 *) image->data, tmp;	int j, k = 0;	width = (image->width + 31) & ~31;	dsize = (width * image->height) >> 5;	if (info->var.bits_per_pixel == 8) {		fg = image->fg_color | mask;		bg = image->bg_color | mask;	} else {		fg = ((u32 *) info->pseudo_palette)[image->fg_color] | mask;		bg = ((u32 *) info->pseudo_palette)[image->bg_color] | mask;	}	NVDmaStart(par, RECT_EXPAND_TWO_COLOR_CLIP, 7);	NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));	NVDmaNext(par, ((image->dy + image->height) << 16) |		  ((image->dx + image->width) & 0xffff));	NVDmaNext(par, bg);	NVDmaNext(par, fg);	NVDmaNext(par, (image->height << 16) | width);	NVDmaNext(par, (image->height << 16) | width);	NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));	while (dsize >= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS) {		NVDmaStart(par, RECT_EXPAND_TWO_COLOR_DATA(0),			   RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS);		for (j = RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS; j--;) {			tmp = data[k++];			reverse_order(&tmp);			NVDmaNext(par, tmp);		}		dsize -= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS;	}	if (dsize) {		NVDmaStart(par, RECT_EXPAND_TWO_COLOR_DATA(0), dsize);		for (j = dsize; j--;) {			tmp = data[k++];			reverse_order(&tmp);			NVDmaNext(par, tmp);		}	}	NVDmaKickoff(par);}void nvidiafb_imageblit(struct fb_info *info, const struct fb_image *image){	struct nvidia_par *par = info->par;	if (image->depth == 1 && !par->lockup)		nvidiafb_mono_color_expand(info, image);	else		cfb_imageblit(info, image);}

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