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📄 savage_drm.h

📁 linux-2.6.15.6
💻 H
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/* savage_drm.h -- Public header for the savage driver * * Copyright 2004  Felix Kuehling * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL FELIX KUEHLING BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef __SAVAGE_DRM_H__#define __SAVAGE_DRM_H__#ifndef __SAVAGE_SAREA_DEFINES__#define __SAVAGE_SAREA_DEFINES__/* 2 heaps (1 for card, 1 for agp), each divided into upto 128 * regions, subject to a minimum region size of (1<<16) == 64k. * * Clients may subdivide regions internally, but when sharing between * clients, the region size is the minimum granularity. */#define SAVAGE_CARD_HEAP		0#define SAVAGE_AGP_HEAP			1#define SAVAGE_NR_TEX_HEAPS		2#define SAVAGE_NR_TEX_REGIONS		16#define SAVAGE_LOG_MIN_TEX_REGION_SIZE	16#endif				/* __SAVAGE_SAREA_DEFINES__ */typedef struct _drm_savage_sarea {	/* LRU lists for texture memory in agp space and on the card.	 */	drm_tex_region_t texList[SAVAGE_NR_TEX_HEAPS][SAVAGE_NR_TEX_REGIONS +						      1];	unsigned int texAge[SAVAGE_NR_TEX_HEAPS];	/* Mechanism to validate card state.	 */	int ctxOwner;} drm_savage_sarea_t, *drm_savage_sarea_ptr;/* Savage-specific ioctls */#define DRM_SAVAGE_BCI_INIT		0x00#define DRM_SAVAGE_BCI_CMDBUF           0x01#define DRM_SAVAGE_BCI_EVENT_EMIT	0x02#define DRM_SAVAGE_BCI_EVENT_WAIT	0x03#define DRM_IOCTL_SAVAGE_INIT		DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_INIT, drm_savage_init_t)#define DRM_IOCTL_SAVAGE_CMDBUF		DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_CMDBUF, drm_savage_cmdbuf_t)#define DRM_IOCTL_SAVAGE_EVENT_EMIT	DRM_IOWR(DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_EMIT, drm_savage_event_emit_t)#define DRM_IOCTL_SAVAGE_EVENT_WAIT	DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_WAIT, drm_savage_event_wait_t)#define SAVAGE_DMA_PCI	1#define SAVAGE_DMA_AGP	3typedef struct drm_savage_init {	enum {		SAVAGE_INIT_BCI = 1,		SAVAGE_CLEANUP_BCI = 2	} func;	unsigned int sarea_priv_offset;	/* some parameters */	unsigned int cob_size;	unsigned int bci_threshold_lo, bci_threshold_hi;	unsigned int dma_type;	/* frame buffer layout */	unsigned int fb_bpp;	unsigned int front_offset, front_pitch;	unsigned int back_offset, back_pitch;	unsigned int depth_bpp;	unsigned int depth_offset, depth_pitch;	/* local textures */	unsigned int texture_offset;	unsigned int texture_size;	/* physical locations of non-permanent maps */	unsigned long status_offset;	unsigned long buffers_offset;	unsigned long agp_textures_offset;	unsigned long cmd_dma_offset;} drm_savage_init_t;typedef union drm_savage_cmd_header drm_savage_cmd_header_t;typedef struct drm_savage_cmdbuf {	/* command buffer in client's address space */	drm_savage_cmd_header_t __user *cmd_addr;	unsigned int size;	/* size of the command buffer in 64bit units */	unsigned int dma_idx;	/* DMA buffer index to use */	int discard;		/* discard DMA buffer when done */	/* vertex buffer in client's address space */	unsigned int __user *vb_addr;	unsigned int vb_size;	/* size of client vertex buffer in bytes */	unsigned int vb_stride;	/* stride of vertices in 32bit words */	/* boxes in client's address space */	drm_clip_rect_t __user *box_addr;	unsigned int nbox;	/* number of clipping boxes */} drm_savage_cmdbuf_t;#define SAVAGE_WAIT_2D  0x1	/* wait for 2D idle before updating event tag */#define SAVAGE_WAIT_3D  0x2	/* wait for 3D idle before updating event tag */#define SAVAGE_WAIT_IRQ 0x4	/* emit or wait for IRQ, not implemented yet */typedef struct drm_savage_event {	unsigned int count;	unsigned int flags;} drm_savage_event_emit_t, drm_savage_event_wait_t;/* Commands for the cmdbuf ioctl */#define SAVAGE_CMD_STATE	0	/* a range of state registers */#define SAVAGE_CMD_DMA_PRIM	1	/* vertices from DMA buffer */#define SAVAGE_CMD_VB_PRIM	2	/* vertices from client vertex buffer */#define SAVAGE_CMD_DMA_IDX	3	/* indexed vertices from DMA buffer */#define SAVAGE_CMD_VB_IDX	4	/* indexed vertices client vertex buffer */#define SAVAGE_CMD_CLEAR	5	/* clear buffers */#define SAVAGE_CMD_SWAP		6	/* swap buffers *//* Primitive types*/#define SAVAGE_PRIM_TRILIST	0	/* triangle list */#define SAVAGE_PRIM_TRISTRIP	1	/* triangle strip */#define SAVAGE_PRIM_TRIFAN	2	/* triangle fan */#define SAVAGE_PRIM_TRILIST_201	3	/* reorder verts for correct flat					 * shading on s3d *//* Skip flags (vertex format) */#define SAVAGE_SKIP_Z		0x01#define SAVAGE_SKIP_W		0x02#define SAVAGE_SKIP_C0		0x04#define SAVAGE_SKIP_C1		0x08#define SAVAGE_SKIP_S0		0x10#define SAVAGE_SKIP_T0		0x20#define SAVAGE_SKIP_ST0		0x30#define SAVAGE_SKIP_S1		0x40#define SAVAGE_SKIP_T1		0x80#define SAVAGE_SKIP_ST1		0xc0#define SAVAGE_SKIP_ALL_S3D	0x3f#define SAVAGE_SKIP_ALL_S4	0xff/* Buffer names for clear command */#define SAVAGE_FRONT		0x1#define SAVAGE_BACK		0x2#define SAVAGE_DEPTH		0x4/* 64-bit command header */union drm_savage_cmd_header {	struct {		unsigned char cmd;	/* command */		unsigned char pad0;		unsigned short pad1;		unsigned short pad2;		unsigned short pad3;	} cmd;			/* generic */	struct {		unsigned char cmd;		unsigned char global;	/* need idle engine? */		unsigned short count;	/* number of consecutive registers */		unsigned short start;	/* first register */		unsigned short pad3;	} state;		/* SAVAGE_CMD_STATE */	struct {		unsigned char cmd;		unsigned char prim;	/* primitive type */		unsigned short skip;	/* vertex format (skip flags) */		unsigned short count;	/* number of vertices */		unsigned short start;	/* first vertex in DMA/vertex buffer */	} prim;			/* SAVAGE_CMD_DMA_PRIM, SAVAGE_CMD_VB_PRIM */	struct {		unsigned char cmd;		unsigned char prim;		unsigned short skip;		unsigned short count;	/* number of indices that follow */		unsigned short pad3;	} idx;			/* SAVAGE_CMD_DMA_IDX, SAVAGE_CMD_VB_IDX */	struct {		unsigned char cmd;		unsigned char pad0;		unsigned short pad1;		unsigned int flags;	} clear0;		/* SAVAGE_CMD_CLEAR */	struct {		unsigned int mask;		unsigned int value;	} clear1;		/* SAVAGE_CMD_CLEAR data */};#endif

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