⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 radeon_drm.h

📁 linux-2.6.15.6
💻 H
📖 第 1 页 / 共 2 页
字号:
/* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*- * * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. * Copyright 2000 VA Linux Systems, Inc., Fremont, California. * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas. * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: *    Kevin E. Martin <martin@valinux.com> *    Gareth Hughes <gareth@valinux.com> *    Keith Whitwell <keith@tungstengraphics.com> */#ifndef __RADEON_DRM_H__#define __RADEON_DRM_H__/* WARNING: If you change any of these defines, make sure to change the * defines in the X server file (radeon_sarea.h) */#ifndef __RADEON_SAREA_DEFINES__#define __RADEON_SAREA_DEFINES__/* Old style state flags, required for sarea interface (1.1 and 1.2 * clears) and 1.2 drm_vertex2 ioctl. */#define RADEON_UPLOAD_CONTEXT		0x00000001#define RADEON_UPLOAD_VERTFMT		0x00000002#define RADEON_UPLOAD_LINE		0x00000004#define RADEON_UPLOAD_BUMPMAP		0x00000008#define RADEON_UPLOAD_MASKS		0x00000010#define RADEON_UPLOAD_VIEWPORT		0x00000020#define RADEON_UPLOAD_SETUP		0x00000040#define RADEON_UPLOAD_TCL		0x00000080#define RADEON_UPLOAD_MISC		0x00000100#define RADEON_UPLOAD_TEX0		0x00000200#define RADEON_UPLOAD_TEX1		0x00000400#define RADEON_UPLOAD_TEX2		0x00000800#define RADEON_UPLOAD_TEX0IMAGES	0x00001000#define RADEON_UPLOAD_TEX1IMAGES	0x00002000#define RADEON_UPLOAD_TEX2IMAGES	0x00004000#define RADEON_UPLOAD_CLIPRECTS		0x00008000	/* handled client-side */#define RADEON_REQUIRE_QUIESCENCE	0x00010000#define RADEON_UPLOAD_ZBIAS		0x00020000	/* version 1.2 and newer */#define RADEON_UPLOAD_ALL		0x003effff#define RADEON_UPLOAD_CONTEXT_ALL       0x003e01ff/* New style per-packet identifiers for use in cmd_buffer ioctl with * the RADEON_EMIT_PACKET command.  Comments relate new packets to old * state bits and the packet size: */#define RADEON_EMIT_PP_MISC                         0	/* context/7 */#define RADEON_EMIT_PP_CNTL                         1	/* context/3 */#define RADEON_EMIT_RB3D_COLORPITCH                 2	/* context/1 */#define RADEON_EMIT_RE_LINE_PATTERN                 3	/* line/2 */#define RADEON_EMIT_SE_LINE_WIDTH                   4	/* line/1 */#define RADEON_EMIT_PP_LUM_MATRIX                   5	/* bumpmap/1 */#define RADEON_EMIT_PP_ROT_MATRIX_0                 6	/* bumpmap/2 */#define RADEON_EMIT_RB3D_STENCILREFMASK             7	/* masks/3 */#define RADEON_EMIT_SE_VPORT_XSCALE                 8	/* viewport/6 */#define RADEON_EMIT_SE_CNTL                         9	/* setup/2 */#define RADEON_EMIT_SE_CNTL_STATUS                  10	/* setup/1 */#define RADEON_EMIT_RE_MISC                         11	/* misc/1 */#define RADEON_EMIT_PP_TXFILTER_0                   12	/* tex0/6 */#define RADEON_EMIT_PP_BORDER_COLOR_0               13	/* tex0/1 */#define RADEON_EMIT_PP_TXFILTER_1                   14	/* tex1/6 */#define RADEON_EMIT_PP_BORDER_COLOR_1               15	/* tex1/1 */#define RADEON_EMIT_PP_TXFILTER_2                   16	/* tex2/6 */#define RADEON_EMIT_PP_BORDER_COLOR_2               17	/* tex2/1 */#define RADEON_EMIT_SE_ZBIAS_FACTOR                 18	/* zbias/2 */#define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT           19	/* tcl/11 */#define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED   20	/* material/17 */#define R200_EMIT_PP_TXCBLEND_0                     21	/* tex0/4 */#define R200_EMIT_PP_TXCBLEND_1                     22	/* tex1/4 */#define R200_EMIT_PP_TXCBLEND_2                     23	/* tex2/4 */#define R200_EMIT_PP_TXCBLEND_3                     24	/* tex3/4 */#define R200_EMIT_PP_TXCBLEND_4                     25	/* tex4/4 */#define R200_EMIT_PP_TXCBLEND_5                     26	/* tex5/4 */#define R200_EMIT_PP_TXCBLEND_6                     27	/* /4 */#define R200_EMIT_PP_TXCBLEND_7                     28	/* /4 */#define R200_EMIT_TCL_LIGHT_MODEL_CTL_0             29	/* tcl/7 */#define R200_EMIT_TFACTOR_0                         30	/* tf/7 */#define R200_EMIT_VTX_FMT_0                         31	/* vtx/5 */#define R200_EMIT_VAP_CTL                           32	/* vap/1 */#define R200_EMIT_MATRIX_SELECT_0                   33	/* msl/5 */#define R200_EMIT_TEX_PROC_CTL_2                    34	/* tcg/5 */#define R200_EMIT_TCL_UCP_VERT_BLEND_CTL            35	/* tcl/1 */#define R200_EMIT_PP_TXFILTER_0                     36	/* tex0/6 */#define R200_EMIT_PP_TXFILTER_1                     37	/* tex1/6 */#define R200_EMIT_PP_TXFILTER_2                     38	/* tex2/6 */#define R200_EMIT_PP_TXFILTER_3                     39	/* tex3/6 */#define R200_EMIT_PP_TXFILTER_4                     40	/* tex4/6 */#define R200_EMIT_PP_TXFILTER_5                     41	/* tex5/6 */#define R200_EMIT_PP_TXOFFSET_0                     42	/* tex0/1 */#define R200_EMIT_PP_TXOFFSET_1                     43	/* tex1/1 */#define R200_EMIT_PP_TXOFFSET_2                     44	/* tex2/1 */#define R200_EMIT_PP_TXOFFSET_3                     45	/* tex3/1 */#define R200_EMIT_PP_TXOFFSET_4                     46	/* tex4/1 */#define R200_EMIT_PP_TXOFFSET_5                     47	/* tex5/1 */#define R200_EMIT_VTE_CNTL                          48	/* vte/1 */#define R200_EMIT_OUTPUT_VTX_COMP_SEL               49	/* vtx/1 */#define R200_EMIT_PP_TAM_DEBUG3                     50	/* tam/1 */#define R200_EMIT_PP_CNTL_X                         51	/* cst/1 */#define R200_EMIT_RB3D_DEPTHXY_OFFSET               52	/* cst/1 */#define R200_EMIT_RE_AUX_SCISSOR_CNTL               53	/* cst/1 */#define R200_EMIT_RE_SCISSOR_TL_0                   54	/* cst/2 */#define R200_EMIT_RE_SCISSOR_TL_1                   55	/* cst/2 */#define R200_EMIT_RE_SCISSOR_TL_2                   56	/* cst/2 */#define R200_EMIT_SE_VAP_CNTL_STATUS                57	/* cst/1 */#define R200_EMIT_SE_VTX_STATE_CNTL                 58	/* cst/1 */#define R200_EMIT_RE_POINTSIZE                      59	/* cst/1 */#define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0       60	/* cst/4 */#define R200_EMIT_PP_CUBIC_FACES_0                  61#define R200_EMIT_PP_CUBIC_OFFSETS_0                62#define R200_EMIT_PP_CUBIC_FACES_1                  63#define R200_EMIT_PP_CUBIC_OFFSETS_1                64#define R200_EMIT_PP_CUBIC_FACES_2                  65#define R200_EMIT_PP_CUBIC_OFFSETS_2                66#define R200_EMIT_PP_CUBIC_FACES_3                  67#define R200_EMIT_PP_CUBIC_OFFSETS_3                68#define R200_EMIT_PP_CUBIC_FACES_4                  69#define R200_EMIT_PP_CUBIC_OFFSETS_4                70#define R200_EMIT_PP_CUBIC_FACES_5                  71#define R200_EMIT_PP_CUBIC_OFFSETS_5                72#define RADEON_EMIT_PP_TEX_SIZE_0                   73#define RADEON_EMIT_PP_TEX_SIZE_1                   74#define RADEON_EMIT_PP_TEX_SIZE_2                   75#define R200_EMIT_RB3D_BLENDCOLOR                   76#define R200_EMIT_TCL_POINT_SPRITE_CNTL             77#define RADEON_EMIT_PP_CUBIC_FACES_0                78#define RADEON_EMIT_PP_CUBIC_OFFSETS_T0             79#define RADEON_EMIT_PP_CUBIC_FACES_1                80#define RADEON_EMIT_PP_CUBIC_OFFSETS_T1             81#define RADEON_EMIT_PP_CUBIC_FACES_2                82#define RADEON_EMIT_PP_CUBIC_OFFSETS_T2             83#define R200_EMIT_PP_TRI_PERF_CNTL                  84#define R200_EMIT_PP_AFS_0                          85#define R200_EMIT_PP_AFS_1                          86#define R200_EMIT_ATF_TFACTOR                       87#define R200_EMIT_PP_TXCTLALL_0                     88#define R200_EMIT_PP_TXCTLALL_1                     89#define R200_EMIT_PP_TXCTLALL_2                     90#define R200_EMIT_PP_TXCTLALL_3                     91#define R200_EMIT_PP_TXCTLALL_4                     92#define R200_EMIT_PP_TXCTLALL_5                     93#define RADEON_MAX_STATE_PACKETS                    94/* Commands understood by cmd_buffer ioctl.  More can be added but * obviously these can't be removed or changed: */#define RADEON_CMD_PACKET      1	/* emit one of the register packets above */#define RADEON_CMD_SCALARS     2	/* emit scalar data */#define RADEON_CMD_VECTORS     3	/* emit vector data */#define RADEON_CMD_DMA_DISCARD 4	/* discard current dma buf */#define RADEON_CMD_PACKET3     5	/* emit hw packet */#define RADEON_CMD_PACKET3_CLIP 6	/* emit hw packet wrapped in cliprects */#define RADEON_CMD_SCALARS2     7	/* r200 stopgap */#define RADEON_CMD_WAIT         8	/* emit hw wait commands -- note:					 *  doesn't make the cpu wait, just					 *  the graphics hardware */typedef union {	int i;	struct {		unsigned char cmd_type, pad0, pad1, pad2;	} header;	struct {		unsigned char cmd_type, packet_id, pad0, pad1;	} packet;	struct {		unsigned char cmd_type, offset, stride, count;	} scalars;	struct {		unsigned char cmd_type, offset, stride, count;	} vectors;	struct {		unsigned char cmd_type, buf_idx, pad0, pad1;	} dma;	struct {		unsigned char cmd_type, flags, pad0, pad1;	} wait;} drm_radeon_cmd_header_t;#define RADEON_WAIT_2D  0x1#define RADEON_WAIT_3D  0x2/* Allowed parameters for R300_CMD_PACKET3 */#define R300_CMD_PACKET3_CLEAR		0#define R300_CMD_PACKET3_RAW		1/* Commands understood by cmd_buffer ioctl for R300. * The interface has not been stabilized, so some of these may be removed * and eventually reordered before stabilization. */#define R300_CMD_PACKET0		1#define R300_CMD_VPU			2	/* emit vertex program upload */#define R300_CMD_PACKET3		3	/* emit a packet3 */#define R300_CMD_END3D			4	/* emit sequence ending 3d rendering */#define R300_CMD_CP_DELAY		5#define R300_CMD_DMA_DISCARD		6#define R300_CMD_WAIT			7#	define R300_WAIT_2D  		0x1#	define R300_WAIT_3D  		0x2#	define R300_WAIT_2D_CLEAN  	0x3#	define R300_WAIT_3D_CLEAN  	0x4typedef union {	unsigned int u;	struct {		unsigned char cmd_type, pad0, pad1, pad2;	} header;	struct {		unsigned char cmd_type, count, reglo, reghi;	} packet0;	struct {		unsigned char cmd_type, count, adrlo, adrhi;	} vpu;	struct {		unsigned char cmd_type, packet, pad0, pad1;	} packet3;	struct {		unsigned char cmd_type, packet;		unsigned short count;	/* amount of packet2 to emit */	} delay;	struct {		unsigned char cmd_type, buf_idx, pad0, pad1;	} dma;	struct {		unsigned char cmd_type, flags, pad0, pad1;	} wait;} drm_r300_cmd_header_t;#define RADEON_FRONT			0x1#define RADEON_BACK			0x2#define RADEON_DEPTH			0x4#define RADEON_STENCIL			0x8#define RADEON_CLEAR_FASTZ		0x80000000#define RADEON_USE_HIERZ		0x40000000#define RADEON_USE_COMP_ZBUF		0x20000000/* Primitive types */#define RADEON_POINTS			0x1#define RADEON_LINES			0x2#define RADEON_LINE_STRIP		0x3#define RADEON_TRIANGLES		0x4#define RADEON_TRIANGLE_FAN		0x5#define RADEON_TRIANGLE_STRIP		0x6/* Vertex/indirect buffer size */#define RADEON_BUFFER_SIZE		65536/* Byte offsets for indirect buffer data */#define RADEON_INDEX_PRIM_OFFSET	20#define RADEON_SCRATCH_REG_OFFSET	32#define RADEON_NR_SAREA_CLIPRECTS	12/* There are 2 heaps (local/GART).  Each region within a heap is a * minimum of 64k, and there are at most 64 of them per heap. */#define RADEON_LOCAL_TEX_HEAP		0#define RADEON_GART_TEX_HEAP		1#define RADEON_NR_TEX_HEAPS		2#define RADEON_NR_TEX_REGIONS		64#define RADEON_LOG_TEX_GRANULARITY	16#define RADEON_MAX_TEXTURE_LEVELS	12#define RADEON_MAX_TEXTURE_UNITS	3#define RADEON_MAX_SURFACES		8/* Blits have strict offset rules.  All blit offset must be aligned on * a 1K-byte boundary. */#define RADEON_OFFSET_SHIFT             10#define RADEON_OFFSET_ALIGN             (1 << RADEON_OFFSET_SHIFT)#define RADEON_OFFSET_MASK              (RADEON_OFFSET_ALIGN - 1)#endif				/* __RADEON_SAREA_DEFINES__ */typedef struct {	unsigned int red;	unsigned int green;	unsigned int blue;	unsigned int alpha;} radeon_color_regs_t;typedef struct {	/* Context state */	unsigned int pp_misc;	/* 0x1c14 */	unsigned int pp_fog_color;	unsigned int re_solid_color;	unsigned int rb3d_blendcntl;	unsigned int rb3d_depthoffset;	unsigned int rb3d_depthpitch;	unsigned int rb3d_zstencilcntl;	unsigned int pp_cntl;	/* 0x1c38 */	unsigned int rb3d_cntl;	unsigned int rb3d_coloroffset;	unsigned int re_width_height;	unsigned int rb3d_colorpitch;	unsigned int se_cntl;	/* Vertex format state */	unsigned int se_coord_fmt;	/* 0x1c50 */	/* Line state */	unsigned int re_line_pattern;	/* 0x1cd0 */	unsigned int re_line_state;	unsigned int se_line_width;	/* 0x1db8 */	/* Bumpmap state */	unsigned int pp_lum_matrix;	/* 0x1d00 */	unsigned int pp_rot_matrix_0;	/* 0x1d58 */	unsigned int pp_rot_matrix_1;	/* Mask state */	unsigned int rb3d_stencilrefmask;	/* 0x1d7c */	unsigned int rb3d_ropcntl;	unsigned int rb3d_planemask;	/* Viewport state */	unsigned int se_vport_xscale;	/* 0x1d98 */	unsigned int se_vport_xoffset;	unsigned int se_vport_yscale;	unsigned int se_vport_yoffset;	unsigned int se_vport_zscale;	unsigned int se_vport_zoffset;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -