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📄 ns558.c

📁 linux-2.6.15.6
💻 C
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/* * $Id: ns558.c,v 1.43 2002/01/24 19:23:21 vojtech Exp $ * *  Copyright (c) 1999-2001 Vojtech Pavlik *  Copyright (c) 1999 Brian Gerst *//* * NS558 based standard IBM game port driver for Linux *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic */#include <asm/io.h>#include <linux/module.h>#include <linux/ioport.h>#include <linux/config.h>#include <linux/init.h>#include <linux/delay.h>#include <linux/gameport.h>#include <linux/slab.h>#include <linux/pnp.h>MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");MODULE_LICENSE("GPL");static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,				    0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };struct ns558 {	int type;	int io;	int size;	struct pnp_dev *dev;	struct gameport *gameport;	struct list_head node;};static LIST_HEAD(ns558_list);/* * ns558_isa_probe() tries to find an isa gameport at the * specified address, and also checks for mirrors. * A joystick must be attached for this to work. */static int ns558_isa_probe(int io){	int i, j, b;	unsigned char c, u, v;	struct ns558 *ns558;	struct gameport *port;/* * No one should be using this address. */	if (!request_region(io, 1, "ns558-isa"))		return -EBUSY;/* * We must not be able to write arbitrary values to the port. * The lower two axis bits must be 1 after a write. */	c = inb(io);	outb(~c & ~3, io);	if (~(u = v = inb(io)) & 3) {		outb(c, io);		release_region(io, 1);		return -ENODEV;	}/* * After a trigger, there must be at least some bits changing. */	for (i = 0; i < 1000; i++) v &= inb(io);	if (u == v) {		outb(c, io);		release_region(io, 1);		return -ENODEV;	}	msleep(3);/* * After some time (4ms) the axes shouldn't change anymore. */	u = inb(io);	for (i = 0; i < 1000; i++)		if ((u ^ inb(io)) & 0xf) {			outb(c, io);			release_region(io, 1);			return -ENODEV;		}/* * And now find the number of mirrors of the port. */	for (i = 1; i < 5; i++) {		release_region(io & (-1 << (i - 1)), (1 << (i - 1)));		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))			break;				/* Don't disturb anyone */		outb(0xff, io & (-1 << i));		for (j = b = 0; j < 1000; j++)			if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;		msleep(3);		if (b > 300) {				/* We allow 30% difference */			release_region(io & (-1 << i), (1 << i));			break;		}	}	i--;	if (i != 4) {		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))			return -EBUSY;	}	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);	port = gameport_allocate_port();	if (!ns558 || !port) {		printk(KERN_ERR "ns558: Memory allocation failed.\n");		release_region(io & (-1 << i), (1 << i));		kfree(ns558);		gameport_free_port(port);		return -ENOMEM;	}	memset(ns558, 0, sizeof(struct ns558));	ns558->io = io;	ns558->size = 1 << i;	ns558->gameport = port;	port->io = io;	gameport_set_name(port, "NS558 ISA Gameport");	gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));	gameport_register_port(port);	list_add(&ns558->node, &ns558_list);	return 0;}#ifdef CONFIG_PNPstatic struct pnp_device_id pnp_devids[] = {	{ .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */	{ .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */	{ .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */	{ .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */	{ .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */	{ .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */	{ .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */	{ .id = "CSC0001", .driver_data = 0 }, /* CS4232 */	{ .id = "CSC000f", .driver_data = 0 }, /* CS4236 */	{ .id = "CSC0101", .driver_data = 0 }, /* CS4327 */	{ .id = "CTL7001", .driver_data = 0 }, /* SB16 */	{ .id = "CTL7002", .driver_data = 0 }, /* AWE64 */	{ .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */	{ .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */	{ .id = "ESS0001", .driver_data = 0 }, /* ES1869 */	{ .id = "ESS0005", .driver_data = 0 }, /* ES1878 */	{ .id = "ESS6880", .driver_data = 0 }, /* ES688 */	{ .id = "IBM0012", .driver_data = 0 }, /* CS4232 */	{ .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */	{ .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */	{ .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */	{ .id = "PNPb02f", .driver_data = 0 }, /* Generic */	{ .id = "", },};MODULE_DEVICE_TABLE(pnp, pnp_devids);static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did){	int ioport, iolen;	struct ns558 *ns558;	struct gameport *port;	if (!pnp_port_valid(dev, 0)) {		printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");		return -ENODEV;	}	ioport = pnp_port_start(dev, 0);	iolen = pnp_port_len(dev, 0);	if (!request_region(ioport, iolen, "ns558-pnp"))		return -EBUSY;	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);	port = gameport_allocate_port();	if (!ns558 || !port) {		printk(KERN_ERR "ns558: Memory allocation failed\n");		kfree(ns558);		gameport_free_port(port);		return -ENOMEM;	}	ns558->io = ioport;	ns558->size = iolen;	ns558->dev = dev;	ns558->gameport = port;	gameport_set_name(port, "NS558 PnP Gameport");	gameport_set_phys(port, "pnp%s/gameport0", dev->dev.bus_id);	port->dev.parent = &dev->dev;	port->io = ioport;	gameport_register_port(port);	list_add_tail(&ns558->node, &ns558_list);	return 0;}static struct pnp_driver ns558_pnp_driver = {	.name		= "ns558",	.id_table	= pnp_devids,	.probe		= ns558_pnp_probe,};#elsestatic struct pnp_driver ns558_pnp_driver;#endifstatic int pnp_registered = 0;static int __init ns558_init(void){	int i = 0;	if (pnp_register_driver(&ns558_pnp_driver) >= 0)		pnp_registered = 1;/* * Probe ISA ports after PnP, so that PnP ports that are already * enabled get detected as PnP. This may be suboptimal in multi-device * configurations, but saves hassle with simple setups. */	while (ns558_isa_portlist[i])		ns558_isa_probe(ns558_isa_portlist[i++]);	return (list_empty(&ns558_list) && !pnp_registered) ? -ENODEV : 0;}static void __exit ns558_exit(void){	struct ns558 *ns558, *safe;	list_for_each_entry_safe(ns558, safe, &ns558_list, node) {		gameport_unregister_port(ns558->gameport);		release_region(ns558->io & ~(ns558->size - 1), ns558->size);		kfree(ns558);	}	if (pnp_registered)		pnp_unregister_driver(&ns558_pnp_driver);}module_init(ns558_init);module_exit(ns558_exit);

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