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📄 grip.c

📁 linux-2.6.15.6
💻 C
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/* * $Id: grip.c,v 1.21 2002/01/22 20:27:57 vojtech Exp $ * *  Copyright (c) 1998-2001 Vojtech Pavlik *//* * Gravis/Kensington GrIP protocol joystick and gamepad driver for Linux *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic */#include <linux/kernel.h>#include <linux/module.h>#include <linux/init.h>#include <linux/slab.h>#include <linux/gameport.h>#include <linux/input.h>#include <linux/jiffies.h>#define DRIVER_DESC	"Gravis GrIP protocol joystick driver"MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");MODULE_DESCRIPTION(DRIVER_DESC);MODULE_LICENSE("GPL");#define GRIP_MODE_GPP		1#define GRIP_MODE_BD		2#define GRIP_MODE_XT		3#define GRIP_MODE_DC		4#define GRIP_LENGTH_GPP		24#define GRIP_STROBE_GPP		200	/* 200 us */#define GRIP_LENGTH_XT		4#define GRIP_STROBE_XT		64	/* 64 us */#define GRIP_MAX_CHUNKS_XT	10#define GRIP_MAX_BITS_XT	30struct grip {	struct gameport *gameport;	struct input_dev *dev[2];	unsigned char mode[2];	int reads;	int bads;	char phys[2][32];};static int grip_btn_gpp[] = { BTN_START, BTN_SELECT, BTN_TR2, BTN_Y, 0, BTN_TL2, BTN_A, BTN_B, BTN_X, 0, BTN_TL, BTN_TR, -1 };static int grip_btn_bd[] = { BTN_THUMB, BTN_THUMB2, BTN_TRIGGER, BTN_TOP, BTN_BASE, -1 };static int grip_btn_xt[] = { BTN_TRIGGER, BTN_THUMB, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_SELECT, BTN_START, BTN_MODE, -1 };static int grip_btn_dc[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_BASE5, -1 };static int grip_abs_gpp[] = { ABS_X, ABS_Y, -1 };static int grip_abs_bd[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, -1 };static int grip_abs_xt[] = { ABS_X, ABS_Y, ABS_BRAKE, ABS_GAS, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, -1 };static int grip_abs_dc[] = { ABS_X, ABS_Y, ABS_RX, ABS_RY, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, -1 };static char *grip_name[] = { NULL, "Gravis GamePad Pro", "Gravis Blackhawk Digital",				"Gravis Xterminator Digital", "Gravis Xterminator DualControl" };static int *grip_abs[] = { NULL, grip_abs_gpp, grip_abs_bd, grip_abs_xt, grip_abs_dc };static int *grip_btn[] = { NULL, grip_btn_gpp, grip_btn_bd, grip_btn_xt, grip_btn_dc };static char grip_anx[] = { 0, 0, 3, 5, 5 };static char grip_cen[] = { 0, 0, 2, 2, 4 };/* * grip_gpp_read_packet() reads a Gravis GamePad Pro packet. */static int grip_gpp_read_packet(struct gameport *gameport, int shift, unsigned int *data){	unsigned long flags;	unsigned char u, v;	unsigned int t;	int i;	int strobe = gameport_time(gameport, GRIP_STROBE_GPP);	data[0] = 0;	t = strobe;	i = 0;	local_irq_save(flags);	v = gameport_read(gameport) >> shift;	do {		t--;		u = v; v = (gameport_read(gameport) >> shift) & 3;		if (~v & u & 1) {			data[0] |= (v >> 1) << i++;			t = strobe;		}	} while (i < GRIP_LENGTH_GPP && t > 0);	local_irq_restore(flags);	if (i < GRIP_LENGTH_GPP) return -1;	for (i = 0; i < GRIP_LENGTH_GPP && (data[0] & 0xfe4210) ^ 0x7c0000; i++)		data[0] = data[0] >> 1 | (data[0] & 1) << (GRIP_LENGTH_GPP - 1);	return -(i == GRIP_LENGTH_GPP);}/* * grip_xt_read_packet() reads a Gravis Xterminator packet. */static int grip_xt_read_packet(struct gameport *gameport, int shift, unsigned int *data){	unsigned int i, j, buf, crc;	unsigned char u, v, w;	unsigned long flags;	unsigned int t;	char status;	int strobe = gameport_time(gameport, GRIP_STROBE_XT);	data[0] = data[1] = data[2] = data[3] = 0;	status = buf = i = j = 0;	t = strobe;	local_irq_save(flags);	v = w = (gameport_read(gameport) >> shift) & 3;	do {		t--;		u = (gameport_read(gameport) >> shift) & 3;		if (u ^ v) {			if ((u ^ v) & 1) {				buf = (buf << 1) | (u >> 1);				t = strobe;				i++;			} else			if ((((u ^ v) & (v ^ w)) >> 1) & ~(u | v | w) & 1) {				if (i == 20) {					crc = buf ^ (buf >> 7) ^ (buf >> 14);					if (!((crc ^ (0x25cb9e70 >> ((crc >> 2) & 0x1c))) & 0xf)) {						data[buf >> 18] = buf >> 4;						status |= 1 << (buf >> 18);					}					j++;				}				t = strobe;				buf = 0;				i = 0;			}			w = v;			v = u;		}	} while (status != 0xf && i < GRIP_MAX_BITS_XT && j < GRIP_MAX_CHUNKS_XT && t > 0);	local_irq_restore(flags);	return -(status != 0xf);}/* * grip_timer() repeatedly polls the joysticks and generates events. */static void grip_poll(struct gameport *gameport){	struct grip *grip = gameport_get_drvdata(gameport);	unsigned int data[GRIP_LENGTH_XT];	struct input_dev *dev;	int i, j;	for (i = 0; i < 2; i++) {		dev = grip->dev[i];		if (!dev)			continue;		grip->reads++;		switch (grip->mode[i]) {			case GRIP_MODE_GPP:				if (grip_gpp_read_packet(grip->gameport, (i << 1) + 4, data)) {					grip->bads++;					break;				}				input_report_abs(dev, ABS_X, ((*data >> 15) & 1) - ((*data >> 16) & 1));				input_report_abs(dev, ABS_Y, ((*data >> 13) & 1) - ((*data >> 12) & 1));				for (j = 0; j < 12; j++)					if (grip_btn_gpp[j])						input_report_key(dev, grip_btn_gpp[j], (*data >> j) & 1);				break;			case GRIP_MODE_BD:				if (grip_xt_read_packet(grip->gameport, (i << 1) + 4, data)) {					grip->bads++;					break;				}				input_report_abs(dev, ABS_X,        (data[0] >> 2) & 0x3f);				input_report_abs(dev, ABS_Y,  63 - ((data[0] >> 8) & 0x3f));				input_report_abs(dev, ABS_THROTTLE, (data[2] >> 8) & 0x3f);				input_report_abs(dev, ABS_HAT0X, ((data[2] >> 1) & 1) - ( data[2]       & 1));				input_report_abs(dev, ABS_HAT0Y, ((data[2] >> 2) & 1) - ((data[2] >> 3) & 1));				for (j = 0; j < 5; j++)					input_report_key(dev, grip_btn_bd[j], (data[3] >> (j + 4)) & 1);				break;			case GRIP_MODE_XT:				if (grip_xt_read_packet(grip->gameport, (i << 1) + 4, data)) {					grip->bads++;					break;				}				input_report_abs(dev, ABS_X,        (data[0] >> 2) & 0x3f);				input_report_abs(dev, ABS_Y,  63 - ((data[0] >> 8) & 0x3f));				input_report_abs(dev, ABS_BRAKE,    (data[1] >> 2) & 0x3f);				input_report_abs(dev, ABS_GAS,	    (data[1] >> 8) & 0x3f);				input_report_abs(dev, ABS_THROTTLE, (data[2] >> 8) & 0x3f);				input_report_abs(dev, ABS_HAT0X, ((data[2] >> 1) & 1) - ( data[2]       & 1));				input_report_abs(dev, ABS_HAT0Y, ((data[2] >> 2) & 1) - ((data[2] >> 3) & 1));				input_report_abs(dev, ABS_HAT1X, ((data[2] >> 5) & 1) - ((data[2] >> 4) & 1));				input_report_abs(dev, ABS_HAT1Y, ((data[2] >> 6) & 1) - ((data[2] >> 7) & 1));				for (j = 0; j < 11; j++)					input_report_key(dev, grip_btn_xt[j], (data[3] >> (j + 3)) & 1);				break;			case GRIP_MODE_DC:				if (grip_xt_read_packet(grip->gameport, (i << 1) + 4, data)) {					grip->bads++;					break;				}				input_report_abs(dev, ABS_X,        (data[0] >> 2) & 0x3f);				input_report_abs(dev, ABS_Y,        (data[0] >> 8) & 0x3f);				input_report_abs(dev, ABS_RX,       (data[1] >> 2) & 0x3f);				input_report_abs(dev, ABS_RY,	    (data[1] >> 8) & 0x3f);				input_report_abs(dev, ABS_THROTTLE, (data[2] >> 8) & 0x3f);				input_report_abs(dev, ABS_HAT0X, ((data[2] >> 1) & 1) - ( data[2]       & 1));				input_report_abs(dev, ABS_HAT0Y, ((data[2] >> 2) & 1) - ((data[2] >> 3) & 1));				for (j = 0; j < 9; j++)					input_report_key(dev, grip_btn_dc[j], (data[3] >> (j + 3)) & 1);				break;		}		input_sync(dev);	}}static int grip_open(struct input_dev *dev){	struct grip *grip = dev->private;	gameport_start_polling(grip->gameport);	return 0;}static void grip_close(struct input_dev *dev){	struct grip *grip = dev->private;	gameport_stop_polling(grip->gameport);}static int grip_connect(struct gameport *gameport, struct gameport_driver *drv){	struct grip *grip;	struct input_dev *input_dev;	unsigned int data[GRIP_LENGTH_XT];	int i, j, t;	int err;	if (!(grip = kzalloc(sizeof(struct grip), GFP_KERNEL)))		return -ENOMEM;	grip->gameport = gameport;	gameport_set_drvdata(gameport, grip);	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);	if (err)		goto fail1;	for (i = 0; i < 2; i++) {		if (!grip_gpp_read_packet(gameport, (i << 1) + 4, data)) {			grip->mode[i] = GRIP_MODE_GPP;			continue;		}		if (!grip_xt_read_packet(gameport, (i << 1) + 4, data)) {			if (!(data[3] & 7)) {				grip->mode[i] = GRIP_MODE_BD;				continue;			}			if (!(data[2] & 0xf0)) {				grip->mode[i] = GRIP_MODE_XT;				continue;			}			grip->mode[i] = GRIP_MODE_DC;			continue;		}	}	if (!grip->mode[0] && !grip->mode[1]) {		err = -ENODEV;		goto fail2;	}	gameport_set_poll_handler(gameport, grip_poll);	gameport_set_poll_interval(gameport, 20);	for (i = 0; i < 2; i++) {		if (!grip->mode[i])			continue;		grip->dev[i] = input_dev = input_allocate_device();		if (!input_dev) {			err = -ENOMEM;			goto fail3;		}		sprintf(grip->phys[i], "%s/input%d", gameport->phys, i);		input_dev->name = grip_name[grip->mode[i]];		input_dev->phys = grip->phys[i];		input_dev->id.bustype = BUS_GAMEPORT;		input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS;		input_dev->id.product = grip->mode[i];		input_dev->id.version = 0x0100;		input_dev->cdev.dev = &gameport->dev;		input_dev->private = grip;		input_dev->open = grip_open;		input_dev->close = grip_close;		input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);		for (j = 0; (t = grip_abs[grip->mode[i]][j]) >= 0; j++) {			if (j < grip_cen[grip->mode[i]])				input_set_abs_params(input_dev, t, 14, 52, 1, 2);			else if (j < grip_anx[grip->mode[i]])				input_set_abs_params(input_dev, t, 3, 57, 1, 0);			else				input_set_abs_params(input_dev, t, -1, 1, 0, 0);		}		for (j = 0; (t = grip_btn[grip->mode[i]][j]) >= 0; j++)			if (t > 0)				set_bit(t, input_dev->keybit);		input_register_device(grip->dev[i]);	}	return 0; fail3: for (i = 0; i < 2; i++)		if (grip->dev[i])			input_unregister_device(grip->dev[i]); fail2:	gameport_close(gameport); fail1:	gameport_set_drvdata(gameport, NULL);	kfree(grip);	return err;}static void grip_disconnect(struct gameport *gameport){	struct grip *grip = gameport_get_drvdata(gameport);	int i;	for (i = 0; i < 2; i++)		if (grip->dev[i])			input_unregister_device(grip->dev[i]);	gameport_close(gameport);	gameport_set_drvdata(gameport, NULL);	kfree(grip);}static struct gameport_driver grip_drv = {	.driver		= {		.name	= "grip",	},	.description	= DRIVER_DESC,	.connect	= grip_connect,	.disconnect	= grip_disconnect,};static int __init grip_init(void){	gameport_register_driver(&grip_drv);	return 0;}static void __exit grip_exit(void){	gameport_unregister_driver(&grip_drv);}module_init(grip_init);module_exit(grip_exit);

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