📄 sidewinder.c
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/* * Copyright (c) 1998-2005 Vojtech Pavlik *//* * Microsoft SideWinder joystick family driver for Linux *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic */#include <linux/delay.h>#include <linux/kernel.h>#include <linux/module.h>#include <linux/slab.h>#include <linux/init.h>#include <linux/input.h>#include <linux/gameport.h>#include <linux/jiffies.h>#define DRIVER_DESC "Microsoft SideWinder joystick family driver"MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");MODULE_DESCRIPTION(DRIVER_DESC);MODULE_LICENSE("GPL");/* * These are really magic values. Changing them can make a problem go away, * as well as break everything. */#undef SW_DEBUG#undef SW_DEBUG_DATA#define SW_START 600 /* The time we wait for the first bit [600 us] */#define SW_STROBE 60 /* Max time per bit [60 us] */#define SW_TIMEOUT 6 /* Wait for everything to settle [6 ms] */#define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */#define SW_END 8 /* Number of bits before end of packet to kick */#define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */#define SW_BAD 2 /* Number of packet read errors to switch off 3d Pro optimization */#define SW_OK 64 /* Number of packet read successes to switch optimization back on */#define SW_LENGTH 512 /* Max number of bits in a packet */#ifdef SW_DEBUG#define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)#else#define dbg(format, arg...) do {} while (0)#endif/* * SideWinder joystick types ... */#define SW_ID_3DP 0#define SW_ID_GP 1#define SW_ID_PP 2#define SW_ID_FFP 3#define SW_ID_FSP 4#define SW_ID_FFW 5/* * Names, buttons, axes ... */static char *sw_name[] = { "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro", "Force Feedback Wheel" };static char sw_abs[][7] = { { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, { ABS_X, ABS_Y }, { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, { ABS_RX, ABS_RUDDER, ABS_THROTTLE }};static char sw_bit[][7] = { { 10, 10, 9, 10, 1, 1 }, { 1, 1 }, { 10, 10, 6, 7, 1, 1 }, { 10, 10, 6, 7, 1, 1 }, { 10, 10, 6, 1, 1 }, { 10, 7, 7, 1, 1 }};static short sw_btn[][12] = { { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE }, { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE }, { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT }, { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};static struct { int x; int y;} sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};struct sw { struct gameport *gameport; struct input_dev *dev[4]; char name[64]; char phys[4][32]; int length; int type; int bits; int number; int fail; int ok; int reads; int bads;};/* * sw_read_packet() is a function which reads either a data packet, or an * identification packet from a SideWinder joystick. The protocol is very, * very, very braindamaged. Microsoft patented it in US patent #5628686. */static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id){ unsigned long flags; int timeout, bitout, sched, i, kick, start, strobe; unsigned char pending, u, v; i = -id; /* Don't care about data, only want ID */ timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */ kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */ start = gameport_time(gameport, SW_START); strobe = gameport_time(gameport, SW_STROBE); bitout = start; pending = 0; sched = 0; local_irq_save(flags); /* Quiet, please */ gameport_trigger(gameport); /* Trigger */ v = gameport_read(gameport); do { bitout--; u = v; v = gameport_read(gameport); } while (!(~v & u & 0x10) && (bitout > 0)); /* Wait for first falling edge on clock */ if (bitout > 0) bitout = strobe; /* Extend time if not timed out */ while ((timeout > 0 || bitout > 0) && (i < length)) { timeout--; bitout--; /* Decrement timers */ sched--; u = v; v = gameport_read(gameport); if ((~u & v & 0x10) && (bitout > 0)) { /* Rising edge on clock - data bit */ if (i >= 0) /* Want this data */ buf[i] = v >> 5; /* Store it */ i++; /* Advance index */ bitout = strobe; /* Extend timeout for next bit */ } if (kick && (~v & u & 0x01)) { /* Falling edge on axis 0 */ sched = kick; /* Schedule second trigger */ kick = 0; /* Don't schedule next time on falling edge */ pending = 1; /* Mark schedule */ } if (pending && sched < 0 && (i > -SW_END)) { /* Second trigger time */ gameport_trigger(gameport); /* Trigger */ bitout = start; /* Long bit timeout */ pending = 0; /* Unmark schedule */ timeout = 0; /* Switch from global to bit timeouts */ } } local_irq_restore(flags); /* Done - relax */#ifdef SW_DEBUG_DATA { int j; printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i); for (j = 0; j < i; j++) printk("%d", buf[j]); printk("]\n"); }#endif return i;}/* * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64. * Parameter 'pos' is bit number inside packet where to start at, 'num' is number * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits * is number of bits per triplet. */#define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits){ __u64 data = 0; int tri = pos % bits; /* Start position */ int i = pos / bits; int bit = 0; while (num--) { data |= (__u64)((buf[i] >> tri++) & 1) << bit++; /* Transfer bit */ if (tri == bits) { i++; /* Next triplet */ tri = 0; } } return data;}/* * sw_init_digital() initializes a SideWinder 3D Pro joystick * into digital mode. */static void sw_init_digital(struct gameport *gameport){ int seq[] = { 140, 140+725, 140+300, 0 }; unsigned long flags; int i, t; local_irq_save(flags); i = 0; do { gameport_trigger(gameport); /* Trigger */ t = gameport_time(gameport, SW_TIMEOUT * 1000); while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */ udelay(seq[i]); /* Delay magic time */ } while (seq[++i]); gameport_trigger(gameport); /* Last trigger */ local_irq_restore(flags);}/* * sw_parity() computes parity of __u64 */static int sw_parity(__u64 t){ int x = t ^ (t >> 32); x ^= x >> 16; x ^= x >> 8; x ^= x >> 4; x ^= x >> 2; x ^= x >> 1; return x & 1;}/* * sw_ccheck() checks synchronization bits and computes checksum of nibbles. */static int sw_check(__u64 t){ unsigned char sum = 0; if ((t & 0x8080808080808080ULL) ^ 0x80) /* Sync */ return -1; while (t) { /* Sum */ sum += t & 0xf; t >>= 4; } return sum & 0xf;}/* * sw_parse() analyzes SideWinder joystick data, and writes the results into * the axes and buttons arrays. */static int sw_parse(unsigned char *buf, struct sw *sw){ int hat, i, j; struct input_dev *dev; switch (sw->type) { case SW_ID_3DP: if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) return -1; dev = sw->dev[0]; input_report_abs(dev, ABS_X, (GB( 3,3) << 7) | GB(16,7)); input_report_abs(dev, ABS_Y, (GB( 0,3) << 7) | GB(24,7)); input_report_abs(dev, ABS_RZ, (GB(35,2) << 7) | GB(40,7)); input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7)); input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); for (j = 0; j < 7; j++) input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1)); input_report_key(dev, BTN_BASE4, !GB(38,1)); input_report_key(dev, BTN_BASE5, !GB(37,1)); input_sync(dev); return 0; case SW_ID_GP: for (i = 0; i < sw->number; i ++) { if (sw_parity(GB(i*15,15))) return -1; input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1)); input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1)); for (j = 0; j < 10; j++) input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1)); input_sync(sw->dev[i]); } return 0; case SW_ID_PP: case SW_ID_FFP: if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) return -1; dev = sw->dev[0]; input_report_abs(dev, ABS_X, GB( 9,10)); input_report_abs(dev, ABS_Y, GB(19,10)); input_report_abs(dev, ABS_RZ, GB(36, 6)); input_report_abs(dev, ABS_THROTTLE, GB(29, 7)); input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); for (j = 0; j < 9; j++) input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1)); input_sync(dev); return 0; case SW_ID_FSP: if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) return -1; dev = sw->dev[0]; input_report_abs(dev, ABS_X, GB( 0,10)); input_report_abs(dev, ABS_Y, GB(16,10)); input_report_abs(dev, ABS_THROTTLE, GB(32, 6)); input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); for (j = 0; j < 6; j++) input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1)); input_report_key(dev, BTN_TR, !GB(26,1)); input_report_key(dev, BTN_START, !GB(27,1)); input_report_key(dev, BTN_MODE, !GB(38,1)); input_report_key(dev, BTN_SELECT, !GB(39,1)); input_sync(dev); return 0; case SW_ID_FFW: if (!sw_parity(GB(0,33))) return -1; dev = sw->dev[0]; input_report_abs(dev, ABS_RX, GB( 0,10)); input_report_abs(dev, ABS_RUDDER, GB(10, 6)); input_report_abs(dev, ABS_THROTTLE, GB(16, 6)); for (j = 0; j < 8; j++) input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1)); input_sync(dev);
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