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📄 fpopcode.c

📁 linux-2.6.15.6
💻 C
字号:
/*    NetWinder Floating Point Emulator    (c) Rebel.COM, 1998,1999    Direct questions, comments to Scott Bambrough <scottb@netwinder.org>    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program; if not, write to the Free Software    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include <linux/config.h>#include "fpa11.h"#include "softfloat.h"#include "fpopcode.h"#include "fpsr.h"#include "fpmodule.h"#include "fpmodule.inl"#ifdef CONFIG_FPE_NWFPE_XPconst floatx80 floatx80Constant[] = {	{ .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */	{ .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */	{ .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */	{ .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */	{ .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */	{ .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */	{ .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */	{ .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */};#endifconst float64 float64Constant[] = {	0x0000000000000000ULL,	/* double 0.0 */	0x3ff0000000000000ULL,	/* double 1.0 */	0x4000000000000000ULL,	/* double 2.0 */	0x4008000000000000ULL,	/* double 3.0 */	0x4010000000000000ULL,	/* double 4.0 */	0x4014000000000000ULL,	/* double 5.0 */	0x3fe0000000000000ULL,	/* double 0.5 */	0x4024000000000000ULL	/* double 10.0 */};const float32 float32Constant[] = {	0x00000000,		/* single 0.0 */	0x3f800000,		/* single 1.0 */	0x40000000,		/* single 2.0 */	0x40400000,		/* single 3.0 */	0x40800000,		/* single 4.0 */	0x40a00000,		/* single 5.0 */	0x3f000000,		/* single 0.5 */	0x41200000		/* single 10.0 */};/* condition code lookup table index into the table is test code: EQ, NE, ... LT, GT, AL, NV bit position in short is condition code: NZCV */static const unsigned short aCC[16] = {	0xF0F0,			// EQ == Z set	0x0F0F,			// NE	0xCCCC,			// CS == C set	0x3333,			// CC	0xFF00,			// MI == N set	0x00FF,			// PL	0xAAAA,			// VS == V set	0x5555,			// VC	0x0C0C,			// HI == C set && Z clear	0xF3F3,			// LS == C clear || Z set	0xAA55,			// GE == (N==V)	0x55AA,			// LT == (N!=V)	0x0A05,			// GT == (!Z && (N==V))	0xF5FA,			// LE == (Z || (N!=V))	0xFFFF,			// AL always	0			// NV};unsigned int checkCondition(const unsigned int opcode, const unsigned int ccodes){	return (aCC[opcode >> 28] >> (ccodes >> 28)) & 1;}

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