📄 minibzip2.cpp
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Int32 copyEnd [256];
UChar c1;
Int32 numQSorted;
UInt16 s;
if (verb >= 4) VPrintf0 ( " main sort initialise ...\n" );
/*-- set up the 2-byte frequency table --*/
for (i = 65536; i >= 0; i--) ftab[i] = 0;
j = block[0] << 8;
i = nblock-1;
for (; i >= 3; i -= 4) {
quadrant[i] = 0;
j = (j >> 8) | ( ((UInt16)block[i]) << 8);
ftab[j]++;
quadrant[i-1] = 0;
j = (j >> 8) | ( ((UInt16)block[i-1]) << 8);
ftab[j]++;
quadrant[i-2] = 0;
j = (j >> 8) | ( ((UInt16)block[i-2]) << 8);
ftab[j]++;
quadrant[i-3] = 0;
j = (j >> 8) | ( ((UInt16)block[i-3]) << 8);
ftab[j]++;
}
for (; i >= 0; i--) {
quadrant[i] = 0;
j = (j >> 8) | ( ((UInt16)block[i]) << 8);
ftab[j]++;
}
/*-- (emphasises close relationship of block & quadrant) --*/
for (i = 0; i < BZ_N_OVERSHOOT; i++) {
block [nblock+i] = block[i];
quadrant[nblock+i] = 0;
}
if (verb >= 4) VPrintf0 ( " bucket sorting ...\n" );
/*-- Complete the initial radix sort --*/
for (i = 1; i <= 65536; i++) ftab[i] += ftab[i-1];
s = block[0] << 8;
i = nblock-1;
for (; i >= 3; i -= 4) {
s = (s >> 8) | (block[i] << 8);
j = ftab[s] -1;
ftab[s] = j;
ptr[j] = i;
s = (s >> 8) | (block[i-1] << 8);
j = ftab[s] -1;
ftab[s] = j;
ptr[j] = i-1;
s = (s >> 8) | (block[i-2] << 8);
j = ftab[s] -1;
ftab[s] = j;
ptr[j] = i-2;
s = (s >> 8) | (block[i-3] << 8);
j = ftab[s] -1;
ftab[s] = j;
ptr[j] = i-3;
}
for (; i >= 0; i--) {
s = (s >> 8) | (block[i] << 8);
j = ftab[s] -1;
ftab[s] = j;
ptr[j] = i;
}
/*--
Now ftab contains the first loc of every small bucket.
Calculate the running order, from smallest to largest
big bucket.
--*/
for (i = 0; i <= 255; i++) {
bigDone [i] = False;
runningOrder[i] = i;
}
{
Int32 vv;
Int32 h = 1;
do h = 3 * h + 1; while (h <= 256);
do {
h = h / 3;
for (i = h; i <= 255; i++) {
vv = runningOrder[i];
j = i;
while ( BIGFREQ(runningOrder[j-h]) > BIGFREQ(vv) ) {
runningOrder[j] = runningOrder[j-h];
j = j - h;
if (j <= (h - 1)) goto zero;
}
zero:
runningOrder[j] = vv;
}
} while (h != 1);
}
/*--
The main sorting loop.
--*/
numQSorted = 0;
for (i = 0; i <= 255; i++) {
/*--
Process big buckets, starting with the least full.
Basically this is a 3-step process in which we call
mainQSort3 to sort the small buckets [ss, j], but
also make a big effort to avoid the calls if we can.
--*/
ss = runningOrder[i];
/*--
Step 1:
Complete the big bucket [ss] by quicksorting
any unsorted small buckets [ss, j], for j != ss.
Hopefully previous pointer-scanning phases have already
completed many of the small buckets [ss, j], so
we don't have to sort them at all.
--*/
for (j = 0; j <= 255; j++) {
if (j != ss) {
sb = (ss << 8) + j;
if ( ! (ftab[sb] & SETMASK) ) {
Int32 lo = ftab[sb] & CLEARMASK;
Int32 hi = (ftab[sb+1] & CLEARMASK) - 1;
if (hi > lo) {
if (verb >= 4)
VPrintf4 ( " qsort [0x%x, 0x%x] "
"done %d this %d\n",
ss, j, numQSorted, hi - lo + 1 );
mainQSort3 (
ptr, block, quadrant, nblock,
lo, hi, BZ_N_RADIX, budget
);
numQSorted += (hi - lo + 1);
if (*budget < 0) return;
}
}
ftab[sb] |= SETMASK;
}
}
AssertH ( !bigDone[ss], 1006 );
/*--
Step 2:
Now scan this big bucket [ss] so as to synthesise the
sorted order for small buckets [t, ss] for all t,
including, magically, the bucket [ss,ss] too.
This will avoid doing Real Work in subsequent Step 1's.
--*/
{
for (j = 0; j <= 255; j++) {
copyStart[j] = ftab[(j << 8) + ss] & CLEARMASK;
copyEnd [j] = (ftab[(j << 8) + ss + 1] & CLEARMASK) - 1;
}
for (j = ftab[ss << 8] & CLEARMASK; j < copyStart[ss]; j++) {
k = ptr[j]-1; if (k < 0) k += nblock;
c1 = block[k];
if (!bigDone[c1])
ptr[ copyStart[c1]++ ] = k;
}
for (j = (ftab[(ss+1) << 8] & CLEARMASK) - 1; j > copyEnd[ss]; j--) {
k = ptr[j]-1; if (k < 0) k += nblock;
c1 = block[k];
if (!bigDone[c1])
ptr[ copyEnd[c1]-- ] = k;
}
}
AssertH ( (copyStart[ss]-1 == copyEnd[ss])
||
/* Extremely rare case missing in bzip2-1.0.0 and 1.0.1.
Necessity for this case is demonstrated by compressing
a sequence of approximately 48.5 million of character
251; 1.0.0/1.0.1 will then die here. */
(copyStart[ss] == 0 && copyEnd[ss] == nblock-1),
1007 )
for (j = 0; j <= 255; j++) ftab[(j << 8) + ss] |= SETMASK;
/*--
Step 3:
The [ss] big bucket is now done. Record this fact,
and update the quadrant descriptors. Remember to
update quadrants in the overshoot area too, if
necessary. The "if (i < 255)" test merely skips
this updating for the last bucket processed, since
updating for the last bucket is pointless.
The quadrant array provides a way to incrementally
cache sort orderings, as they appear, so as to
make subsequent comparisons in fullGtU() complete
faster. For repetitive blocks this makes a big
difference (but not big enough to be able to avoid
the fallback sorting mechanism, exponential radix sort).
The precise meaning is: at all times:
for 0 <= i < nblock and 0 <= j <= nblock
if block[i] != block[j],
then the relative values of quadrant[i] and
quadrant[j] are meaningless.
else {
if quadrant[i] < quadrant[j]
then the string starting at i lexicographically
precedes the string starting at j
else if quadrant[i] > quadrant[j]
then the string starting at j lexicographically
precedes the string starting at i
else
the relative ordering of the strings starting
at i and j has not yet been determined.
}
--*/
bigDone[ss] = True;
if (i < 255) {
Int32 bbStart = ftab[ss << 8] & CLEARMASK;
Int32 bbSize = (ftab[(ss+1) << 8] & CLEARMASK) - bbStart;
Int32 shifts = 0;
while ((bbSize >> shifts) > 65534) shifts++;
for (j = bbSize-1; j >= 0; j--) {
Int32 a2update = ptr[bbStart + j];
UInt16 qVal = (UInt16)(j >> shifts);
quadrant[a2update] = qVal;
if (a2update < BZ_N_OVERSHOOT)
quadrant[a2update + nblock] = qVal;
}
AssertH ( ((bbSize-1) >> shifts) <= 65535, 1002 );
}
}
if (verb >= 4)
VPrintf3 ( " %d pointers, %d sorted, %d scanned\n",
nblock, numQSorted, nblock - numQSorted );
}
#undef BIGFREQ
#undef SETMASK
#undef CLEARMASK
/*---------------------------------------------*/
/* Pre:
nblock > 0
arr2 exists for [0 .. nblock-1 +N_OVERSHOOT]
((UChar*)arr2) [0 .. nblock-1] holds block
arr1 exists for [0 .. nblock-1]
Post:
((UChar*)arr2) [0 .. nblock-1] holds block
All other areas of block destroyed
ftab [ 0 .. 65536 ] destroyed
arr1 [0 .. nblock-1] holds sorted order
*/
void BZ2_blockSort ( EState* s )
{
UInt32* ptr = s->ptr;
UChar* block = s->block;
UInt32* ftab = s->ftab;
Int32 nblock = s->nblock;
Int32 verb = s->verbosity;
Int32 wfact = s->workFactor;
UInt16* quadrant;
Int32 budget;
Int32 budgetInit;
Int32 i;
if (nblock < 10000) {
fallbackSort ( s->arr1, s->arr2, ftab, nblock, verb );
} else {
/* Calculate the location for quadrant, remembering to get
the alignment right. Assumes that &(block[0]) is at least
2-byte aligned -- this should be ok since block is really
the first section of arr2.
*/
i = nblock+BZ_N_OVERSHOOT;
if (i & 1) i++;
quadrant = (UInt16*)(&(block[i]));
/* (wfact-1) / 3 puts the default-factor-30
transition point at very roughly the same place as
with v0.1 and v0.9.0.
Not that it particularly matters any more, since the
resulting compressed stream is now the same regardless
of whether or not we use the main sort or fallback sort.
*/
if (wfact < 1 ) wfact = 1;
if (wfact > 100) wfact = 100;
budgetInit = nblock * ((wfact-1) / 3);
budget = budgetInit;
mainSort ( ptr, block, quadrant, ftab, nblock, verb, &budget );
if (verb >= 3)
VPrintf3 ( " %d work, %d block, ratio %5.2f\n",
budgetInit - budget,
nblock,
(float)(budgetInit - budget) /
(float)(nblock==0 ? 1 : nblock) );
if (budget < 0) {
if (verb >= 2)
VPrintf0 ( " too repetitive; using fallback"
" sorting algorithm\n" );
fallbackSort ( s->arr1, s->arr2, ftab, nblock, verb );
}
}
s->origPtr = -1;
for (i = 0; i < s->nblock; i++)
if (ptr[i] == 0)
{ s->origPtr = i; break; };
AssertH( s->origPtr != -1, 1003 );
}
/*-------------------------------------------------------------*/
/*--- end blocksort.c ---*/
/*-------------------------------------------------------------*/
/*-------------------------------------------------------------*/
/*--- Table for randomising repetitive blocks ---*/
/*--- randtable.c ---*/
/*-------------------------------------------------------------*/
/*--
This file is a part of bzip2 and/or libbzip2, a program and
library for lossless, block-sorting data compression.
Copyright (C) 1996-2002 Julian R Seward. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
3. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
4. The name of the author may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Julian Seward, Cambridge, UK.
jseward@acm.org
bzip2/libbzip2 version 1.0 of 21 March 2000
This program is based on (at least) the work of:
Mike Burrows
David Wheeler
Peter Fenwick
Alistair Moffat
Radford Neal
Ian H. Witten
Robert Sedgewick
Jon L. Bentley
For more information on these sources, see the manual.
--*/
#include "bzlib_private.h"
/*---------------------------------------------*/
Int32 BZ2_rNums[512] = {
619, 720, 127, 481, 931, 816, 813, 233, 566, 247,
985, 724, 205, 454, 863, 491, 741, 242, 949, 214,
733, 859, 335, 708, 621, 574, 73, 654, 730, 472,
419, 436, 278, 496, 867, 210, 399, 680, 480, 51,
878, 465, 811, 169, 869, 675, 611, 697, 867, 561,
862, 687, 507, 283, 482, 129, 807, 591, 733, 623,
150, 238, 59, 379, 684, 877, 625, 169, 643, 105,
170, 607, 520, 932, 727, 476, 693, 425, 174, 647,
73, 122, 335, 530, 442, 853, 695, 249, 445, 515,
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