📄 minibzip2.cpp
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// minibzip2.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
/*-------------------------------------------------------------*/
/*--- Block sorting machinery ---*/
/*--- blocksort.c ---*/
/*-------------------------------------------------------------*/
/*--
This file is a part of bzip2 and/or libbzip2, a program and
library for lossless, block-sorting data compression.
Copyright (C) 1996-2002 Julian R Seward. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
3. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
4. The name of the author may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Julian Seward, Cambridge, UK.
jseward@acm.org
bzip2/libbzip2 version 1.0 of 21 March 2000
This program is based on (at least) the work of:
Mike Burrows
David Wheeler
Peter Fenwick
Alistair Moffat
Radford Neal
Ian H. Witten
Robert Sedgewick
Jon L. Bentley
For more information on these sources, see the manual.
To get some idea how the block sorting algorithms in this file
work, read my paper
On the Performance of BWT Sorting Algorithms
in Proceedings of the IEEE Data Compression Conference 2000,
Snowbird, Utah, USA, 27-30 March 2000. The main sort in this
file implements the algorithm called cache in the paper.
--*/
#include "bzlib_private.h"
/*---------------------------------------------*/
/*--- Fallback O(N log(N)^2) sorting ---*/
/*--- algorithm, for repetitive blocks ---*/
/*---------------------------------------------*/
/*---------------------------------------------*/
static
__inline__
void fallbackSimpleSort ( UInt32* fmap,
UInt32* eclass,
Int32 lo,
Int32 hi )
{
Int32 i, j, tmp;
UInt32 ec_tmp;
if (lo == hi) return;
if (hi - lo > 3) {
for ( i = hi-4; i >= lo; i-- ) {
tmp = fmap[i];
ec_tmp = eclass[tmp];
for ( j = i+4; j <= hi && ec_tmp > eclass[fmap[j]]; j += 4 )
fmap[j-4] = fmap[j];
fmap[j-4] = tmp;
}
}
for ( i = hi-1; i >= lo; i-- ) {
tmp = fmap[i];
ec_tmp = eclass[tmp];
for ( j = i+1; j <= hi && ec_tmp > eclass[fmap[j]]; j++ )
fmap[j-1] = fmap[j];
fmap[j-1] = tmp;
}
}
/*---------------------------------------------*/
#define fswap(zz1, zz2) \
{ Int32 zztmp = zz1; zz1 = zz2; zz2 = zztmp; }
#define fvswap(zzp1, zzp2, zzn) \
{ \
Int32 yyp1 = (zzp1); \
Int32 yyp2 = (zzp2); \
Int32 yyn = (zzn); \
while (yyn > 0) { \
fswap(fmap[yyp1], fmap[yyp2]); \
yyp1++; yyp2++; yyn--; \
} \
}
#define fmin(a,b) ((a) < (b)) ? (a) : (b)
#define fpush(lz,hz) { stackLo[sp] = lz; \
stackHi[sp] = hz; \
sp++; }
#define fpop(lz,hz) { sp--; \
lz = stackLo[sp]; \
hz = stackHi[sp]; }
#define FALLBACK_QSORT_SMALL_THRESH 10
#define FALLBACK_QSORT_STACK_SIZE 100
static
void fallbackQSort3 ( UInt32* fmap,
UInt32* eclass,
Int32 loSt,
Int32 hiSt )
{
Int32 unLo, unHi, ltLo, gtHi, n, m;
Int32 sp, lo, hi;
UInt32 med, r, r3;
Int32 stackLo[FALLBACK_QSORT_STACK_SIZE];
Int32 stackHi[FALLBACK_QSORT_STACK_SIZE];
r = 0;
sp = 0;
fpush ( loSt, hiSt );
while (sp > 0) {
AssertH ( sp < FALLBACK_QSORT_STACK_SIZE, 1004 );
fpop ( lo, hi );
if (hi - lo < FALLBACK_QSORT_SMALL_THRESH) {
fallbackSimpleSort ( fmap, eclass, lo, hi );
continue;
}
/* Random partitioning. Median of 3 sometimes fails to
avoid bad cases. Median of 9 seems to help but
looks rather expensive. This too seems to work but
is cheaper. Guidance for the magic constants
7621 and 32768 is taken from Sedgewick's algorithms
book, chapter 35.
*/
r = ((r * 7621) + 1) % 32768;
r3 = r % 3;
if (r3 == 0) med = eclass[fmap[lo]]; else
if (r3 == 1) med = eclass[fmap[(lo+hi)>>1]]; else
med = eclass[fmap[hi]];
unLo = ltLo = lo;
unHi = gtHi = hi;
while (1) {
while (1) {
if (unLo > unHi) break;
n = (Int32)eclass[fmap[unLo]] - (Int32)med;
if (n == 0) {
fswap(fmap[unLo], fmap[ltLo]);
ltLo++; unLo++;
continue;
};
if (n > 0) break;
unLo++;
}
while (1) {
if (unLo > unHi) break;
n = (Int32)eclass[fmap[unHi]] - (Int32)med;
if (n == 0) {
fswap(fmap[unHi], fmap[gtHi]);
gtHi--; unHi--;
continue;
};
if (n < 0) break;
unHi--;
}
if (unLo > unHi) break;
fswap(fmap[unLo], fmap[unHi]); unLo++; unHi--;
}
AssertD ( unHi == unLo-1, "fallbackQSort3(2)" );
if (gtHi < ltLo) continue;
n = fmin(ltLo-lo, unLo-ltLo); fvswap(lo, unLo-n, n);
m = fmin(hi-gtHi, gtHi-unHi); fvswap(unLo, hi-m+1, m);
n = lo + unLo - ltLo - 1;
m = hi - (gtHi - unHi) + 1;
if (n - lo > hi - m) {
fpush ( lo, n );
fpush ( m, hi );
} else {
fpush ( m, hi );
fpush ( lo, n );
}
}
}
#undef fmin
#undef fpush
#undef fpop
#undef fswap
#undef fvswap
#undef FALLBACK_QSORT_SMALL_THRESH
#undef FALLBACK_QSORT_STACK_SIZE
/*---------------------------------------------*/
/* Pre:
nblock > 0
eclass exists for [0 .. nblock-1]
((UChar*)eclass) [0 .. nblock-1] holds block
ptr exists for [0 .. nblock-1]
Post:
((UChar*)eclass) [0 .. nblock-1] holds block
All other areas of eclass destroyed
fmap [0 .. nblock-1] holds sorted order
bhtab [ 0 .. 2+(nblock/32) ] destroyed
*/
#define SET_BH(zz) bhtab[(zz) >> 5] |= (1 << ((zz) & 31))
#define CLEAR_BH(zz) bhtab[(zz) >> 5] &= ~(1 << ((zz) & 31))
#define ISSET_BH(zz) (bhtab[(zz) >> 5] & (1 << ((zz) & 31)))
#define WORD_BH(zz) bhtab[(zz) >> 5]
#define UNALIGNED_BH(zz) ((zz) & 0x01f)
static
void fallbackSort ( UInt32* fmap,
UInt32* eclass,
UInt32* bhtab,
Int32 nblock,
Int32 verb )
{
Int32 ftab[257];
Int32 ftabCopy[256];
Int32 H, i, j, k, l, r, cc, cc1;
Int32 nNotDone;
Int32 nBhtab;
UChar* eclass8 = (UChar*)eclass;
/*--
Initial 1-char radix sort to generate
initial fmap and initial BH bits.
--*/
if (verb >= 4)
VPrintf0 ( " bucket sorting ...\n" );
for (i = 0; i < 257; i++) ftab[i] = 0;
for (i = 0; i < nblock; i++) ftab[eclass8[i]]++;
for (i = 0; i < 256; i++) ftabCopy[i] = ftab[i];
for (i = 1; i < 257; i++) ftab[i] += ftab[i-1];
for (i = 0; i < nblock; i++) {
j = eclass8[i];
k = ftab[j] - 1;
ftab[j] = k;
fmap[k] = i;
}
nBhtab = 2 + (nblock / 32);
for (i = 0; i < nBhtab; i++) bhtab[i] = 0;
for (i = 0; i < 256; i++) SET_BH(ftab[i]);
/*--
Inductively refine the buckets. Kind-of an
"exponential radix sort" (!), inspired by the
Manber-Myers suffix array construction algorithm.
--*/
/*-- set sentinel bits for block-end detection --*/
for (i = 0; i < 32; i++) {
SET_BH(nblock + 2*i);
CLEAR_BH(nblock + 2*i + 1);
}
/*-- the log(N) loop --*/
H = 1;
while (1) {
if (verb >= 4)
VPrintf1 ( " depth %6d has ", H );
j = 0;
for (i = 0; i < nblock; i++) {
if (ISSET_BH(i)) j = i;
k = fmap[i] - H; if (k < 0) k += nblock;
eclass[k] = j;
}
nNotDone = 0;
r = -1;
while (1) {
/*-- find the next non-singleton bucket --*/
k = r + 1;
while (ISSET_BH(k) && UNALIGNED_BH(k)) k++;
if (ISSET_BH(k)) {
while (WORD_BH(k) == 0xffffffff) k += 32;
while (ISSET_BH(k)) k++;
}
l = k - 1;
if (l >= nblock) break;
while (!ISSET_BH(k) && UNALIGNED_BH(k)) k++;
if (!ISSET_BH(k)) {
while (WORD_BH(k) == 0x00000000) k += 32;
while (!ISSET_BH(k)) k++;
}
r = k - 1;
if (r >= nblock) break;
/*-- now [l, r] bracket current bucket --*/
if (r > l) {
nNotDone += (r - l + 1);
fallbackQSort3 ( fmap, eclass, l, r );
/*-- scan bucket and generate header bits-- */
cc = -1;
for (i = l; i <= r; i++) {
cc1 = eclass[fmap[i]];
if (cc != cc1) { SET_BH(i); cc = cc1; };
}
}
}
if (verb >= 4)
VPrintf1 ( "%6d unresolved strings\n", nNotDone );
H *= 2;
if (H > nblock || nNotDone == 0) break;
}
/*--
Reconstruct the original block in
eclass8 [0 .. nblock-1], since the
previous phase destroyed it.
--*/
if (verb >= 4)
VPrintf0 ( " reconstructing block ...\n" );
j = 0;
for (i = 0; i < nblock; i++) {
while (ftabCopy[j] == 0) j++;
ftabCopy[j]--;
eclass8[fmap[i]] = (UChar)j;
}
AssertH ( j < 256, 1005 );
}
#undef SET_BH
#undef CLEAR_BH
#undef ISSET_BH
#undef WORD_BH
#undef UNALIGNED_BH
/*---------------------------------------------*/
/*--- The main, O(N^2 log(N)) sorting ---*/
/*--- algorithm. Faster for "normal" ---*/
/*--- non-repetitive blocks. ---*/
/*---------------------------------------------*/
/*---------------------------------------------*/
static
__inline__
Bool mainGtU ( UInt32 i1,
UInt32 i2,
UChar* block,
UInt16* quadrant,
UInt32 nblock,
Int32* budget )
{
Int32 k;
UChar c1, c2;
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