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📄 quantity.h

📁 MIDI解码程序(用VC编写)
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/*     TiMidity++ -- MIDI to WAVE converter and player    Copyright (C) 1999-2002 Masanao Izumo <mo@goice.co.jp>    Copyright (C) 1995 Tuukka Toivonen <tt@cgs.fi>    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    quantity.h       	by Kentaro Sato	<kentaro@ranvis.com>*/#ifndef ___QUANTITY_H_#define ___QUANTITY_H_#define QUANTITY_UNIT_TYPE(u)		QUANTITY_OF_##u, QUANTITY_UNIT_NAME(u##_NUM)#define QUANTITY_UNIT_NAME(name)	QUANTITY_UNIT_##nameenum quantity_units {	QUANTITY_UNIT_TYPE(UNDEFINED),		/* type only */	QUANTITY_UNIT_TYPE(DIRECT_INT),		/* internal use */	QUANTITY_UNIT_TYPE(DIRECT_FLOAT),	/* internal use */	QUANTITY_UNIT_TYPE(TREMOLO_SWEEP),			/* int */		QUANTITY_UNIT_NAME(TREMOLO_SWEEP_MS),	/* int */	QUANTITY_UNIT_TYPE(TREMOLO_RATE),			/* int */		QUANTITY_UNIT_NAME(TREMOLO_RATE_MS),	/* int */		QUANTITY_UNIT_NAME(TREMOLO_RATE_HZ),	/* float */	QUANTITY_UNIT_TYPE(VIBRATO_SWEEP),			/* int */		QUANTITY_UNIT_NAME(VIBRATO_SWEEP_MS),	/* int */	QUANTITY_UNIT_TYPE(VIBRATO_RATE),			/* int */		QUANTITY_UNIT_NAME(VIBRATO_RATE_MS),	/* int */		QUANTITY_UNIT_NAME(VIBRATO_RATE_HZ),	/* float */};#undef QUANTITY_UNIT_TYPE#define QUANTITY_UNIT_TYPE(u)		QUANTITY_OF_##u#define INIT_QUANTITY(q)		(q).type = QUANTITY_UNIT_TYPE(UNDEFINED)#define IS_QUANTITY_DEFINED(q)	((q).type != QUANTITY_UNIT_TYPE(UNDEFINED))typedef struct Quantity_ {	uint16			type, unit;	union {		int32			i;		FLOAT_T			f;	} value;} Quantity;extern const char *string_to_quantity(const char *string, Quantity *quantity, uint16 type);extern void int_to_quantity(int32 number, Quantity *quantity, uint16 type);extern void float_to_quantity(FLOAT_T number, Quantity *quantity, uint16 type);extern int32 quantity_to_int(const Quantity *quantity, int32 param);extern FLOAT_T quantity_to_float(const Quantity *quantity, int32 param);#ifdef ___QUANTITY_C_	/* definitions that are only used in quantity.c and will rarely change */typedef int32 (*QuantityToIntProc)(int32 value, int32 param);typedef FLOAT_T (*QuantityToFloatProc)(FLOAT_T value, int32 param);typedef union {	QuantityToIntProc	i;	QuantityToFloatProc	f;} QuantityConvertProc;typedef struct {	const char			*suffix;	uint16				type, id;	int					float_type;		/* is floating-point type */	QuantityConvertProc	convert;} QuantityHint;#endif /* ___QUANTITY_C_ */#endif /* ___QUANTITY_H_ */

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