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📄 sliding_puzzle.c

📁 编译后直接运行的MP3播放器全部C语言源代码 一个包含FAT文件系统、系统引导 Boot、FLASH Driver等内容的
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/*************************************************************************** *             __________               __   ___. *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___ *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  / *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  < *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \ *                     \/            \/     \/    \/            \/ * $Id: sliding_puzzle.c,v 1.3 2003/11/20 01:08:35 linusnielsen Exp $ * * Copyright (C) 2002 Vicentini Martin * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/#include "plugin.h"#ifdef HAVE_LCD_BITMAPstatic struct plugin_api* rb;static int spots[20];static int hole = 19, moves;static char s[5];static bool pic = true;static unsigned char *ptr;static unsigned char picture[20][32] = {    { 0x00, 0x00, 0x00, 0x00, 0x18, 0x38, 0xf8, 0xd9,      0x10, 0xb0, 0x60, 0xc0, 0x80, 0x00, 0x30, 0x78,      0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x07,      0xbf, 0xf8, 0x43, 0x1c, 0x61, 0x5e, 0xfc, 0xfc },        { 0x68, 0xc8, 0x48, 0x08, 0x98, 0x90, 0xb0, 0xa4,      0xa0, 0xc0, 0xc0, 0x88, 0x14, 0x08, 0x00, 0x00,      0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x03,      0x00, 0x00, 0x30, 0x48, 0x79, 0x33, 0x06, 0x1c },        { 0x20, 0x00, 0x06, 0x09, 0x09, 0x06, 0x00, 0x80,      0x40, 0x80, 0x00, 0x08, 0x14, 0x08, 0x20, 0x00,      0x60, 0x30, 0x18, 0xf9, 0x70, 0x00, 0x00, 0x00,      0xf9, 0x18, 0x30, 0x60, 0x30, 0x18, 0x06, 0x32 },        { 0x00, 0x80, 0x42, 0xa0, 0x50, 0x90, 0x88, 0x88,      0x84, 0xa4, 0xa4, 0x64, 0x24, 0x18, 0x00, 0x40,      0x79, 0x4a, 0x31, 0x02, 0x05, 0x2a, 0xd5, 0xaa,      0x55, 0xaa, 0x55, 0xab, 0x56, 0xac, 0x58, 0xb0 },        { 0x04, 0x0a, 0x04, 0x00, 0x80, 0x80, 0xc0, 0xc8,      0x40, 0xc2, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00,      0x60, 0x38, 0x9c, 0xe7, 0x59, 0x0c, 0xc4, 0xfc,      0x3f, 0x07, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00 },        { 0x00, 0x04, 0x00, 0x00, 0x80, 0xe0, 0x78, 0x1e,      0xa7, 0xd9, 0xcc, 0x76, 0x3b, 0x0d, 0x1f, 0xff,      0x00, 0x00, 0x00, 0x00, 0x03, 0x13, 0x03, 0x03,      0x11, 0x29, 0x10, 0x00, 0x04, 0x2a, 0x0b, 0x0b },        { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0,      0xc0, 0x8e, 0x10, 0x00, 0x80, 0x80, 0x60, 0x38,      0x0a, 0x08, 0x05, 0x05, 0x07, 0x03, 0x03, 0x03,      0x03, 0x03, 0x01, 0x11, 0x01, 0x00, 0x00, 0x80 },        { 0x0e, 0x18, 0x31, 0x3e, 0x1c, 0x00, 0x00, 0x1c,      0x3e, 0x31, 0x18, 0x0c, 0x0c, 0x18, 0x30, 0x20,      0x00, 0x00, 0x08, 0x14, 0x08, 0x00, 0x02, 0x80,      0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00 },        { 0x60, 0xc0, 0x48, 0xc7, 0x60, 0xb8, 0x57, 0xaa,      0x55, 0xaa, 0x55, 0xaa, 0xd5, 0xaa, 0x75, 0x3a,      0x00, 0x00, 0x01, 0x23, 0x05, 0x05, 0x09, 0x0a,      0x0b, 0x0a, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00 },        { 0xe5, 0x8d, 0x18, 0x30, 0x41, 0xc1, 0x8f, 0xfe,      0xf0, 0x81, 0x0a, 0x01, 0x00, 0x00, 0x00, 0x00,      0x00, 0x01, 0x03, 0x02, 0x06, 0x06, 0x04, 0x04,      0x04, 0x05, 0x07, 0x06, 0x00, 0x00, 0x00, 0x00 },        { 0x00, 0x00, 0x00, 0x10, 0x28, 0x10, 0x00, 0x04,      0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,      0xc0, 0xb0, 0x18, 0xcc, 0x24, 0x86, 0x42, 0x22,      0x31, 0x69, 0xd1, 0xa9, 0x51, 0xa1, 0x41, 0x02 },        { 0x00, 0x00, 0x00, 0x00, 0x40, 0xa1, 0x40, 0x00,      0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00,      0x12, 0x16, 0x5c, 0x58, 0xf0, 0xc0, 0x00, 0x00,      0x06, 0x09, 0x09, 0x86, 0x60, 0x18, 0xc4, 0xf2 },        { 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40,      0x40, 0x40, 0x40, 0x40, 0xc0, 0x80, 0x8c, 0x12,      0x6a, 0xa5, 0x95, 0xd2, 0xca, 0xc9, 0xe9, 0xe9,      0xe1, 0xe9, 0xe1, 0xe1, 0x62, 0x62, 0xc5, 0xc5 },        { 0x12, 0x0c, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40,      0x40, 0x40, 0x40, 0x82, 0x85, 0x02, 0x00, 0x00,      0x8a, 0x32, 0x6f, 0xd6, 0xaa, 0x55, 0x83, 0x01,      0x81, 0x01, 0x81, 0x82, 0x82, 0x0d, 0xbe, 0xdc },        { 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x00,      0x41, 0x00, 0x00, 0x00, 0x02, 0x05, 0x02, 0x00,      0x00, 0x00, 0x01, 0x02, 0x01, 0x04, 0x00, 0x60,      0x90, 0x90, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00 },        { 0x3f, 0x6a, 0xc0, 0x9f, 0x20, 0x27, 0x48, 0x4b,      0x47, 0x22, 0x50, 0x0f, 0x95, 0x4a, 0x25, 0x90,      0x07, 0x0f, 0x17, 0x23, 0x43, 0x42, 0x44, 0x40,      0x44, 0x40, 0x42, 0x40, 0x60, 0x30, 0x3c, 0x1f },        { 0xd0, 0x50, 0x11, 0xb9, 0xef, 0x07, 0x80, 0x40,      0x30, 0x98, 0x9c, 0xbf, 0x60, 0xc7, 0x0d, 0x36,      0x59, 0x11, 0x21, 0x23, 0x22, 0x21, 0x30, 0x10,      0x0d, 0x42, 0x01, 0x80, 0x00, 0x40, 0x03, 0x0c },        { 0xc3, 0x81, 0x81, 0x00, 0x00, 0x01, 0x03, 0x03,      0x03, 0x03, 0x02, 0x01, 0x00, 0x00, 0x80, 0x80,      0x10, 0x91, 0x23, 0x23, 0x67, 0xe6, 0xe6, 0xa6,      0xa6, 0xa6, 0xa6, 0xa6, 0xb3, 0x93, 0x59, 0x49 },        { 0xc1, 0x71, 0xff, 0x54, 0x0a, 0x02, 0x06, 0x0e,      0x0e, 0x0a, 0x06, 0x02, 0x02, 0xc5, 0x7b, 0x17,      0x24, 0x10, 0x3b, 0x7f, 0x92, 0xa6, 0xa4, 0xa4,      0xa4, 0xa4, 0xa4, 0x66, 0x23, 0x11, 0x12, 0x0c },        { 0x55, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,      0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0xaa,      0x55, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,      0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0xaa }};/* draws a spot at the coordinates (x,y), range of p is 1-20 */static void draw_spot(int p, int x, int y){    if (pic || p==20) {        ptr = picture[p-1];        rb->lcd_bitmap (ptr, x, y, 16, 8, true);        ptr += 16;        rb->lcd_bitmap (ptr, x, y+8, 16, 8, true);    } else {        rb->lcd_drawrect(x, y, 16, 16);        rb->lcd_clearrect(x+1, y+1, 14, 14);        rb->snprintf(s, sizeof(s), "%d", p);        rb->lcd_putsxy(x+2, y+4, s);    }}    /* check if the puzzle is solved */static bool puzzle_finished(void){    int i;    for (i=0; i<20; i++)    if (spots[i] != (i+1))        return false;    return true;}    /* move a piece in any direction */static void move_spot(int x, int y){    int i;    spots[hole] = spots[hole-x-5*y];    hole -= (x+5*y);    moves++;    rb->snprintf(s, sizeof(s), "%d", moves);    rb->lcd_putsxy(85, 20, s);    for (i=4; i<=16; i+=4) {        draw_spot(20, (hole%5)*16, (hole/5)*16);        draw_spot(spots[hole], (hole%5)*16 + x*i, (hole/5)*16 + y*i);        rb->lcd_update();    }    spots[hole] = 20;}    /* initializes the puzzle */static void puzzle_init(void){    int i, r, temp, tsp[20];    moves = 0;    rb->lcd_clear_display();    rb->lcd_drawrect(80, 0, 32, 64);    rb->lcd_putsxy(81, 10, "Moves");    rb->snprintf(s, sizeof(s), "%d", moves);    rb->lcd_putsxy(85, 20, s);        /* shuffle spots */    for (i=19; i>=0; i--) {        r = (*rb->current_tick % (i+1));            temp = spots[r];        spots[r] = spots[i];        spots[i] = temp;            if (spots[i]==20)            hole = i;    }        /* test if the puzzle is solvable */    for (i=0; i<20; i++)    tsp[i] = spots[i];    r=0;    if (((4-hole%5) + (3-hole/5))%2 == 1)    ++r;    for (i=0; i<15; i++) {        while (tsp[i] != (i+1)) {            temp = tsp[i];            tsp[i] = tsp[temp-1];            tsp[temp-1] = temp;            ++r;        }    }        /* if the random puzzle isn't solvable just change two spots */    if (r%2 == 1) {        if (spots[0]!=20 && spots[1]!=20) {            temp = spots[0];            spots[0] = spots[1];            spots[1] = temp;        } else {            temp = spots[2];            spots[2] = spots[3];            spots[3] = temp;        }    }        /* draw spots to the lcd */    for (i=0; i<20; i++)        draw_spot(spots[i], (i%5)*16, (i/5)*16);    rb->lcd_update();}/* the main game loop */static int puzzle_loop(void){    int i;    puzzle_init();    while(true) {        switch (rb->button_get(true)) {            case BUTTON_OFF:                /* get out of here */                return PLUGIN_OK;            case BUTTON_F1:                /* mix up the pieces */                puzzle_init();                break;                case BUTTON_F2:                /* change picture */                pic = (pic==true?false:true);                for (i=0; i<20; i++)                    draw_spot(spots[i], (i%5)*16, (i/5)*16);                rb->lcd_update();                break;                case BUTTON_LEFT:                if ((hole%5)<4 && !puzzle_finished())                    move_spot(-1, 0);                break;                case BUTTON_RIGHT:                if ((hole%5)>0 && !puzzle_finished())                    move_spot(1, 0);                break;                case BUTTON_UP:                if ((hole/5)<3 && !puzzle_finished())                    move_spot(0, -1);                break;                case BUTTON_DOWN:                if ((hole/5)>0 && !puzzle_finished())                    move_spot(0, 1);                break;                case SYS_USB_CONNECTED:                rb->usb_screen();                return PLUGIN_USB_CONNECTED;        }    }}    enum plugin_status plugin_start(struct plugin_api* api, void* parameter){    int i, w, h;    TEST_PLUGIN_API(api);    (void)parameter;    rb = api;        /* print title */    rb->lcd_getstringsize("Sliding Puzzle", &w, &h);    w = (w+1)/2;    h = (h+1)/2;    rb->lcd_clear_display();    rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h, "Sliding Puzzle");    rb->lcd_update();    rb->sleep(HZ);    /* print instructions */    rb->lcd_clear_display();    rb->lcd_setfont(FONT_SYSFIXED);    rb->lcd_putsxy(3, 18, "[OFF] to stop");    rb->lcd_putsxy(3, 28, "[F1] shuffle");    rb->lcd_putsxy(3, 38, "[F2] change pic");    rb->lcd_update();    rb->sleep(HZ*2);        rb->lcd_clear_display();    rb->lcd_drawrect(80, 0, 32, 64);    rb->lcd_putsxy(81, 10, "Moves");    for (i=0; i<20; i++) {        spots[i]=(i+1);        draw_spot(spots[i], (i%5)*16, (i/5)*16);    }    hole = 19;    pic = true;    rb->lcd_update();    rb->sleep(HZ*2);        return puzzle_loop();}#endif

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