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📄 cube.c

📁 编译后直接运行的MP3播放器全部C语言源代码 一个包含FAT文件系统、系统引导 Boot、FLASH Driver等内容的
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/****************************************************************************             __________               __   ___.*   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___*   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /*   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <*   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \*                     \/            \/     \/    \/            \/* $Id: cube.c,v 1.2 2003/12/23 22:24:48 hohensoh Exp $** Copyright (C) 2002 Damien Teney* modified to use int instead of float math by Andreas Zwirtes** All files in this archive are subject to the GNU General Public License.* See the file COPYING in the source tree root for full license agreement.** This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY* KIND, either express or implied.****************************************************************************/#include "plugin.h"#ifdef HAVE_LCD_BITMAP/* Loops that the values are displayed */#define DISP_TIME 30struct point_3D {    long x, y, z;};struct point_2D {    long x, y;};static struct point_3D sommet[8];static struct point_3D point3D[8];static struct point_2D point2D[8];static long matrice[3][3];static int nb_points = 8;static int x_off = 56;static int y_off = 31;static int z_off = 600;/* Precalculated sine and cosine * 10000 (four digit fixed point math) */static int sin_table[91] = {    0, 174, 348, 523, 697,    871,1045,1218,1391,1564,    1736,1908,2079,2249,2419,    2588,2756,2923,3090,3255,    3420,3583,3746,3907,4067,    4226,4383,4539,4694,4848,    5000,5150,5299,5446,5591,    5735,5877,6018,6156,6293,    6427,6560,6691,6819,6946,    7071,7193,7313,7431,7547,    7660,7771,7880,7986,8090,    8191,8290,8386,8480,8571,    8660,8746,8829,8910,8987,    9063,9135,9205,9271,9335,    9396,9455,9510,9563,9612,    9659,9702,9743,9781,9816,    9848,9876,9902,9925,9945,    9961,9975,9986,9993,9998,    10000};static struct plugin_api* rb;static long sin(int val){    /* Speed improvement through sukzessive lookup */    if (val<181)    {        if (val<91)        {            /* phase 0-90 degree */            return (long)sin_table[val];        }        else        {            /* phase 91-180 degree */            return (long)sin_table[180-val];        }    }    else    {        if (val<271)        {            /* phase 181-270 degree */            return (-1L)*(long)sin_table[val-180];        }        else        {            /* phase 270-359 degree */            return (-1L)*(long)sin_table[360-val];        }    }    return 0;}static long cos(int val){    /* Speed improvement through sukzessive lookup */    if (val<181)    {        if (val<91)        {            /* phase 0-90 degree */            return (long)sin_table[90-val];        }        else        {            /* phase 91-180 degree */            return (-1L)*(long)sin_table[val-90];        }    }    else    {        if (val<271)        {            /* phase 181-270 degree */            return (-1L)*(long)sin_table[270-val];        }        else        {            /* phase 270-359 degree */            return (long)sin_table[val-270];        }    }    return 0;}static void cube_rotate(int xa, int ya, int za){    int i;    /* Just to prevent unnecessary lookups */    long sxa,cxa,sya,cya,sza,cza;    sxa=sin(xa);    cxa=cos(xa);    sya=sin(ya);    cya=cos(ya);    sza=sin(za);    cza=cos(za);    /* calculate overall translation matrix */    matrice[0][0] = cza*cya/10000L;    matrice[1][0] = sza*cya/10000L;    matrice[2][0] = -sya;    matrice[0][1] = cza*sya/10000L*sxa/10000L - sza*cxa/10000L;    matrice[1][1] = sza*sya/10000L*sxa/10000L + cxa*cza/10000L;    matrice[2][1] = sxa*cya/10000L;    matrice[0][2] = cza*sya/10000L*cxa/10000L + sza*sxa/10000L;    matrice[1][2] = sza*sya/10000L*cxa/10000L - cza*sxa/10000L;    matrice[2][2] = cxa*cya/10000L;    /* apply translation matrix to all points */    for(i=0;i<nb_points;i++)    {        point3D[i].x = matrice[0][0]*sommet[i].x + matrice[1][0]*sommet[i].y            + matrice[2][0]*sommet[i].z;                point3D[i].y = matrice[0][1]*sommet[i].x + matrice[1][1]*sommet[i].y            + matrice[2][1]*sommet[i].z;                point3D[i].z = matrice[0][2]*sommet[i].x + matrice[1][2]*sommet[i].y            + matrice[2][2]*sommet[i].z;    }}static void cube_viewport(void){    int i;    /* Do viewport transformation for all points */    for(i=0;i<nb_points;i++)    {        point2D[i].x=(((point3D[i].x)<<8)/10000L)/          (point3D[i].z/10000L+z_off)+x_off;        point2D[i].y=(((point3D[i].y)<<8)/10000L)/          (point3D[i].z/10000L+z_off)+y_off;    }}static void cube_init(void){    /* Original 3D-position of cube's corners */    sommet[0].x = -40;  sommet[0].y = -40;  sommet[0].z = -40;    sommet[1].x =  40;  sommet[1].y = -40;  sommet[1].z = -40;    sommet[2].x =  40;  sommet[2].y =  40;  sommet[2].z = -40;    sommet[3].x = -40;  sommet[3].y =  40;  sommet[3].z = -40;    sommet[4].x =  40;  sommet[4].y = -40;  sommet[4].z =  40;    sommet[5].x = -40;  sommet[5].y = -40;  sommet[5].z =  40;    sommet[6].x = -40;  sommet[6].y =  40;  sommet[6].z =  40;    sommet[7].x =  40;  sommet[7].y =  40;  sommet[7].z =  40;}static void line(int a, int b){    rb->lcd_drawline(point2D[a].x, point2D[a].y, point2D[b].x, point2D[b].y);}static void cube_draw(void){    /* Draws front face */    line(0,1); line(1,2);    line(2,3); line(3,0);    /* Draws rear face */    line(4,5); line(5,6);    line(6,7); line(7,4);    /* Draws  the other edges */    line(0,5);    line(1,4);    line(2,7);    line(3,6);}enum plugin_status plugin_start(struct plugin_api* api, void* parameter){    int t_disp=0;    char buffer[30];    int xa=0;    int ya=0;    int za=0;    int xs=1;    int ys=3;    int zs=1;    bool highspeed=0;    bool exit=0;    TEST_PLUGIN_API(api);    (void)(parameter);    rb = api;    rb->lcd_setfont(FONT_SYSFIXED);    cube_init();    while(!exit)    {        if (highspeed)             rb->yield();        else            rb->sleep(4);                rb->lcd_clear_display();        cube_rotate(xa,ya,za);        cube_viewport();        cube_draw();        if (t_disp>0)        {            t_disp--;            rb->snprintf(buffer, 30, "x:%d y:%d z:%d h:%d",xs,ys,zs,highspeed);            rb->lcd_putsxy(0, 56, buffer);        }        rb->lcd_update();                xa+=xs;        if (xa>359)            xa-=360;        if (xa<0)            xa+=360;        ya+=ys;        if (ya>359)            ya-=360;        if (ya<0)            ya+=360;        za+=zs;        if (za>359)            za-=360;        if (za<0)            za+=360;        switch(rb->button_get(false))         {            case BUTTON_RIGHT:                xs+=1;                if (xs>10)                    xs=10;                t_disp=DISP_TIME;                break;            case BUTTON_LEFT:                xs-=1;                if (xs<-10)                    xs=-10;                t_disp=DISP_TIME;                break;            case BUTTON_UP:                ys+=1;                if (ys>10)                    ys=10;                t_disp=DISP_TIME;                break;            case BUTTON_DOWN:                ys-=1;                if (ys<-10)                    ys=-10;                t_disp=DISP_TIME;                break;            case BUTTON_F2:                zs+=1;                if (zs>10)                    zs=10;                t_disp=DISP_TIME;                break;            case BUTTON_F1:                zs-=1;                if (zs<-10)                    zs=-10;                t_disp=DISP_TIME;                break;            case BUTTON_PLAY:                highspeed=!highspeed;                t_disp=DISP_TIME;                break;            case BUTTON_OFF|BUTTON_REL:                exit=1;                break;            case SYS_USB_CONNECTED:                rb->usb_screen();                return PLUGIN_USB_CONNECTED;        }    }    return PLUGIN_OK;}#endif

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