📄 thread.c
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/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id: thread.c,v 1.27 2003/03/12 15:30:55 zagor Exp $ * * Copyright (C) 2002 by Ulf Ralberg * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/#include <stdbool.h>#include "thread.h"#include "panic.h"#include "kernel.h"#include "sh7034.h"struct regs{ unsigned int r[7]; /* Registers r8 thru r14 */ void *sp; /* Stack pointer (r15) */ unsigned int mach; unsigned int macl; unsigned int sr; /* Status register */ void* pr; /* Procedure register */};int num_threads;static volatile int num_sleepers;static int current_thread;static struct regs thread_contexts[MAXTHREADS] __attribute__ ((section(".idata")));char *thread_name[MAXTHREADS];void *thread_stack[MAXTHREADS];int thread_stack_size[MAXTHREADS];static char main_thread_name[] = "main";extern int stackbegin[];extern int stackend[];void switch_thread(void) __attribute__ ((section(".icode")));/*--------------------------------------------------------------------------- * Store non-volatile context. *--------------------------------------------------------------------------- */static inline void store_context(void* addr){ asm volatile ("add #48, %0\n\t" "sts.l pr, @-%0\n\t" "stc.l sr, @-%0\n\t" "sts.l macl,@-%0\n\t" "sts.l mach,@-%0\n\t" "mov.l r15, @-%0\n\t" "mov.l r14, @-%0\n\t" "mov.l r13, @-%0\n\t" "mov.l r12, @-%0\n\t" "mov.l r11, @-%0\n\t" "mov.l r10, @-%0\n\t" "mov.l r9, @-%0\n\t" "mov.l r8, @-%0" : : "r" (addr));}/*--------------------------------------------------------------------------- * Load non-volatile context. *--------------------------------------------------------------------------- */static inline void load_context(void* addr){ asm volatile ("mov.l @%0+,r8\n\t" "mov.l @%0+,r9\n\t" "mov.l @%0+,r10\n\t" "mov.l @%0+,r11\n\t" "mov.l @%0+,r12\n\t" "mov.l @%0+,r13\n\t" "mov.l @%0+,r14\n\t" "mov.l @%0+,r15\n\t" "lds.l @%0+,mach\n\t" "lds.l @%0+,macl\n\t" "ldc.l @%0+,sr\n\t" "mov.l @%0,%0\n\t" "lds %0,pr\n\t" "mov.l %0, @(0, r15)" : "+r" (addr));}/*--------------------------------------------------------------------------- * Switch thread in round robin fashion. *--------------------------------------------------------------------------- */void switch_thread(void){ int current; int next; unsigned int *stackptr;#ifdef SIMULATOR /* Do nothing */#else while (num_sleepers == num_threads) { /* Enter sleep mode, woken up on interrupt */ SBYCR &= 0x7F; asm volatile ("sleep"); } #endif next = current = current_thread; if (++next >= num_threads) next = 0; current_thread = next; store_context(&thread_contexts[current]); load_context(&thread_contexts[next]); stackptr = thread_stack[next]; if(stackptr[0] != 0xdeadbeef) panicf("Stkov %s", thread_name[next]);}void sleep_thread(void){ ++num_sleepers; switch_thread();}void wake_up_thread(void){ num_sleepers = 0;}/*--------------------------------------------------------------------------- * Create thread. * Return 0 if context area could be allocated, else -1. *--------------------------------------------------------------------------- */int create_thread(void* function, void* stack, int stack_size, char *name){ unsigned int i; unsigned int stacklen; unsigned int *stackptr; struct regs *regs; if (num_threads >= MAXTHREADS) return -1; else { /* Munge the stack to make it easy to spot stack overflows */ stacklen = stack_size / 4; stackptr = stack; for(i = 0;i < stacklen;i++) { stackptr[i] = 0xdeadbeef; } /* Store interesting information */ thread_name[num_threads] = name; thread_stack[num_threads] = stack; thread_stack_size[num_threads] = stack_size; regs = &thread_contexts[num_threads++]; store_context(regs); /* Subtract 4 to leave room for the PR push in load_context() Align it on an even 32 bit boundary */ regs->sp = (void*)(((unsigned int)stack + stack_size - 4) & ~3); regs->sr = 0; regs->pr = function; } wake_up_thread(); return 0;}void init_threads(void){ num_threads = 1; /* We have 1 thread to begin with */ current_thread = 0; /* The current thread is number 0 */ thread_name[0] = main_thread_name; thread_stack[0] = stackbegin; thread_stack_size[0] = (int)stackend - (int)stackbegin; num_sleepers = 0;}int thread_stack_usage(int threadnum){ unsigned int i; unsigned int *stackptr = thread_stack[threadnum]; if(threadnum >= num_threads) return -1; for(i = 0;i < thread_stack_size[threadnum]/sizeof(int);i++) { if(stackptr[i] != 0xdeadbeef) break; } return ((thread_stack_size[threadnum] - i * 4) * 100) / thread_stack_size[threadnum];}
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