📄 mp3_playback.c
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mas_writereg(MAS_REG_KPRESCALE, prescale_table[prescale/10]); /* gain up the analog volume to compensate the prescale reduction gain */ l = current_left_volume + prescale; r = current_right_volume + prescale; dac_volume(tenthdb2reg(l), tenthdb2reg(r), false);}#endif /* HAVE_MAS3507D */#endif /* !SIMULATOR */void mpeg_sound_set(int setting, int value){#ifdef SIMULATOR setting = value;#else#ifdef HAVE_MAS3507D int l, r;#else int tmp;#endif if(!mpeg_is_initialized) return; switch(setting) { case SOUND_VOLUME:#ifdef HAVE_MAS3587F tmp = 0x7f00 * value / 100; mas_codec_writereg(0x10, tmp & 0xff00);#else l = value; r = value; if(current_balance > 0) { l -= current_balance; if(l < 0) l = 0; } if(current_balance < 0) { r += current_balance; if(r < 0) r = 0; } l = 0x38 * l / 100; r = 0x38 * r / 100; /* store volume in tenth of dB */ current_left_volume = ( l < 0x08 ? l*30 - 780 : l*15 - 660 ); current_right_volume = ( r < 0x08 ? r*30 - 780 : r*15 - 660 ); set_prescaled_volume();#endif break; case SOUND_BALANCE:#ifdef HAVE_MAS3587F tmp = ((value * 127 / 100) & 0xff) << 8; mas_codec_writereg(0x11, tmp & 0xff00);#else /* Convert to percent */ current_balance = value * 2;#endif break; case SOUND_BASS:#ifdef HAVE_MAS3587F tmp = (((value-12) * 8) & 0xff) << 8; mas_codec_writereg(0x14, tmp & 0xff00);#else mas_writereg(MAS_REG_KBASS, bass_table[value]); current_bass = (value-15) * 10; set_prescaled_volume();#endif break; case SOUND_TREBLE:#ifdef HAVE_MAS3587F tmp = (((value-12) * 8) & 0xff) << 8; mas_codec_writereg(0x15, tmp & 0xff00);#else mas_writereg(MAS_REG_KTREBLE, treble_table[value]); current_treble = (value-15) * 10; set_prescaled_volume();#endif break; #ifdef HAVE_MAS3587F case SOUND_SUPERBASS: if (value) { tmp = MAX(MIN(value * 12, 0x7f), 0); mas_codec_writereg(MAS_REG_KMDB_STR, (tmp & 0xff) << 8); tmp = 0x30; /* MDB_HAR: Space for experiment here */ mas_codec_writereg(MAS_REG_KMDB_HAR, (tmp & 0xff) << 8); tmp = 60 / 10; /* calculate MDB_FC, 60hz - experiment here, this would depend on the earphones... perhaps make it tunable? */ mas_codec_writereg(MAS_REG_KMDB_FC, (tmp & 0xff) << 8); tmp = (3 * tmp) / 2; /* calculate MDB_SHAPE */ mas_codec_writereg(MAS_REG_KMDB_SWITCH, ((tmp & 0xff) << 8) /* MDB_SHAPE */ | 2); /* MDB_SWITCH enable */ } else { mas_codec_writereg(MAS_REG_KMDB_STR, 0); mas_codec_writereg(MAS_REG_KMDB_HAR, 0); mas_codec_writereg(MAS_REG_KMDB_SWITCH, 0); /* MDB_SWITCH disable */ } break; case SOUND_LOUDNESS: tmp = MAX(MIN(value * 4, 0x44), 0); mas_codec_writereg(MAS_REG_KLOUDNESS, (tmp & 0xff) << 8); break; case SOUND_AVC: switch (value) { case 1: /* 2s */ tmp = (0x2 << 8) | (0x8 << 12); break; case 2: /* 4s */ tmp = (0x4 << 8) | (0x8 << 12); break; case 3: /* 8s */ tmp = (0x8 << 8) | (0x8 << 12); break; case -1: /* turn off and then turn on again to decay quickly */ tmp = mas_codec_readreg(MAS_REG_KAVC); mas_codec_writereg(MAS_REG_KAVC, 0); break; default: /* off */ tmp = 0; break; } mas_codec_writereg(MAS_REG_KAVC, tmp); break;#endif case SOUND_CHANNELS: mpeg_sound_channel_config(value); break; }#endif /* SIMULATOR */}int mpeg_val2phys(int setting, int value){ int result = 0; switch(setting) { case SOUND_VOLUME: result = value; break; case SOUND_BALANCE: result = value * 2; break; case SOUND_BASS:#ifdef HAVE_MAS3587F result = value - 12;#else result = value - 15;#endif break; case SOUND_TREBLE:#ifdef HAVE_MAS3587F result = value - 12;#else result = value - 15;#endif break;#ifdef HAVE_MAS3587F case SOUND_LOUDNESS: result = value; break; case SOUND_SUPERBASS: result = value * 10; break; case SOUND_LEFT_GAIN: case SOUND_RIGHT_GAIN: result = (value - 2) * 15; break; case SOUND_MIC_GAIN: result = value * 15 + 210; break;#endif } return result;}int mpeg_phys2val(int setting, int value){ int result = 0; switch(setting) { case SOUND_VOLUME: result = value; break; case SOUND_BALANCE: result = value / 2; break; case SOUND_BASS:#ifdef HAVE_MAS3587F result = value + 12;#else result = value + 15;#endif break; case SOUND_TREBLE:#ifdef HAVE_MAS3587F result = value + 12;#else result = value + 15;#endif break;#ifdef HAVE_MAS3587F case SOUND_SUPERBASS: result = value / 10; break; case SOUND_LOUDNESS: case SOUND_AVC: case SOUND_LEFT_GAIN: case SOUND_RIGHT_GAIN: case SOUND_MIC_GAIN: result = value; break;#endif } return result;}void mpeg_sound_channel_config(int configuration){#ifdef SIMULATOR (void)configuration;#else unsigned long val_ll = 0x80000; unsigned long val_lr = 0; unsigned long val_rl = 0; unsigned long val_rr = 0x80000; switch(configuration) { case MPEG_SOUND_STEREO: val_ll = 0x80000; val_lr = 0; val_rl = 0; val_rr = 0x80000; break; case MPEG_SOUND_MONO: val_ll = 0xc0000; val_lr = 0xc0000; val_rl = 0xc0000; val_rr = 0xc0000; break; case MPEG_SOUND_MONO_LEFT: val_ll = 0x80000; val_lr = 0x80000; val_rl = 0; val_rr = 0; break; case MPEG_SOUND_MONO_RIGHT: val_ll = 0; val_lr = 0; val_rl = 0x80000; val_rr = 0x80000; break; case MPEG_SOUND_STEREO_NARROW: val_ll = 0xa0000; val_lr = 0xe0000; val_rl = 0xe0000; val_rr = 0xa0000; break; case MPEG_SOUND_STEREO_WIDE: val_ll = 0x80000; val_lr = 0x40000; val_rl = 0x40000; val_rr = 0x80000; break; case MPEG_SOUND_KARAOKE: val_ll = 0x80001; val_lr = 0x7ffff; val_rl = 0x7ffff; val_rr = 0x80001; break; }#ifdef HAVE_MAS3587F mas_writemem(MAS_BANK_D0, 0x7fc, &val_ll, 1); /* LL */ mas_writemem(MAS_BANK_D0, 0x7fd, &val_lr, 1); /* LR */ mas_writemem(MAS_BANK_D0, 0x7fe, &val_rl, 1); /* RL */ mas_writemem(MAS_BANK_D0, 0x7ff, &val_rr, 1); /* RR */#else mas_writemem(MAS_BANK_D1, 0x7f8, &val_ll, 1); /* LL */ mas_writemem(MAS_BANK_D1, 0x7f9, &val_lr, 1); /* LR */ mas_writemem(MAS_BANK_D1, 0x7fa, &val_rl, 1); /* RL */ mas_writemem(MAS_BANK_D1, 0x7fb, &val_rr, 1); /* RR */#endif#endif}#ifdef HAVE_MAS3587F/* This function works by telling the decoder that we have another crystal frequency than we actually have. It will adjust its internal parameters and the result is that the audio is played at another pitch. The pitch value is in tenths of percent.*/void mpeg_set_pitch(int pitch){ unsigned long val; /* invert pitch value */ pitch = 1000000/pitch; /* Calculate the new (bogus) frequency */ val = 18432*pitch/1000; mas_writemem(MAS_BANK_D0,0x7f3,&val,1); /* We must tell the MAS that the frequency has changed. This will unfortunately cause a short silence. */ val = 0x25; mas_writemem(MAS_BANK_D0,0x7f1,&val,1);}#endifvoid mp3_init(int volume, int bass, int treble, int balance, int loudness, int bass_boost, int avc, int channel_config){#ifdef SIMULATOR volume = bass = treble = balance = loudness = bass_boost = avc = channel_config;#else#ifdef HAVE_MAS3507D unsigned long val; loudness = bass_boost = avc;#endif setup_sci0();#ifdef HAVE_MAS3587F or_b(0x08, &PAIORH); /* output for /PR */ init_playback(); mas_version_code = mas_readver(); DEBUGF("MAS3587 derivate %d, version B%d\n", (mas_version_code & 0xff00) >> 8, mas_version_code & 0xff);#endif#ifdef HAVE_DAC3550A dac_init();#endif #ifdef HAVE_MAS3507D and_b(~0x20, &PBDRL); sleep(HZ/5); or_b(0x20, &PBDRL); sleep(HZ/5); /* set IRQ6 to edge detect */ ICR |= 0x02; /* set IRQ6 prio 8 */ IPRB = ( IPRB & 0xff0f ) | 0x0080; mas_readmem(MAS_BANK_D1, 0xff7, &mas_version_code, 1); mas_writereg(0x3b, 0x20); /* Don't ask why. The data sheet doesn't say */ mas_run(1); sleep(HZ); /* Clear the upper 12 bits of the 32-bit samples */ mas_writereg(0xc5, 0); mas_writereg(0xc6, 0); /* We need to set the PLL for a 14.1318MHz crystal */ if(mas_version_code == 0x0601) /* Version F10? */ { val = 0x5d9d0; mas_writemem(MAS_BANK_D0, 0x32d, &val, 1); val = 0xfffceceb; mas_writemem(MAS_BANK_D0, 0x32e, &val, 1); val = 0x0; mas_writemem(MAS_BANK_D0, 0x32f, &val, 1); mas_run(0x475); } else { val = 0x5d9d0; mas_writemem(MAS_BANK_D0, 0x36d, &val, 1); val = 0xfffceceb; mas_writemem(MAS_BANK_D0, 0x36e, &val, 1); val = 0x0; mas_writemem(MAS_BANK_D0, 0x36f, &val, 1); mas_run(0xfcb); } #endif#ifdef HAVE_MAS3507D mas_poll_start(1); mas_writereg(MAS_REG_KPRESCALE, 0xe9400); dac_enable(true); mpeg_sound_channel_config(channel_config);#endif#ifdef HAVE_MAS3587F ICR &= ~0x0010; /* IRQ3 level sensitive */ PACR1 = (PACR1 & 0x3fff) | 0x4000; /* PA15 is IRQ3 */#endif /* Must be done before calling mpeg_sound_set() */ mpeg_is_initialized = true; mpeg_sound_set(SOUND_BASS, bass); mpeg_sound_set(SOUND_TREBLE, treble); mpeg_sound_set(SOUND_BALANCE, balance); mpeg_sound_set(SOUND_VOLUME, volume); #ifdef HAVE_MAS3587F mpeg_sound_channel_config(channel_config); mpeg_sound_set(SOUND_LOUDNESS, loudness); mpeg_sound_set(SOUND_SUPERBASS, bass_boost); mpeg_sound_set(SOUND_AVC, avc);#endif#endif /* !SIMULATOR */ playing = false; paused = true;}/* new functions, to be exported to plugin API */#ifndef SIMULATORvoid mp3_play_init(void){#ifdef HAVE_MAS3587F init_playback();#endif playing = false; paused = true; callback_for_more = NULL; mp3_reset_playtime();}void mp3_play_data(unsigned char* start, int size, void (*get_more)(unsigned char** start, int* size) /* callback fn */){ /* init DMA */ DAR3 = 0x5FFFEC3; CHCR3 &= ~0x0002; /* Clear interrupt */ CHCR3 = 0x1504; /* Single address destination, TXI0, IE=1 */ DMAOR = 0x0001; /* Enable DMA */ callback_for_more = get_more; SAR3 = (unsigned int)start; DTCR3 = size & 0xffff; playing = true; paused = true; CHCR3 |= 0x0001; /* Enable DMA IRQ */#ifdef HAVE_MAS3587F demand_irq_enable(true);#endif}void mp3_play_pause(bool play){ if (paused && play) { /* resume playback */ SCR0 |= 0x80; paused = false; playstart_tick = current_tick; } else if (!paused && !play) { /* stop playback */ SCR0 &= 0x7f; paused = true; cumulative_ticks += current_tick - playstart_tick; }}void mp3_play_stop(void){ playing = false; mp3_play_pause(false); CHCR3 &= ~0x0001; /* Disable the DMA interrupt */#ifdef HAVE_MAS3587F demand_irq_enable(false);#endif}long mp3_get_playtime(void){ if (paused) return cumulative_ticks; else return cumulative_ticks + current_tick - playstart_tick;}void mp3_reset_playtime(void){ cumulative_ticks = 0; playstart_tick = current_tick;}bool mp3_is_playing(void){ return playing;}#endif /* #ifndef SIMULATOR */
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