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📄 visual.c

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/* xscreensaver, Copyright (c) 1993, 1994, 1995, 1996, 1997, 1998, 1999 *  by Jamie Zawinski <jwz@jwz.org> * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation.  No representations are made about the suitability of this * software for any purpose.  It is provided "as is" without express or  * implied warranty. *//* This file contains some code for intelligently picking the best visual   (where "best" is biased in the direction of either: high color counts;   or: having writable color cells...) */#include "utils.h"#include "resources.h"  /* for get_string_resource() */#include "visual.h"#include <X11/Xutil.h>extern char *progname;#ifndef isupper# define isupper(c)  ((c) >= 'A' && (c) <= 'Z')#endif#ifndef _tolower# define _tolower(c)  ((c) - 'A' + 'a')#endifstatic Visual *pick_best_visual (Screen *, Bool, Bool);static Visual *pick_mono_visual (Screen *);static Visual *pick_best_visual_of_class (Screen *, int);static Visual *pick_best_gl_visual (Screen *);static Visual *id_to_visual (Screen *, int);static Visual *id_to_visual (Screen *screen, int id);#define DEFAULT_VISUAL	-1#define BEST_VISUAL	-2#define MONO_VISUAL	-3#define GRAY_VISUAL	-4#define COLOR_VISUAL	-5#define GL_VISUAL	-6#define SPECIFIC_VISUAL	-7Visual *get_visual (Screen *screen, const char *string, Bool prefer_writable_cells,	    Bool verbose_p){  char *v = (string ? strdup(string) : 0);  char c, *tmp;  int vclass;  unsigned long id;  Visual *result = 0;  if (v)    for (tmp = v; *tmp; tmp++)      if (isupper (*tmp)) *tmp = _tolower (*tmp);  if (!v || !*v)				  vclass = BEST_VISUAL;  else if (!strcmp (v, "default"))		  vclass = DEFAULT_VISUAL;  else if (!strcmp (v, "best")) 		  vclass = BEST_VISUAL;  else if (!strcmp (v, "mono")) 		  vclass = MONO_VISUAL;  else if (!strcmp (v, "monochrome")) 		  vclass = MONO_VISUAL;  else if (!strcmp (v, "gray")) 		  vclass = GRAY_VISUAL;  else if (!strcmp (v, "grey")) 		  vclass = GRAY_VISUAL;  else if (!strcmp (v, "color")) 		  vclass = COLOR_VISUAL;  else if (!strcmp (v, "gl"))	 		  vclass = GL_VISUAL;  else if (!strcmp (v, "staticgray"))	 	  vclass = StaticGray;  else if (!strcmp (v, "staticcolor"))		  vclass = StaticColor;  else if (!strcmp (v, "truecolor"))		  vclass = TrueColor;  else if (!strcmp (v, "grayscale"))		  vclass = GrayScale;  else if (!strcmp (v, "greyscale"))		  vclass = GrayScale;  else if (!strcmp (v, "pseudocolor"))		  vclass = PseudoColor;  else if (!strcmp (v, "directcolor"))		  vclass = DirectColor;  else if (1 == sscanf (v, " %ld %c", &id, &c))	  vclass = SPECIFIC_VISUAL;  else if (1 == sscanf (v, " 0x%lx %c", &id, &c)) vclass = SPECIFIC_VISUAL;  else    {      fprintf (stderr, "%s: unrecognized visual \"%s\".\n", progname, v);      vclass = DEFAULT_VISUAL;    }  if (vclass == DEFAULT_VISUAL)    result = DefaultVisualOfScreen (screen);  else if (vclass == BEST_VISUAL)    result = pick_best_visual (screen, prefer_writable_cells, False);  else if (vclass == MONO_VISUAL)    {      result = pick_mono_visual (screen);      if (!result && verbose_p)	fprintf (stderr, "%s: no monochrome visuals.\n", progname);    }  else if (vclass == GRAY_VISUAL)    {      if (prefer_writable_cells)	result = pick_best_visual_of_class (screen, GrayScale);      if (!result)	result = pick_best_visual_of_class (screen, StaticGray);      if (!result)	result = pick_best_visual_of_class (screen, GrayScale);      if (!result && verbose_p)	fprintf (stderr, "%s: no GrayScale or StaticGray visuals.\n",		 progname);    }  else if (vclass == COLOR_VISUAL)    {      int class;      /* First see if the default visual will do. */      result = DefaultVisualOfScreen (screen);      class = visual_class(screen, result);      if (class != TrueColor &&	  class != PseudoColor &&	  class != DirectColor &&	  class != StaticColor)	result = 0;      if (result && visual_depth(screen, result) <= 1)	result = 0;      /* Else, find the best non-default color visual */      if (!result)	result = pick_best_visual (screen, prefer_writable_cells, True);      if (!result && verbose_p)	fprintf (stderr, "%s: no color visuals.\n", progname);    }  else if (vclass == GL_VISUAL)    {      Visual *visual = pick_best_gl_visual (screen);      if (visual)	result = visual;      else if (verbose_p)	fprintf (stderr, "%s: no visual suitable for GL.\n", progname);    }  else if (vclass == SPECIFIC_VISUAL)    {      result = id_to_visual (screen, id);      if (!result && verbose_p)	fprintf (stderr, "%s: no visual with id 0x%x.\n", progname,		 (unsigned int) id);    }  else    {      Visual *visual = pick_best_visual_of_class (screen, vclass);      if (visual)	result = visual;      else if (verbose_p)	fprintf (stderr, "%s: no visual of class %s.\n", progname, v);    }  if (v) free (v);  return result;}Visual *get_visual_resource (Screen *screen, char *name, char *class,		     Bool prefer_writable_cells){  char *string = get_string_resource (name, class);  Visual *v = get_visual (screen, string, prefer_writable_cells, True);  if (string)    free(string);  if (v)    return v;  else    return DefaultVisualOfScreen (screen);}static Visual *pick_best_visual (Screen *screen, Bool prefer_writable_cells, Bool color_only){  Visual *visual;  if (!prefer_writable_cells)    {      /* If we don't prefer writable cells, then the "best" visual is the one	 on which we can allocate the largest range and number of colors.	 Therefore, a TrueColor visual which is at least 16 bits deep is best.	 (The assumption here being that a TrueColor of less than 16 bits is	 really just a PseudoColor visual with a pre-allocated color cube.)	 The next best thing is a PseudoColor visual of any type.  After that	 come the non-colormappable visuals, and non-color visuals.       */      if ((visual = pick_best_visual_of_class (screen, TrueColor)) &&	  visual_depth (screen, visual) >= 16)	return visual;    }#define TRY_CLASS(CLASS) \  if ((visual = pick_best_visual_of_class (screen, CLASS)) && \      (!color_only || visual_depth(screen, visual) > 1)) \    return visual  TRY_CLASS(PseudoColor);  TRY_CLASS(TrueColor);  TRY_CLASS(DirectColor);  TRY_CLASS(StaticColor);  if (!color_only)    {      TRY_CLASS(GrayScale);      TRY_CLASS(StaticGray);    }#undef TRY_CLASS  visual = DefaultVisualOfScreen (screen);  if (!color_only || visual_depth(screen, visual) > 1)    return visual;  else    return 0;}static Visual *pick_mono_visual (Screen *screen){  Display *dpy = DisplayOfScreen (screen);  XVisualInfo vi_in, *vi_out;  int out_count;  vi_in.depth = 1;  vi_in.screen = screen_number (screen);  vi_out = XGetVisualInfo (dpy, (VisualDepthMask | VisualScreenMask),			   &vi_in, &out_count);  if (vi_out)    {      Visual *v = (out_count > 0 ? vi_out [0].visual : 0);      if (v && vi_out[0].depth != 1)	v = 0;      XFree ((char *) vi_out);      return v;    }  else    return 0;}static Visual *pick_best_visual_of_class (Screen *screen, int visual_class){  /* The best visual of a class is the one which on which we can allocate     the largest range and number of colors, which means the one with the     greatest depth and number of cells.     (But actually, for XDaliClock, all visuals of the same class are     probably equivalent - either we have writable cells or we don't.)   */  Display *dpy = DisplayOfScreen (screen);  XVisualInfo vi_in, *vi_out;  int out_count;  vi_in.class = visual_class;  vi_in.screen = screen_number (screen);  vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask),			   &vi_in, &out_count);  if (vi_out)    {      /* choose the 'best' one, if multiple */      int i, best;      Visual *visual;/*      for (i = 0, best = 0; i < out_count; i++) */      for (i = out_count-1, best = i; i >= 0; i--) /* go backwards */	/* It's better if it's deeper, or if it's the same depth with	   more cells (does that ever happen?  Well, it could...) */	if ((vi_out [i].depth > vi_out [best].depth) ||	    ((vi_out [i].depth == vi_out [best].depth) &&	     (vi_out [i].colormap_size > vi_out [best].colormap_size)))	  best = i;

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