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📄 uisw32.vcproj

📁 编译后直接运行的MP3播放器全部C语言源代码 一个包含FAT文件系统、系统引导 Boot、FLASH Driver等内容的
💻 VCPROJ
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<?xml version="1.0" encoding = "Windows-1252"?><VisualStudioProject	ProjectType="Visual C++"	Version="7.00"	Name="uisw32"	ProjectGUID="{A81A8EFA-647A-427A-BD04-F6B469752E7A}"	Keyword="Win32Proj">	<Platforms>		<Platform			Name="Win32"/>	</Platforms>	<Configurations>		<Configuration			Name="Debug|Win32"			OutputDirectory="Debug"			IntermediateDirectory="Debug"			ConfigurationType="1"			CharacterSet="2">			<Tool				Name="VCCLCompilerTool"				Optimization="0"				AdditionalIncludeDirectories="&quot;..\..\apps\recorder&quot;;&quot;..\..\apps&quot;;&quot;..\..\firmware&quot;;&quot;..\win32&quot;;&quot;..\..\firmware\drivers&quot;;&quot;..\..\firmware\common&quot;"				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;HAVE_RECORDER_KEYPAD;HAVE_LCD_BITMAP;SIMULATOR;SIMULATOR;LCD_PROPFONTS;"				MinimalRebuild="TRUE"				BasicRuntimeChecks="3"				RuntimeLibrary="1"				UsePrecompiledHeader="0"				WarningLevel="3"				Detect64BitPortabilityProblems="FALSE"				DebugInformationFormat="4"				CompileAs="1"/>			<Tool				Name="VCCustomBuildTool"/>			<Tool				Name="VCLinkerTool"				OutputFile="$(OutDir)/uisw32.exe"				LinkIncremental="2"				GenerateDebugInformation="TRUE"				ProgramDatabaseFile="$(OutDir)/uisw32.pdb"				SubSystem="2"				TargetMachine="1"/>			<Tool				Name="VCMIDLTool"/>			<Tool				Name="VCPostBuildEventTool"/>			<Tool				Name="VCPreBuildEventTool"/>			<Tool				Name="VCPreLinkEventTool"/>			<Tool				Name="VCResourceCompilerTool"/>			<Tool				Name="VCWebServiceProxyGeneratorTool"/>			<Tool				Name="VCWebDeploymentTool"/>		</Configuration>		<Configuration			Name="Release|Win32"			OutputDirectory="Release"			IntermediateDirectory="Release"			ConfigurationType="1"			CharacterSet="2">			<Tool				Name="VCCLCompilerTool"				Optimization="2"				InlineFunctionExpansion="1"				OmitFramePointers="TRUE"				AdditionalIncludeDirectories="&quot;..\..\firmware\drivers&quot;;&quot;..\..\firmware&quot;;&quot;..\..\firmware\common&quot;"				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;ARCHOS_RECORDER;SIMULATOR;WIN32"				StringPooling="TRUE"				RuntimeLibrary="0"				EnableFunctionLevelLinking="TRUE"				UsePrecompiledHeader="0"				WarningLevel="3"				Detect64BitPortabilityProblems="FALSE"				DebugInformationFormat="3"				CompileAs="1"/>			<Tool				Name="VCCustomBuildTool"/>			<Tool				Name="VCLinkerTool"				OutputFile="$(OutDir)/uisw32.exe"				LinkIncremental="1"				GenerateDebugInformation="TRUE"				SubSystem="2"				OptimizeReferences="2"				EnableCOMDATFolding="2"				TargetMachine="1"/>			<Tool				Name="VCMIDLTool"/>			<Tool				Name="VCPostBuildEventTool"/>			<Tool				Name="VCPreBuildEventTool"/>			<Tool				Name="VCPreLinkEventTool"/>			<Tool				Name="VCResourceCompilerTool"/>			<Tool				Name="VCWebServiceProxyGeneratorTool"/>			<Tool				Name="VCWebDeploymentTool"/>		</Configuration>	</Configurations>	<Files>		<Filter			Name="Source Files"			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">			<File				RelativePath="backlight-win32.c">			</File>			<File				RelativePath="..\..\apps\recorder\bmp.c">			</File>			<File				RelativePath="..\..\apps\recorder\bounce.c">			</File>			<File				RelativePath="..\..\apps\recorder\boxes.c">			</File>			<File				RelativePath="button.c">			</File>			<File				RelativePath="..\..\firmware\chartables.c">			</File>			<File				RelativePath="..\..\apps\credits.c">			</File>			<File				RelativePath="debug-win32.c">			</File>			<File				RelativePath="dir-win32.c">			</File>			<File				RelativePath="..\..\apps\games_menu.c">			</File>			<File				RelativePath="..\..\apps\recorder\icons.c">			</File>			<File				RelativePath="..\..\firmware\id3.c">			</File>			<File				RelativePath="kernel.c">			</File>			<File				RelativePath="lcd-win32.c">			</File>			<File				RelativePath="..\..\firmware\drivers\lcd.c">			</File>			<File				RelativePath="..\..\apps\main.c">			</File>			<File				RelativePath="..\..\apps\main_menu.c">			</File>			<File				RelativePath="..\..\apps\menu.c">				<FileConfiguration					Name="Debug|Win32">					<Tool						Name="VCCLCompilerTool"						ObjectFile="$(IntDir)/$(InputName)1.obj"/>				</FileConfiguration>				<FileConfiguration					Name="Release|Win32">					<Tool						Name="VCCLCompilerTool"						ObjectFile="$(IntDir)/$(InputName)1.obj"/>				</FileConfiguration>			</File>			<File				RelativePath="mpeg.c">			</File>			<File				RelativePath="panic-win32.c">			</File>			<File				RelativePath="..\..\apps\playlist.c">			</File>			<File				RelativePath="..\..\apps\screensavers_menu.c">			</File>			<File				RelativePath="..\..\apps\settings.c">				<FileConfiguration					Name="Debug|Win32">					<Tool						Name="VCCLCompilerTool"						ObjectFile="$(IntDir)/$(InputName)1.obj"/>				</FileConfiguration>				<FileConfiguration					Name="Release|Win32">					<Tool						Name="VCCLCompilerTool"						ObjectFile="$(IntDir)/$(InputName)1.obj"/>				</FileConfiguration>			</File>			<File				RelativePath="..\..\apps\settings_menu.c">			</File>			<File				RelativePath="..\..\apps\recorder\sokoban.c">			</File>			<File				RelativePath="..\..\apps\sound_menu.c">			</File>			<File				RelativePath="..\..\firmware\common\sprintf.c">			</File>			<File				RelativePath="string-win32.c">			</File>			<File				RelativePath="..\..\firmware\common\strtok.c">			</File>			<File				RelativePath="..\..\apps\recorder\tetris.c">			</File>			<File				RelativePath="thread-win32.c">			</File>			<File				RelativePath="..\..\apps\tree.c">			</File>			<File				RelativePath="uisw32.c">			</File>			<File				RelativePath="..\..\apps\wps.c">			</File>		</Filter>		<Filter			Name="Header Files"			Filter="h;hpp;hxx;hm;inl;inc">			<File				RelativePath="dir-win32.h">			</File>			<File				RelativePath="..\x11\dir.h">			</File>			<File				RelativePath="lcd-win32.h">			</File>			<File				RelativePath="..\play.h">			</File>			<File				RelativePath="resource.h">			</File>			<File				RelativePath="..\screensaver.h">			</File>			<File				RelativePath="thread-win32.h">			</File>			<File				RelativePath="..\tree.h">			</File>			<File				RelativePath="uisw32.h">			</File>		</Filter>		<Filter			Name="Resource Files"			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">			<File				RelativePath="UI256.bmp">			</File>			<File				RelativePath="uisw32.rc">			</File>		</Filter>	</Files>	<Globals>	</Globals></VisualStudioProject>

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