📄 uisw32.vcproj
字号:
<?xml version="1.0" encoding = "Windows-1252"?><VisualStudioProject ProjectType="Visual C++" Version="7.00" Name="uisw32" ProjectGUID="{A81A8EFA-647A-427A-BD04-F6B469752E7A}" Keyword="Win32Proj"> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="Debug" IntermediateDirectory="Debug" ConfigurationType="1" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories=""..\..\apps\recorder";"..\..\apps";"..\..\firmware";"..\win32";"..\..\firmware\drivers";"..\..\firmware\common"" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;HAVE_RECORDER_KEYPAD;HAVE_LCD_BITMAP;SIMULATOR;SIMULATOR;LCD_PROPFONTS;" MinimalRebuild="TRUE" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="FALSE" DebugInformationFormat="4" CompileAs="1"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" OutputFile="$(OutDir)/uisw32.exe" LinkIncremental="2" GenerateDebugInformation="TRUE" ProgramDatabaseFile="$(OutDir)/uisw32.pdb" SubSystem="2" TargetMachine="1"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="Release" IntermediateDirectory="Release" ConfigurationType="1" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="2" InlineFunctionExpansion="1" OmitFramePointers="TRUE" AdditionalIncludeDirectories=""..\..\firmware\drivers";"..\..\firmware";"..\..\firmware\common"" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;ARCHOS_RECORDER;SIMULATOR;WIN32" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="FALSE" DebugInformationFormat="3" CompileAs="1"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" OutputFile="$(OutDir)/uisw32.exe" LinkIncremental="1" GenerateDebugInformation="TRUE" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="1"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> </Configuration> </Configurations> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"> <File RelativePath="backlight-win32.c"> </File> <File RelativePath="..\..\apps\recorder\bmp.c"> </File> <File RelativePath="..\..\apps\recorder\bounce.c"> </File> <File RelativePath="..\..\apps\recorder\boxes.c"> </File> <File RelativePath="button.c"> </File> <File RelativePath="..\..\firmware\chartables.c"> </File> <File RelativePath="..\..\apps\credits.c"> </File> <File RelativePath="debug-win32.c"> </File> <File RelativePath="dir-win32.c"> </File> <File RelativePath="..\..\apps\games_menu.c"> </File> <File RelativePath="..\..\apps\recorder\icons.c"> </File> <File RelativePath="..\..\firmware\id3.c"> </File> <File RelativePath="kernel.c"> </File> <File RelativePath="lcd-win32.c"> </File> <File RelativePath="..\..\firmware\drivers\lcd.c"> </File> <File RelativePath="..\..\apps\main.c"> </File> <File RelativePath="..\..\apps\main_menu.c"> </File> <File RelativePath="..\..\apps\menu.c"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)/$(InputName)1.obj"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)/$(InputName)1.obj"/> </FileConfiguration> </File> <File RelativePath="mpeg.c"> </File> <File RelativePath="panic-win32.c"> </File> <File RelativePath="..\..\apps\playlist.c"> </File> <File RelativePath="..\..\apps\screensavers_menu.c"> </File> <File RelativePath="..\..\apps\settings.c"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)/$(InputName)1.obj"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)/$(InputName)1.obj"/> </FileConfiguration> </File> <File RelativePath="..\..\apps\settings_menu.c"> </File> <File RelativePath="..\..\apps\recorder\sokoban.c"> </File> <File RelativePath="..\..\apps\sound_menu.c"> </File> <File RelativePath="..\..\firmware\common\sprintf.c"> </File> <File RelativePath="string-win32.c"> </File> <File RelativePath="..\..\firmware\common\strtok.c"> </File> <File RelativePath="..\..\apps\recorder\tetris.c"> </File> <File RelativePath="thread-win32.c"> </File> <File RelativePath="..\..\apps\tree.c"> </File> <File RelativePath="uisw32.c"> </File> <File RelativePath="..\..\apps\wps.c"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc"> <File RelativePath="dir-win32.h"> </File> <File RelativePath="..\x11\dir.h"> </File> <File RelativePath="lcd-win32.h"> </File> <File RelativePath="..\play.h"> </File> <File RelativePath="resource.h"> </File> <File RelativePath="..\screensaver.h"> </File> <File RelativePath="thread-win32.h"> </File> <File RelativePath="..\tree.h"> </File> <File RelativePath="uisw32.h"> </File> </Filter> <Filter Name="Resource Files" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> <File RelativePath="UI256.bmp"> </File> <File RelativePath="uisw32.rc"> </File> </Filter> </Files> <Globals> </Globals></VisualStudioProject>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -