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📄 uart_boot.dsp

📁 编译后直接运行的MP3播放器全部C语言源代码 一个包含FAT文件系统、系统引导 Boot、FLASH Driver等内容的
💻 DSP
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# Microsoft Developer Studio Project File - Name="uart_boot" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Console Application" 0x0103CFG=uart_boot - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "uart_boot.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "uart_boot.mak" CFG="uart_boot - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "uart_boot - Win32 Release" (based on "Win32 (x86) Console Application")!MESSAGE "uart_boot - Win32 Debug" (based on "Win32 (x86) Console Application")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeRSC=rc.exe!IF  "$(CFG)" == "uart_boot - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /c# SUBTRACT CPP /YX /Yc /Yu# ADD BASE RSC /l 0x407 /d "NDEBUG"# ADD RSC /l 0x407 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386!ELSEIF  "$(CFG)" == "uart_boot - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c# SUBTRACT CPP /YX /Yc /Yu# ADD BASE RSC /l 0x407 /d "_DEBUG"# ADD RSC /l 0x407 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept!ENDIF # Begin Target# Name "uart_boot - Win32 Release"# Name "uart_boot - Win32 Debug"# Begin Group "Source Files"# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"# Begin Source FileSOURCE=.\client.c# End Source File# Begin Source FileSOURCE=.\flash.c# End Source File# Begin Source FileSOURCE=.\uart_boot.c# End Source File# Begin Source FileSOURCE=.\uart_win.c# End Source File# End Group# Begin Group "Header Files"# PROP Default_Filter "h;hpp;hxx;hm;inl"# Begin Source FileSOURCE=.\client.h# End Source File# Begin Source FileSOURCE=.\flash.h# End Source File# Begin Source FileSOURCE=.\minimon.h# End Source File# Begin Source FileSOURCE=.\scalar_types.h# End Source File# Begin Source FileSOURCE=.\uart.h# End Source File# End Group# End Target# End Project

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