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Node:<a name="Min%20and%20Max">Min and Max</a>,

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<h3 class="section">Minimum and Maximum Operators in C++</h3>



   <p>It is very convenient to have operators which return the "minimum" or the

"maximum" of two arguments.  In GNU C++ (but not in GNU C),



     <dl>

<dt><code></code><var>a</var><code> &lt;? </code><var>b</var><code></code>

     <dd>is the <dfn>minimum</dfn>, returning the smaller of the numeric values

<var>a</var> and <var>b</var>;



     <br><dt><code></code><var>a</var><code> &gt;? </code><var>b</var><code></code>

     <dd>is the <dfn>maximum</dfn>, returning the larger of the numeric values <var>a</var>

and <var>b</var>. 

</dl>



   <p>These operations are not primitive in ordinary C++, since you can

use a macro to return the minimum of two things in C++, as in the

following example.



<pre class="example">     #define MIN(X,Y) ((X) &lt; (Y) ? : (X) : (Y))

     </pre>



<p>You might then use <code>int&nbsp;min&nbsp;=&nbsp;MIN&nbsp;(i,&nbsp;j);</code> to set <var>min</var> to

the minimum value of variables <var>i</var> and <var>j</var>.



   <p>However, side effects in <code>X</code> or <code>Y</code> may cause unintended

behavior.  For example, <code>MIN (i++, j++)</code> will fail, incrementing

the smaller counter twice.  The GNU C <code>typeof</code> extension allows you

to write safe macros that avoid this kind of problem (see <a href="Typeof.html#Typeof">Typeof</a>). 

However, writing <code>MIN</code> and <code>MAX</code> as macros also forces you to

use function-call notation for a fundamental arithmetic operation. 

Using GNU C++ extensions, you can write <code>int&nbsp;min&nbsp;=&nbsp;i&nbsp;&lt;?&nbsp;j;</code>

instead.



   <p>Since <code>&lt;?</code> and <code>&gt;?</code> are built into the compiler, they properly

handle expressions with side-effects;  <code>int&nbsp;min&nbsp;=&nbsp;i++&nbsp;&lt;?&nbsp;j++;</code>

works correctly.



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