⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 executing-code-before-main.html

📁 gcc手册
💻 HTML
字号:
<html lang="en">

<head>

<title>Using the GNU Compiler Collection (GCC)</title>

<meta http-equiv="Content-Type" content="text/html">

<meta name="description" content="Using the GNU Compiler Collection (GCC)">

<meta name="generator" content="makeinfo 4.3">

<link href="http://www.gnu.org/software/texinfo/" rel="generator-home">

<!--

Copyright &copy; 1988, 1989, 1992, 1993, 1994, 1995, 1996, 1997, 1998,

1999, 2000, 2001, 2002, 2003 Free Software Foundation, Inc.



   <p>Permission is granted to copy, distribute and/or modify this document

under the terms of the GNU Free Documentation License, Version 1.2 or

any later version published by the Free Software Foundation; with the

Invariant Sections being "GNU General Public License" and "Funding

Free Software", the Front-Cover texts being (a) (see below), and with

the Back-Cover Texts being (b) (see below).  A copy of the license is

included in the section entitled "GNU Free Documentation License".



   <p>(a) The FSF's Front-Cover Text is:



   <p>A GNU Manual



   <p>(b) The FSF's Back-Cover Text is:



   <p>You have freedom to copy and modify this GNU Manual, like GNU

     software.  Copies published by the Free Software Foundation raise

     funds for GNU development.-->

</head>

<body>

<div class="node">

<p>

Node:<a name="Executing%20code%20before%20main">Executing code before main</a>,

Next:<a rel="next" accesskey="n" href="Type-encoding.html#Type%20encoding">Type encoding</a>,

Previous:<a rel="previous" accesskey="p" href="Objective-C.html#Objective-C">Objective-C</a>,

Up:<a rel="up" accesskey="u" href="Objective-C.html#Objective-C">Objective-C</a>

<hr><br>

</div>



<h3 class="section"><code>+load</code>: Executing code before main</h3>



   <p>The GNU Objective-C runtime provides a way that allows you to execute

code before the execution of the program enters the <code>main</code>

function.  The code is executed on a per-class and a per-category basis,

through a special class method <code>+load</code>.



   <p>This facility is very useful if you want to initialize global variables

which can be accessed by the program directly, without sending a message

to the class first.  The usual way to initialize global variables, in the

<code>+initialize</code> method, might not be useful because

<code>+initialize</code> is only called when the first message is sent to a

class object, which in some cases could be too late.



   <p>Suppose for example you have a <code>FileStream</code> class that declares

<code>Stdin</code>, <code>Stdout</code> and <code>Stderr</code> as global variables, like

below:



<pre class="example">     

     FileStream *Stdin = nil;

     FileStream *Stdout = nil;

     FileStream *Stderr = nil;

     

     @implementation FileStream

     

     + (void)initialize

     {

         Stdin = [[FileStream new] initWithFd:0];

         Stdout = [[FileStream new] initWithFd:1];

         Stderr = [[FileStream new] initWithFd:2];

     }

     

     /* Other methods here */

     @end

     

     </pre>



   <p>In this example, the initialization of <code>Stdin</code>, <code>Stdout</code> and

<code>Stderr</code> in <code>+initialize</code> occurs too late.  The programmer can

send a message to one of these objects before the variables are actually

initialized, thus sending messages to the <code>nil</code> object.  The

<code>+initialize</code> method which actually initializes the global

variables is not invoked until the first message is sent to the class

object.  The solution would require these variables to be initialized

just before entering <code>main</code>.



   <p>The correct solution of the above problem is to use the <code>+load</code>

method instead of <code>+initialize</code>:



<pre class="example">     

     @implementation FileStream

     

     + (void)load

     {

         Stdin = [[FileStream new] initWithFd:0];

         Stdout = [[FileStream new] initWithFd:1];

         Stderr = [[FileStream new] initWithFd:2];

     }

     

     /* Other methods here */

     @end

     

     </pre>



   <p>The <code>+load</code> is a method that is not overridden by categories.  If a

class and a category of it both implement <code>+load</code>, both methods are

invoked.  This allows some additional initializations to be performed in

a category.



   <p>This mechanism is not intended to be a replacement for <code>+initialize</code>. 

You should be aware of its limitations when you decide to use it

instead of <code>+initialize</code>.



<ul class="menu">

<li><a accesskey="1" href="What-you-can-and-what-you-cannot-do-in--load.html#What%20you%20can%20and%20what%20you%20cannot%20do%20in%20+load">What you can and what you cannot do in +load</a>: 

</ul>



   </body></html>



⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -