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Node:<a name="Secs%20Background">Secs Background</a>,
Next:<a rel="next" accesskey="n" href="Ld-Sections.html#Ld%20Sections">Ld Sections</a>,
Up:<a rel="up" accesskey="u" href="Sections.html#Sections">Sections</a>
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<h3 class="section">Background</h3>
<p>Roughly, a section is a range of addresses, with no gaps; all data
"in" those addresses is treated the same for some particular purpose.
For example there may be a "read only" section.
<p>The linker <code>ld</code> reads many object files (partial programs) and
combines their contents to form a runnable program. When <code>as</code>
emits an object file, the partial program is assumed to start at address 0.
<code>ld</code> assigns the final addresses for the partial program, so that
different partial programs do not overlap. This is actually an
oversimplification, but it suffices to explain how <code>as</code> uses
sections.
<p><code>ld</code> moves blocks of bytes of your program to their run-time
addresses. These blocks slide to their run-time addresses as rigid
units; their length does not change and neither does the order of bytes
within them. Such a rigid unit is called a <em>section</em>. Assigning
run-time addresses to sections is called <dfn>relocation</dfn>. It includes
the task of adjusting mentions of object-file addresses so they refer to
the proper run-time addresses.
For the H8/300 and H8/500,
and for the Hitachi SH,
<code>as</code> pads sections if needed to
ensure they end on a word (sixteen bit) boundary.
<p>An object file written by <code>as</code> has at least three sections, any
of which may be empty. These are named <dfn>text</dfn>, <dfn>data</dfn> and
<dfn>bss</dfn> sections.
<p>When it generates COFF output,
<code>as</code> can also generate whatever other named sections you specify
using the <code>.section</code> directive (see <a href="Section.html#Section"><code>.section</code></a>).
If you do not use any directives that place output in the <code>.text</code>
or <code>.data</code> sections, these sections still exist, but are empty.
<p>When <code>as</code> generates SOM or ELF output for the HPPA,
<code>as</code> can also generate whatever other named sections you
specify using the <code>.space</code> and <code>.subspace</code> directives. See
<cite>HP9000 Series 800 Assembly Language Reference Manual</cite>
(HP 92432-90001) for details on the <code>.space</code> and <code>.subspace</code>
assembler directives.
<p>Additionally, <code>as</code> uses different names for the standard
text, data, and bss sections when generating SOM output. Program text
is placed into the <code>$CODE$</code> section, data into <code>$DATA$</code>, and
BSS into <code>$BSS$</code>.
<p>Within the object file, the text section starts at address <code>0</code>, the
data section follows, and the bss section follows the data section.
<p>When generating either SOM or ELF output files on the HPPA, the text
section starts at address <code>0</code>, the data section at address
<code>0x4000000</code>, and the bss section follows the data section.
<p>To let <code>ld</code> know which data changes when the sections are
relocated, and how to change that data, <code>as</code> also writes to the
object file details of the relocation needed. To perform relocation
<code>ld</code> must know, each time an address in the object
file is mentioned:
<ul>
<li>Where in the object file is the beginning of this reference to
an address?
<li>How long (in bytes) is this reference?
<li>Which section does the address refer to? What is the numeric value of
<pre class="display"> (<var>address</var>) - (<var>start-address of section</var>)?
</pre>
<li>Is the reference to an address "Program-Counter relative"?
</ul>
<p>In fact, every address <code>as</code> ever uses is expressed as
<pre class="display"> (<var>section</var>) + (<var>offset into section</var>)
</pre>
<p>Further, most expressions <code>as</code> computes have this section-relative
nature.
(For some object formats, such as SOM for the HPPA, some expressions are
symbol-relative instead.)
<p>In this manual we use the notation {<var>secname</var> <var>N</var>} to mean "offset
<var>N</var> into section <var>secname</var>."
<p>Apart from text, data and bss sections you need to know about the
<dfn>absolute</dfn> section. When <code>ld</code> mixes partial programs,
addresses in the absolute section remain unchanged. For example, address
<code>{absolute 0}</code> is "relocated" to run-time address 0 by
<code>ld</code>. Although the linker never arranges two partial programs'
data sections with overlapping addresses after linking, <em>by definition</em>
their absolute sections must overlap. Address <code>{absolute 239}</code> in one
part of a program is always the same address when the program is running as
address <code>{absolute 239}</code> in any other part of the program.
<p>The idea of sections is extended to the <dfn>undefined</dfn> section. Any
address whose section is unknown at assembly time is by definition
rendered {undefined <var>U</var>}--where <var>U</var> is filled in later.
Since numbers are always defined, the only way to generate an undefined
address is to mention an undefined symbol. A reference to a named
common block would be such a symbol: its value is unknown at assembly
time so it has section <em>undefined</em>.
<p>By analogy the word <em>section</em> is used to describe groups of sections in
the linked program. <code>ld</code> puts all partial programs' text
sections in contiguous addresses in the linked program. It is
customary to refer to the <em>text section</em> of a program, meaning all
the addresses of all partial programs' text sections. Likewise for
data and bss sections.
<p>Some sections are manipulated by <code>ld</code>; others are invented for
use of <code>as</code> and have no meaning except during assembly.
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