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📄 socket.cpp

📁 软件是使用VC70
💻 CPP
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				}
			} else {
				checksockerr(SOCKET_ERROR);
			}
		} else {
			dcassert(i != 0);
			pos+=i;

			stats.totalUp += i;
			blockAgain = false;
		}
	}
}

/**
* Sends data, will block until all data has been sent or an exception occurs
* @param aBuffer Buffer with data
* @param aLen Data length
* @throw SocketExcpetion Send failed.
*/
void Socket::writeTo(const string& aIp, short aPort, const char* aBuffer, size_t aLen) throw(SocketException) {
	if(sock == INVALID_SOCKET) {
		create(TYPE_UDP);
	}
	dcassert(type == TYPE_UDP);
	//	dcdebug("Writing %db: %.100s\n", aLen, aBuffer);
	dcassert(aLen > 0);
	dcassert(aLen < 1450);
	dcassert(sock != INVALID_SOCKET);

	sockaddr_in  serv_addr;
	hostent* host;

	if(aIp.empty() || aPort == 0) {
		throw SocketException(STRING(ADDRESS_NOT_AVAILABLE));
	}

	memset(&serv_addr, 0, sizeof(serv_addr));

	if(SETTING(CONNECTION_TYPE) == SettingsManager::CONNECTION_SOCKS5 && !noproxy) {

		if(udpServer.empty() || udpPort == 0) {
			throw SocketException(STRING(SOCKS_SETUP_ERROR));
		}

		serv_addr.sin_port = htons(udpPort);
		serv_addr.sin_family = AF_INET;
		
		serv_addr.sin_addr.s_addr = inet_addr(udpServer.c_str());
		
		string s = BOOLSETTING(SOCKS_RESOLVE) ? resolve(ip) : ip;

		// Alrite, let's get on with it...
		AutoArray<u_int8_t> connStr(10 + s.length() + aLen);
		connStr[0] = 0;		// Reserved
		connStr[1] = 0;		// Reserved
		connStr[2] = 0;		// Fragment number, 0 always in our case...
		
		int connLen;
		if(BOOLSETTING(SOCKS_RESOLVE)) {
			
			u_int8_t slen =(u_int8_t)(s.length() & 0xff);
			connStr[3] = 3;		// Address type: domain name
			connStr[4] = slen;
			strncpy((char*)(u_int8_t*)connStr + 5, s.c_str(), slen);
			*((u_int16_t*)(&connStr[5 + slen])) = htons(aPort);
			connLen = 7 + slen;
		} else {
			connStr[3] = 1;		// Address type: IPv4;
			*((long*)(&connStr[4])) = inet_addr(s.c_str());
			*((u_int16_t*)(&connStr[8])) = htons(aPort);	
			connLen = 10;
		}

		memcpy(((u_int8_t*)connStr) + connLen, aBuffer, aLen);

		int i = ::sendto(sock, (char*)(u_int8_t*)connStr, connLen + (int)aLen, 0, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
		checksockerr(i);
		
		stats.totalUp += i;
	} else {
		serv_addr.sin_port = htons(aPort);
		serv_addr.sin_family = AF_INET;
		
		serv_addr.sin_addr.s_addr = inet_addr(aIp.c_str());
		
		if (serv_addr.sin_addr.s_addr == INADDR_NONE) {   /* server address is a name or invalid */
			host = gethostbyname(aIp.c_str());
			if (host == NULL) {
				throw SocketException(STRING(UNKNOWN_ADDRESS));
			}
			serv_addr.sin_addr.s_addr = *((u_int32_t*)host->h_addr);
		}
		
		int i = ::sendto(sock, aBuffer, (int)aLen, 0, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
		checksockerr(i);
		
		stats.totalUp += i;
	}
}

/**
 * Blocks until timeout is reached one of the specified conditions have been fulfilled
 * @param millis Max milliseconds to block.
 * @param waitFor WAIT_*** flags that set what we're waiting for, set to the combination of flags that
 *				  triggered the wait stop on return (==WAIT_NONE on timeout)
 * @return WAIT_*** ored together of the current state.
 * @throw SocketException Select or the connection attempt failed.
 */
int Socket::wait(u_int32_t millis, int waitFor) throw(SocketException) {
	timeval tv;
	fd_set rfd, wfd, efd;
	fd_set *rfdp = NULL, *wfdp = NULL;
	tv.tv_sec = millis/1000;
	tv.tv_usec = (millis%1000)*1000; 

	if(waitFor & WAIT_CONNECT) {
		dcassert(!(waitFor & WAIT_READ) && !(waitFor & WAIT_WRITE));

		FD_ZERO(&wfd);
		FD_ZERO(&efd);

		FD_SET(sock, &wfd);
		FD_SET(sock, &efd);
		checksockerr(select((int)(sock+1), NULL, &wfd, &efd, &tv));

		if(FD_ISSET(sock, &wfd) || FD_ISSET(sock, &efd)) {
			int y = 0;
			socklen_t z = sizeof(y);
			checksockerr(getsockopt(sock, SOL_SOCKET, SO_ERROR, (char*)&y, &z));

			if(y != 0)
				throw SocketException(y);
			// No errors! We're connected (?)...
			return WAIT_CONNECT;
		}
		return 0;
	}

	if(waitFor & WAIT_READ) {
		dcassert(!(waitFor & WAIT_CONNECT));
		rfdp = &rfd;
		FD_ZERO(rfdp);
		FD_SET(sock, rfdp);
	}
	if(waitFor & WAIT_WRITE) {
		dcassert(!(waitFor & WAIT_CONNECT));
		wfdp = &wfd;
		FD_ZERO(wfdp);
		FD_SET(sock, wfdp);
	}
	waitFor = WAIT_NONE;
	checksockerr(select((int)(sock+1), rfdp, wfdp, NULL, &tv));

	if(rfdp && FD_ISSET(sock, rfdp)) {
		waitFor |= WAIT_READ;
	}
	if(wfdp && FD_ISSET(sock, wfdp)) {
		waitFor |= WAIT_WRITE;
	}

	return waitFor;
}

string Socket::resolve(const string& aDns) {
	sockaddr_in sock_addr;

	memset(&sock_addr, 0, sizeof(sock_addr));
	sock_addr.sin_port = 0;
	sock_addr.sin_family = AF_INET;
	sock_addr.sin_addr.s_addr = inet_addr(aDns.c_str());

	if (sock_addr.sin_addr.s_addr == INADDR_NONE) {   /* server address is a name or invalid */
		hostent* host;
		host = gethostbyname(aDns.c_str());
		if (host == NULL) {
			return Util::emptyString;
		}
		sock_addr.sin_addr.s_addr = *((u_int32_t*)host->h_addr);
		return inet_ntoa(sock_addr.sin_addr);
	} else {
		return aDns;
	}
}

void Socket::socksUpdated() {
	udpServer.clear();
	udpPort = 0;
	
	if(SETTING(CONNECTION_TYPE) == SettingsManager::CONNECTION_SOCKS5) {
		try {
			Socket s(SETTING(SOCKS_SERVER), (short)SETTING(SOCKS_PORT));
			
			if(SETTING(SOCKS_USER).empty() && SETTING(SOCKS_PASSWORD).empty()) {
				// No username and pw, easier...=)
				char connStr[3];
				connStr[0] = 5;			// SOCKSv5
				connStr[1] = 1;			// 1 method
				connStr[2] = 0;			// Method 0: No auth...
				
				s.write(connStr, 3);
				
				if(s.readFull(connStr, 2) <= 0)
					return;
				
				if(connStr[1] != 0) {
					return;
				}				
			} else {
				// We try the username and password auth type (no, we don't support gssapi)
				u_int8_t ulen = (u_int8_t)(SETTING(SOCKS_USER).length() & 0xff);
				u_int8_t plen = (u_int8_t)(SETTING(SOCKS_PASSWORD).length() & 0xff);
				AutoArray<u_int8_t> connStr(3 + ulen + plen);
				
				connStr[0] = 5;			// SOCKSv5
				connStr[1] = 1;			// 1 method
				connStr[2] = 2;			// Method 2: Name/Password...
				s.write((char*)(u_int8_t*)connStr, 3);
				if(s.readFull((char*)(u_int8_t*)connStr, 2) <= 0)
					return;

				if(connStr[1] != 2) {
					return;
				}				
				// Now we send the username / pw...
				connStr[0] = 1;
				connStr[1] = ulen;
				strncpy((char*)(u_int8_t*)connStr + 2, SETTING(SOCKS_USER).c_str(), ulen);
				connStr[2 + ulen] = plen;
				strncpy((char*)(u_int8_t*)connStr + 3 + ulen, SETTING(SOCKS_PASSWORD).c_str(), plen);
				s.write((char*)(u_int8_t*)connStr, 3 + plen + ulen);
				
				if(s.readFull((char*)(u_int8_t*)connStr, 2) <= 0) {
					return;
				}
				
				if(connStr[1] != 0) {
					return;
				}
				
			}
			// Alrite, let's get on with it...
			char connStr[10];
			connStr[0] = 5;			// SOCKSv5
			connStr[1] = 3;			// UDP Associate
			connStr[2] = 0;			// Reserved
			connStr[3] = 1;			// Address type: IPv4;
			*((long*)(&connStr[4])) = 0;		// No specific outgoing UDP address
			*((u_int16_t*)(&connStr[8])) = 0;	// No specific port...
			
			s.write(connStr, 10);
			
			// We assume we'll get a ipv4 address back...therefore, 10 bytes...if not, things
			// will break, but hey...noone's perfect (and I'm tired...)...
			if(s.readFull(connStr, 10) <= 0) {
				return;
			}

			if(connStr[0] != 5 || connStr[1] != 0) {
				return;
			}

			udpPort = (short)ntohs(*((u_int16_t*)(&connStr[8])));

			sockaddr_in  serv_addr;
			
			memset(&serv_addr, 0, sizeof(serv_addr));
			serv_addr.sin_port = htons(udpPort);
			serv_addr.sin_family = AF_INET;
			
			serv_addr.sin_addr.s_addr = *((long*)(&connStr[4]));
			udpServer = inet_ntoa(serv_addr.sin_addr);
		} catch(const SocketException&) {
			dcdebug("Socket: Failed to register with socks server\n");
			// ...
		}
	}
}

void Socket::disconnect() throw() {
	if(sock != INVALID_SOCKET) {
		::shutdown(sock, 1); // Make sure we send FIN (SD_SEND shutdown type...)
		closesocket(sock);
	}
	connected = false;

	sock = INVALID_SOCKET;
}

/**
 * @file
 * $Id: Socket.cpp,v 1.64 2005/03/19 09:02:45 arnetheduck Exp $
 */

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