📄 fengcpp1.cpp
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//fengcpp1.cpp : source file for the fengcpp1 project
//
#include "fengcpp1.h"
#include <lcd.h>
/////////////////////////////////////////////////////////////////////////////
//fengcpp1
class person
{
public:
void Run(int intNewSpeed);
void Step();
void Stop();
int GetCurrentSpeed();
void (*pReach)(int);
int chName;
private:
int intSpeed;
int intHowLong;
};
void person::Run(int intNewSpeed)
{
if (intNewSpeed < 36)
intSpeed=intNewSpeed;
else
intSpeed=36;
}
void person::Stop()
{
}
int person::GetCurrentSpeed()
{
return intSpeed;
}
void person::Step()
{
intHowLong += intSpeed;
if (intHowLong>1000 )
(*pReach)(chName);
}
static void io_init(void)
{
//{{WIZARD_MAP(General)
//}}WIZARD_MAP(General)
//{{WIZARD_MAP(I/O Ports)
// PortB
PORTB = 0x0;
DDRB = 0x0;
// PortC
PORTC = 0x0;
DDRC = 0x7f;
// PortD
PORTD = 0x0;
DDRD = 0x0;
//}}WIZARD_MAP(I/O Ports)
//{{WIZARD_MAP(Watchdog)
// Watchdog Disabled
wdt_disable();
//}}WIZARD_MAP(Watchdog)
//{{WIZARD_MAP(Analog Comparator)
// Analog Comparator Disabled
ACSR = 0x80;
//}}WIZARD_MAP(Analog Comparator)
}
static void reset_checking(void)
{
if (MCUCSR & BV(PORF))
{ // Power-on Reset
}
else if (MCUCSR & BV(EXTRF))
{ // External Reset
}
else if (MCUCSR & BV(WDRF))
{ // Watchdog Reset
}
MCUCSR &= 0xE0;
}
void AfterReach(int name)
{
// cout << "" <<
int xx;
xx=name;
if (xx==2)
xx=0;
else if (xx==1)
xx=9;
// nop;
xx=0;
}
int main(void)
{
unsigned i,k;
person feng;
person sun;
feng.pReach = AfterReach;
sun.pReach=AfterReach;
feng.chName=1;
sun.chName=2;
// Reset source checking
reset_checking();
//{{WIZARD_MAP(Initialization)
io_init();
// lcd_init(16, 2, &PORTB); // LCD Using PORTB
//}}WIZARD_MAP(Initialization)
// TODO: Add extra initialization here
//{{WIZARD_MAP(Global interrupt)
//}}WIZARD_MAP(Global interrupt)
while(1)
{
// TODO: Add your code here
for (i=0;i<10;i++)
{
feng.Step();
sun.Step();
}
k++;
sun.Run(k);
feng.Run(k/2);
// sun.Run (k);
feng.GetCurrentSpeed();
// if((k % 2) == 1)
// PORTC=0;
// else
// PORTC=0xff;
//
// lcd_putchar(k%256);
// if ((k % 15 )==0)
// lcd_clear();
}
}
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